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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Workshop
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It comes from one of the ways he uses his powers is creating levitating platforms people can ride on- similar to how you see Invisible Woman do sometimes I think |
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Re: Public Design Workshop
I personally like Ronin’s version, if only because I feel like giving them flying can lead to weird power interactions. Johm Stewart can’t carry anyone within 3 spaces of him, for instance.
Also, I will chuckle if this guy gets carded before Terra. |
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Re: Public Design Workshop
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-Not in love with Protector as a class, especially now that it has synergy. I'll see if I can think of an alternate suggestion. -Master Manipulator and Brains and the Brawn both basically do the same thing; allow Mallah to take a turn instead of Brain. I'd rather see Mallah have an ability that synergizes well with the Brain, otherwise he might not be the optimal Mastermind pick for Mallah. |
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Re: Public Design Workshop
Yeah the current Monsieur Mallah leans more as a Red Skull buddy than anything else. There could definitely be less overlap between the powers on these two designs, as it’s hurting their co-draftability right now.
Maybe instead of duplicating Master Manipulatior, Brains and Brawn could give Mallah an attack boost if you revealed an OM on his Mastermind this player turn or something like that? My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
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Re: Public Design Workshop
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Should there be a range-restriction on Call to Evil? Right now, there's not much point for Brain to do anything but sit in his start-zone, no reason to carry him around until maybe end-game. Is that your intent? For him and Mallah to essentially be reserve? |
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