|
C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
|
Thread Tools | Search this Thread | Display Modes |
#1909
|
||||
|
||||
Re: Ronin's Public Workshopping Thread
Neat write up! I'd lean towards Android here over Kaiju, but I like him either way.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#1911
|
||||
|
||||
Re: Ronin's Public Workshopping Thread
Quote:
I'm excited about this template. I've thought a lot about this, so I put together a collage that might help explain where I see this character much differently. I agree with the left-side attributes. I do think that Beneath His Notice is a nice power for a Kaiju, and keeps with the theme of him being a Conqueror, as he was determined to take out Godzilla first in order to clear his path to world domination. However, there are so many other powers that SpaceGodzilla has, that I think it'd be a low-priority power for him specifically. He also only fought Godzilla, Little Godzilla, and MOGERA, which are all Huge, so there's really no reference as to how he would react to non-huge opponents. I like Telekinetic Slam, but I feel like maybe it should be Move Opponent's figure, then roll attack dice. Right now it reads as though the character gets knocked in a direction, rather than a pick up and throw down. As for how to make Corona beam stand out against other Kaiju beams, I like the idea that he doesn't need LOS, but the beam itself isn't so much an Area-of-Effect blast, it's more surgical and deliberate. For example, MOGERA blasts off a shoulder crystal with the missiles from his hands, so SpaceG retaliates by Corona-Beaming off one of MOGERA's arms. Maybe an auto-wounder? Or a small number of unblockable attack dice? I also think it could be a not-so-powerful beam that can be made more powerful the more Crystals SpaceGodzilla is adjacent to. And now, I have to get into the Crystals. His dorsal fins are crystals, his claws are crystals, his shoulders are obviously giant crystals. SpaceG is all about the crystals, and that should be central to how he plays. Crystals are the source of SpaceG's power. When he arrives on the scene, he terraforms the skyline to surround himself with them. (A) The crystals on his shoulders are conductors that draw power from crystals he's raised that then becomes his power source. (A,B) His shoulder crystals had to be destroyed in order to be weak enough for Godzilla to kill him. (C) He can use his energy to deflect ranged attacks, or even reflect them back at the enemy. (D) He's not agile and effective in CQC, but when powered up, his skin zaps those who touch him, kind of like Dr. Doom. (E1, E2) He can use crystals as projectile weapons, called Homing Ghost, which I could see as being worked into Telekinetic Slam. And when he moved Little Godzilla and Godzilla with telekinesis, he'd lock them down with crystals. I hope it's not unhelpful to just suggest rough ideas, but I'd say, give him relatively lower base stats, and have him come co-drafted with a unique squad of 4 crystals that he can erect on the board after taking a turn, and destroyed crystals can return to the battlefield as long as SpaceGodzilla is alive. Crystals he's adjacent to will buff his stats, and can be Telekineticly Slammed into the enemy and destroyed. And opponent's figures adjacent to 4 crystals may not move. Not saying this is the best option, but a quick search on etsy has 5 crystal obelisks for $13: https://www.etsy.com/listing/2505010...search_click=1 |
#1912
|
|||||
|
|||||
Re: Ronin's Public Workshopping Thread
Quote:
Quote:
Quote:
Quote:
Quote:
On the Crystals, though: you're right that they'd be cool to bring in. But I probably wouldn't make them automatically co-drafted. We haven't got any released examples yet (unless you count the vehicles, but those are a bit different), but C3G has been dabbling in draftable destructible objects lately. I'd probably leverage that and draw up a draftable Crystal DO that you could draft however many of you wanted. That would let him scale a bit to different point values (and desired complexity). If you just want a slightly weaker, simpler-to-play SpaceGodzilla without any crystals to manage, I also like that being an option, gameplay-wise. That in mind, right now I'm thinking along these lines for changes: a) Keep SpaceGodzilla's M/R/A/D pretty much where they are - I think you can only go so low with a character like this. (Captain America trows 6 Attack dice, you know? Feels weird for SpaceGodzilla to not be dropping some dice, crystals or no crystals) b) Reduce his Life stat a bit. c) Draw up a Draftable DO for a crystal. One power that lets it get placed on the battlefield by SpaceGodzilla, one power that either reduces incoming damage to SpaceGodzilla, or heals him. So now in conjunction with (b) he's a bit more fragile but draws strength from the crystals. d) Change up Corona Beam a bit (details TBD), and give it a bonus for nearby crystals. e) Change the order of operations on Telekinetic Slam so that it's throw, then roll attack dice. f) Maybe also, in place of the multi-attack bit of TS, make it so that other figures adjacent to the thrown figure get hit. That would naturally incorporate throwing the crystals, like you mentioned, and it'd give him an AoE option, since we're likely taking that out of Corona Beam. I probably wouldn't try to implement the "crystal jail" bit in the powers; they're naturally gonna restrict movement just by taking up space. |
#1913
|
||||
|
||||
Re: Ronin's Public Workshopping Thread
Cool stuff! I'm loving the development of the Kaiju wing of C3G!
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#1914
|
||||
|
||||
Re: Ronin's Public Workshopping Thread
Quote:
Maybe the Telekinetic Slam could affect 1 figure, or up to 2 DO's. And if he targeted a figure, he may then use his Corona Beam Special Attack. And on the Crystal's card, Homing Ghost Crystals are destroyed after being moved by Telekinetic Slam. Attack dice are instead rolled once for all figures adjacent to the space last occupied by the moved Crystal. Affected figures roll defense dice separately. So now, he is likely going to either use two AoE attacks or two individual attacks. And with the Captain America example in mind, one thing I love about this game is the power scaling between figures. Cap's attack of 6 compared to Spidey's Attack of 4 (+SS+WebSlinger) being a great example. Cap isn't stronger than Spidey, but he's not pulling his punches like Spidey. And Spidey has the option of knocking opponents back and throwing DO's, as well as a good chance of causing opponents to roll fewer defense dice. So a weak punch from Spidey still hurts a lot more than it would normally. I agree, SpaceGodzilla should have a decently high normal attack. After his shoulders were destroyed, he speared MOGERA in the chest with his tail, lifting him up, and tossed him through the air like the Alien Queen on Bishop. However, up until that point, he was relying on his Beam, his Telekinesis, and his Crystal-Manipulations. Often, he was causing Godzilla to be punished for attacking. So, in order to get some Crystal representation on his card, without necessitating Crystals be drafted into the army, what about something like: CRYSTAL DEFENSE Roll 1 unblockable combat die against opponent's figures ending movement adjacent to SpaceGodzilla. (example e1,e2) If SpaceGodzilla is attacked by any opponent's non-adjacent figure and at least 1 skull is rolled, roll the 20-sided die. If you roll 1-12, roll defense normally. If you roll 13-16, 2 shields will block all damage. If you roll 17 or higher, SpaceGodzilla receives no wounds, and the attacking figure takes 1(or 2) wound/s. (example d) If there are 15 or more wound markers on this card, SpaceGodzilla is no longer considered to have Crystal Defense. (representing his shoulders being destroyed) The first part of that power might be good enough crowd control that he won't need Beneath his Notice. Once MOGERA and Godzilla got past his defenses, he was pretty easy to wound. MOGERA was digging in pretty good with that nose drill, and SpaceG's tiny arms are somewhat useless. And on the Crystal's Card: CRYSTAL ERECTION After taking a turn with a SpaceGodzilla you control with the Crystal Defense special ability, you may place up to 2 Crystals in your army on the battlefield. Crystals adjacent to SpaceGodzilla add 1(or 2) to his defense while he has the Crystal Defense special ability. Of course these are all just suggestions and ideas. I'm sure a lot of those values I gave could use tweaking. And the last power could likely use a name change. |
#1915
|
||||
|
||||
Re: Ronin's Public Workshopping Thread
I mean, I know he has a lot of crystals on his body and all, but eeesh ....
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#1916
|
||||
|
||||
Re: Ronin's Public Workshopping Thread
Joking, CRYSTAL TERRAFORMING might be a better name.
|
#1917
|
||||
|
||||
Re: Ronin's Public Workshopping Thread
There we go.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#1918
|
||||
|
||||
Re: Ronin's Public Workshopping Thread
I dig the general idea behind Crystal Defense, but it's a bit complex. Trimming that down and writing out some of what we talked about, how would you feel about:
Quote:
I remembered, when trying to word Telekinetic Slam, why I had the order of operations the other way originally - going the evocative route on an SA (movement before rolling dice) opens up weird edge cases that I'd rather not address in an SA. (Since it gives SpaceGodzilla a way to put figures in a position where he couldn't normally attack them, before rolling dice) So I rebranded it as an after-moving/before-attacking auto-wounding thing. Honestly it might make more sense that way anyhow, given the timing we wanted it to have? (ie comboing with another normal or special attack) |
#1919
|
||||
|
||||
Re: Ronin's Public Workshopping Thread
Should there be any height restriction on the slam? If the slam is how I'm picturing it thematically, might be odd to use it to throw someone to the top of a skyscraper or a mountain.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#1920
|
||||
|
||||
Re: Ronin's Public Workshopping Thread
He lifts things up and he puts them down.
He's a big, crazy character, so I don't have a problem with him lifting someone super high to slam them into the top of a tall structure. |
|
Thread Tools | Search this Thread |
Display Modes | |
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Sidekick & Ally Discussions #7 | GreyOwl | C3G Legacy | 5 | March 29th, 2011 02:24 PM |
Up & Coming Sidekick Thread | wulfhunter667 | Comic Hero Custom Creations | 1347 | January 15th, 2011 06:14 PM |
Sidekick Scenarios | Wolvie | Marvel Maps & Scenarios | 48 | August 8th, 2010 11:39 AM |
Ronin's Custom | RoninXee | Custom Units & Army Cards | 4 | July 29th, 2008 07:14 PM |