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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #73  
Old February 2nd, 2021, 01:30 AM
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Re: The Book of Demogorgon - Breathing

I like that.
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  #74  
Old February 2nd, 2021, 07:37 AM
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Re: The Book of Demogorgon - Breathing

Interesting direction. I like the concept of the portal and the slimmed down Demogorgon.

Mechanics question: If something is "considered part of the battlefield" can't you already teleport there just by saying "the battlefield"?

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #75  
Old February 3rd, 2021, 06:45 PM
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Re: The Book of Demogorgon - Breathing

Thanks everyone!
I'm thinking of some tweaking, but I would appreciate the mechanics clarification about how I can ensure the Interdimensional gate can go to any dimension.
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  #76  
Old February 3rd, 2021, 07:03 PM
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Re: The Book of Demogorgon - Breathing

Reviewing, the On Deck design might be irrelevant, as you can't occupy it with most figures anyway:

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C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #77  
Old February 3rd, 2021, 08:02 PM
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Re: The Book of Demogorgon - Breathing

Sweet, that's good to know, thanks Bats!

I'm thinking off changing the Rift so that it can ONLY travel between separate battlefields cause that just makes more sense for what it is.

Quote:
UNSTABLE GATEWAY
If a figure is adjacent to this DO, instead of moving normally that figure may be placed anywhere on the battlefield that is not connected to the part of the battlefield that this DO occupies and not within one space of a glyph. Figures moved by this DO will not take any leaving engagement attacks.
The "toxic environment" wounds can be shelved for hopefully an Upside Down map down the road and whatever figure limitation is on that other battlefield surely suffice for that, so anything that would affect a figure can be setup in those kinds of rules and not the everybrand ACME dimension portal.
If there are Starting Zones that will be on these maps as well, that would matter, also if the Rift should place a sort of Nitro-esque placeholder of corresponding glyph for where it opens to instead of letting people consistently go anywhere, and if there should be some sort of marker system for those who go through for a recall to Rift ability are all things to think about.

In addition to the Rift being closer The Demogorgon/s can basically go wherever they want as long as the Rift is open so I broadened that power.

Quote:
THE UPSIDE DOWN
Start the game with an Interdimensional Rift DO in your Starting Zone for all figures in your army with the Upside Down special power. At the beginning and end of each round, you may place this Demogorgon on any empty space on the battlefield, that is not within one space of a glyph, as long as the Interdimensional Rift is in play and it will not take any leaving engagement attacks.
Both these power changes are to be more thematic, again Demogorgons seem to be able to go wherever they want, whenever they want and the Rift is more of just a door to other dimensions. I feel like the limitations of who can be Terrified and the fact they must go after woundeds if possible may tie them down a bit, but if there are problems with the Demogorgons portaling and that can't be accounted for costwise, changes can of course be made. Or anything about the Rift ideas and how they might affect gameplay would also be good to know. Uncharted territory with other dimensions here.

I know a lot of changes have been made, but I feel this is getting a lot closer. Thanks again everyone!
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  #78  
Old February 5th, 2021, 09:01 PM
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Re: The Book of Demogorgon - Breathing

Okay, so finalized-ish idea on the Demogorgon...
Quote:
NAME = DEMOGORGON

SPECIES = DEMOGORGON
UNIQUENESS = UNCOMMON HERO
CLASS = TORMENTOR
PERSONALITY = TERRIFYING

SIZE/HEIGHT = MEDIUM 5

LIFE = 3

MOVE = 5
RANGE = 1
ATTACK = 4
DEFENSE = 5

POINTS = ???


THE UPSIDE DOWN
Start the game with an Interdimensional Rift DO in your Starting Zone for all figures in your army with the Upside Down special power. At the beginning and end of each round, you may place this Demogorgon on any empty space on the battlefield, that is not within [one-six?] spaces of a glyph, as long as the Interdimensional Rift is in play and it will not take any leaving engagement attacks.

TERRIFYING PRESENCE
If a figure without the Fearless personality is engaged with only this Demogorgon and has less Life remaining than this Demogorgon, subtract 1 from that figure's Attack and Defense numbers.

DRAGGED INTO THE NETHER
Whenever this Demogorgon moves or is moved in any way, you may choose an adjacent figure affected by the Terrifying Presence special power. After placing this Demogorgon this way, you may place the chosen figure adjacent to this Demogorgon, on any empty space. Figures moved by this special power never take leaving engagement attacks.

SCENT OF BLOOD
This Demogorgon must end its movement next to a figure with one or more wounds if possible.
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  #79  
Old February 5th, 2021, 09:13 PM
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Re: The Book of Demogorgon - Breathing

...and the Dimensional Rift.
Quote:
INTERDIMENSIONAL RIFT
DESTRUCTIBLE OBJECT

LIFE = 6
DEFENSE = 6

GATEWAY BETWEEN DIMENSIONS
Start the game with a Dimensional Portal glyph on this card for each part of the battlefield that is not connected to the part of the battlefield that this DO is placed on. If a figure is adjacent to this DO, instead of moving normally with that figure, you may first place a Glyph of Interdimensional Portal anywhere on the battlefield that is not connected to the part of the battlefield that this DO or another Glyph of Interdimensional Portal occupies and then you may place that figure on any empty space adjacent to a Glyph of Interdimensional Portal. Figures moved by this DO will not take any leaving engagement attacks.
Quote:
NAME = GLYPH OF INTERDIMENSIONAL PORTAL
SUBTITLE = INTERDIMENSIONAL RIFT RETURN


PERMANENT GLYPH
When one of your figures stops here, you must immediately place that figure on any empty space in adjacent to an Interdimensional Rift, if possible. Figures moved by this Glyph will not take any leaving engagement attacks.
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  #80  
Old February 5th, 2021, 09:23 PM
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Re: The Book of Demogorgon - Breathing

I'd cut either Terrifying Presence or Scent of Blood. I don't think you need both and things are a bit overloaded as is.

Is the Dimensional Rift actually relevant at this point? Seems like the Demogorgons as is could be done completely without that. Like it's a neat idea, but maybe better as a save for a later time to not distract from focus type of thing?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #81  
Old February 5th, 2021, 09:52 PM
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Re: The Book of Demogorgon - Breathing

Okay, excess is condensed. About a line referencing the Rift has been dropped. Presence has been rolled into Dragged. I left on Blood and "have six spaces away from a glyph" to counterbalance the teleport anywhere and often ability.
Basically it sums up as a wolf that picks off lost sheep from anywhere on the map.
Quote:
NAME = DEMOGORGON

SPECIES = DEMOGORGON
UNIQUENESS = UNCOMMON HERO
CLASS = TORMENTOR
PERSONALITY = TERRIFYING

SIZE/HEIGHT = MEDIUM 5

LIFE = 3

MOVE = 5
RANGE = 1
ATTACK = 4
DEFENSE = 5

POINTS = ???


THE UPSIDE DOWN
At the beginning and end of each round, you may place this Demogorgon on any empty space on the battlefield that is not within six spaces of a glyph. This Demogorgon will not take any leaving engagement attacks when using this special power.

SCENT OF BLOOD
Whenever you use The Upside Down special power, this Demogorgon must end its placement next to a figure that is not an Undead, Android, Construct, or destructible object with one or more wounds if possible.

DRAGGED INTO THE NETHER
Whenever this Demogorgon moves or is moved in any way, you may choose an adjacent small or medium figure with 3 or less Life remaining. After placing this Demogorgon this way, you may place the chosen figure adjacent to this Demogorgon, on any empty space. Opponents' figures moved by this special power never take leaving engagement attacks.
The Rift idea could probably also be rolled into that possible Upside Down map to make it operable.
Anyone want to offer a point estimate or any edits?
edit: Actually it feels like it's in a really nice spot.

Last edited by Splash; February 5th, 2021 at 10:42 PM. Reason: LEA clarification, Dragged Life wording and opponent figure change, inorganics removed from Scent of Blood trigger
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  #82  
Old February 5th, 2021, 09:59 PM
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Re: The Book of Demogorgon - Breathing

Is the intent for the Demogorgon to never take leaving engagement attacks or just when moved in the way of the first power?

Scent of Blood has a weird interaction with the first power, since place = move mechanically. Scent of Blood currently requires him to teleport next to a wounded figure if possible. Is that intended? I'm not super sure what Scent of Blood is doing for the card other than, I guess, acting as a weakness. If disengages is always on, though, that's at least a little bit less of a weakness. I'm not completely sure from the mechanics if it's requiring compulsory movement when you can or if it just means that if you're already moving, that's a guideline.

The less life limiter for teleporting means they'll only be able to teleport about 10% of C3G designs. So I guess their best competitive use will be at the start of the first round start zone bombing with whatever common figures are particularly nasty to surround an enemy with turn one.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #83  
Old February 5th, 2021, 10:30 PM
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Re: The Book of Demogorgon - Breathing

Alright, edits are made up above, thanks for the pointers!
The blood bit is indeed intended to weaken the portal power, so I tied it directly to it. They are pretty drawn to it as the teenagers use it as a lure and as soon as it takes a beating from them, it goes and wrecks the lab goons at the school after again being drawn to blood.
I just put a flat 3 or less Life, I think that would cover who/what they could tackle. Does "Life remaining" also include total Life in general? Just wanna make sure.

edit: also the intended interaction with or idea behind Dragged is that they can take their victim wherever they want to finish them and don't have to worry about porting to a wounded figure if the figure they are moving itself is wounded, or at least that's how it should be, wording may need to be changed.
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  #84  
Old February 5th, 2021, 10:44 PM
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Re: The Book of Demogorgon - Breathing

Spoiler Alert!


Feels like there is a lot going on with this design if it needs a Glyph, a DO and a extra map. I think you can streamline it a lot and not need all the hardware.

I would do something like this based on how the Demogorgon plays in Dead by Daylight (something I just played this week):
Quote:
NAME = DEMOGORGON (STALKER OR HUNTER? Feels like we want something else here)

SPECIES = DEMOGORGON
UNIQUENESS = UNCOMMON HERO
CLASS = TORMENTOR
PERSONALITY = TERRIFYING

SIZE/HEIGHT = MEDIUM 5

LIFE = 3

MOVE = 5
RANGE = 1
ATTACK = 4
DEFENSE = 5

POINTS = ???


THE UPSIDE DOWN
At the start of the game you may place one Interdimensional Rift destructible object on any battlefield that is part of this game. At the start of each round that is not the first round after rolling for initiative, you may place this Demogorgon on any empty space within 3 spaces of an Interdimensional Rift destructible object. This Demogorgon will not take any leaving engagement attacks when using this special power.

SCENT OF BLOOD
Whenever you use The Upside Down special power, this Demogorgon must be placed adjacent to a figure that is not an Undead, Android, Construct, or destructible object with one or more wounds if possible.

DRAGGED INTO THE NETHER
Whenever this Demogorgon moves or is moved in any way, you may choose an adjacent small or medium figure with 3 or less Life remaining. After placing this Demogorgon this way, you may place the chosen figure adjacent to this Demogorgon, on any empty space. Opponents' figures moved by this special power never take leaving engagement attacks.
Quote:
INTERDIMENSIONAL RIFT
DESTRUCTIBLE OBJECT

LIFE = 6
DEFENSE = 6

GATEWAY BETWEEN DIMENSIONS
Instead of moving with a figure that started adjacent to this object, you may place that figure on any empty space in your Start Zone or on a battlefield they do not currently occupy.
Let's the Demogorgons use the portals to get into the battle and if there are multiple battlefields you can just take 2-3 Demogorgons to get enough portals to cover all the maps while the average figure can only use the portals to get to other maps or their Start Zone.
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