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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#109
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Re: Draftable Vehicles Discussion Thread (Initial Testing)
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE PLAYTEST UNIT: Sports Car Army Test Map: Green Lantern (Mogo) Units: Sports Car @150, Mantis, Zombie, Larfleeze, Alien Drone, Atom (1000) vs Captain America, Bucky, Luke Cage, Iron Fist, Iron Man Mk IV (1000)
Spoiler Alert!
___________________________________________________________ Army Test Map: Mountain Spring Units: Sports Car @150, Star-Lord, Mantis, Nebula, White Tiger (1000) vs Fantastic Four (1000)
Spoiler Alert!
THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: The Sports Car feels okay to me at 150 - it went 2-3 counting the games that I lost my notes for. Its greatest tactical advantage is probably the protection it offers for its occupants, but the mobility and auto-wounds ain't bad either. I think further testing should probably focus on ways to leverage figures in the Sports Car being able to use special powers - that was used a little bit in the later games here, but I didn't set up the armies to really try and juice that. Also, more multi-car games and games with squads driving cars would be interesting to see. |
#110
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Re: Draftable Vehicles Discussion Thread (Initial Testing)
Great job on the tests!
![]() Any tips on figures that might be good for abusing the car with special powers? C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#112
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Re: Draftable Vehicles Discussion Thread (Initial Testing)
Awesome stuff! Glad to see this moving.
Like Superheroes and Comics?
C3G Project is Always Looking for New Members! Head here to get started! Playtesting is the most helpful thing! |
#113
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Re: Draftable Vehicles Discussion Thread (Initial Testing)
Where do I look at the actual designs of the vehicles?
If you are allowed to reveal OMs as usual, can you use "instead of taking a turn" powers while on a vehicle card? Can Nick Fury or Mad Thinker use their bonding powers (which do not have clear sight requirements) from inside the vehicle? The same questions apply to figures on Kang2's card, as I noted before. But Kang2 is expensive and demands a certain sort of build. The "hide your Joker/Ozy/Silk Spectre/Destiny/bonding hub/etc" strategy works a lot better when you're hiding them in a relatively cheap vehicl, that spits them out when they die, as opposed to an expensive Kang that doesn't. Basically, I think the biggest competitive use for vehicles will be as a suit of armor for figures that don't currently need to be in the fray. But that's without seeing the vehicle cards themselves. |
#114
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Re: Draftable Vehicles Discussion Thread (Initial Testing)
Quote:
Agreed on the 'car armor' point. I think unlike Kang (II), vehicles could allow you to use 'instead of taking a turn' powers. I started testing before we flipped that Kang (II) ruling, though, so I wasn't really hitting that at first. |
#115
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Re: Draftable Vehicles Discussion Thread (Initial Testing)
Quote:
Mole Machine We don't have any others yet. |
#116
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Re: Draftable Vehicles Discussion Thread (Initial Testing)
We have some flexibility in that we're gonna be updating the Vehicle Rules to make em draftable anyway - if you think it would be worth specifically shutting down special powers for figures in vehicles, in order to keep them from just being Joker Armor or whatever, I think that would be a reasonable tweak to keep their costs from being inflated too much.
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#117
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Re: Draftable Vehicles Discussion Thread (Initial Testing)
Yeah... this needs to get addressed. When it was just Kang2 and a few opponent's abilities, it didn't really matter from a competitive perspective. But if we allow "instead of taking a turn" powers, or even more general synergy powers (e.g. Destiny Probability Manipulation, Joker(I)/Ozy OM stuff, etc) to be done from inside the vehicle, then it's a very big deal.
I believe the ruling is still that you can't take "instead of taking a turn" powers from Kang's card. See the Nick Fury ruling: Quote:
Possible solutions in the next post. |
#118
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Re: Draftable Vehicles Discussion Thread (Initial Testing)
If we don't want the costs of these things to be driven by the ability to provide armor to support/bonding/passive power figures, then here are my suggestions:
Nulling all powers while in vehicles would obviously work, although it might be overkill (I think it's OK for Healing Factor X to work inside a vehicle, for example). |
#119
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Re: Draftable Vehicles Discussion Thread (Initial Testing)
Quote:
(And no special powers really simplifies testing) Obviously you'd need some kind of carve-out for powers like Lady Blackhawk's that are specifically meant to work inside vehicles, but that's not a ton of language or anything. |
#120
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Re: Draftable Vehicles Discussion Thread (Initial Testing)
If figures can't use special powers at all while in vehicles, will that really dull the desire to draft them? Or do you feel they bring enough else to the table?
C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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