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Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.** |
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#1
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Starting Zone Woes
How many people actually play with strict start zones? I usually do, but I may have to adjust that method soon. I just put together an orc army I'd like to experiment with, 500 points, but all the figures together require 28 spaces! The largest start zone I've ever seen on a battlefield is 24. Would it be fair to consider it a house rule to just do away with limitations and expand your designated start zone just far enough to accommodate your army, should it be perfectly legal within the set point limit?
I know it's a rule to discard any figures that don't fit into the starting zone, but unless they're zombies that's a real thorn in the side; it doesn't seem fair to have to off your own men at the start just because there's so many of them. If it fits within 500 points, it's fair! Isn't it? |
#2
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Re: Starting Zone Woes
You can always house rule whatever you want. If your friends are fine with you extending your start zone, go for it. If you're going to play in a tournament or something though, you're going to be out of luck.
My friends and I are still using 400 point armies, so start zone limits haven't really limited any of us yet. |
#3
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Re: Starting Zone Woes
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#4
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Re: Starting Zone Woes
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Tornak - 100 Swog x2 - 50 Heavy x2 - 140 Blade x2 - 80 Arrow x2 - 80 Total - 450 Oh snap! I just realized I counted the Swog Riders for twice their actual worth. This army is no good without Nerak! Why can't he be easier to come across?! Either Nerak or another squad of Arrow Gruts or Blade Gruts plus Isamu... Well, that would still make the army even bigger! What's an orc fan to do? |
#5
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I think the limit on starting zone spaces is done in an effort to keep squads from completely overpowering the game. I like this fact about the game, so we tend to give fairly restrictive start zones in my games.
You could always house rule anything so long as your opponents agree, so if you want more space just add on. This is not the path I thought. This is not the place I sought. This is not the dream I bought, just a fever of fate I've caught. |
#6
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#7
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i never play with 24 max starting zones.
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#8
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When the number of figures is greater than the number of starting spots, our group decided to just leave the excess figures off of the board until a starting spot opens up.
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#9
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All official scenerios limit starting zones to a set number of spaces. Hence, it would seem that if we follow the official examples of battlefields and scenerios that starting zones limitation are to indeed discourage an enormous amount of cheap squads. DUND is underestimated and under-rated. |
#10
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So we have: Tornak Heavy Grutsx3 (-1) Swogsx4 Arrow Grutsx2 Isamu There you go. The user formerly known as Bloody the Marro Stinger! |
#11
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I like squads too, but 24 is a pretty reasonable number. Adding Krug or Grimnak to that army will shave off several hexes.
2x Heavy Gruts 140 Tornak 240 Krug 360 2x Arrow Gruts 440 2x Swog Rider 490 Isamu 500 (23 hexes) I like the idea behind Bloody's army, but it's 29 hexes. |
#12
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I would change up your army a bit anyway. I don't like the heavy Gruts much, mostly because they are so slow. I would switch for blades, and add Mimring to the mix. Say... Tornak + 100 + 2 hexes Swog x2 + 50 + 4 hexes Blade x2 + 80 + 8 hexes Arrow x3 + 120 + 9 hexes Mimring + 150 +2 hexes total 500 pts 25 hexes (drop 1 arrow grut) I really want Nerak The Glacian Swog Rider so I can complete my Orc collection. He's the exclusive I want the most because I love Orcs. Next I want the Elite Onyx Vipers but nothing compared to Nerak. The problem is I'm just working on getting my 3rd Swog rider and I want 4 so it may be a while before I have a 5th to paint up as Nerak. If I had more Orcs I would like to see one of the following: Nerak + 50 + 2 hexes Arrow x3 + 120 + 12 hexes Swog x2 + 50 + 6 hexes Krug +120 +2 hexes Mimring + 150 +2 hexes total 490 pts 24 hexes Or possibly: Nerak + 50 + 2 hexes Tornak +100 +2 hexes Ornak +100 +1 hex Grimnak +120 +2 hexes Blades x3 +120 +12 hexes total 490 pts 19 hexes Or else: Nerak + 50 + 2 hexes Tornak +100 +2 hexes Grimnak +120 +2 hexes Heavies x3 +210 +12 hexes total 480 pts 18 hexes HeroScape is back Baby! Whoo Hoo!!!
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