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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #13  
Old June 29th, 2018, 04:11 PM
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Re: The Book of Wildcat (Design Phase)

For Fight Coach, we could always make it something to help the consistency of rolls, not necessary boost them. Count a blank as a skull or something. Raise the floor, not the ceiling.

Like the design overall. I think I'd like his Fight Coach power to work with Fighters, Proteges, and Vigilantes. Leave him a Mystery Man and let him get synergy passively from that. Did he ever really "coach" his peers?

I like the idea of a rope-a-dope power, but dont think the SA fits, mechanically. It's a defensive strategy. Something like "JAB & CROSS" or "THE OL' ONE-TWO" fits the power better.

I agree we should seeing for the fences with Fists of Fury here, and see where it goes. Tone it down if necessary.

Big fan of Wildcat, he's long overdue. Tough part is going to jam in all the cool stuff and make sure he's still feeling appropriately street level.
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  #14  
Old June 29th, 2018, 04:23 PM
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Re: The Book of Wildcat (Design Phase)

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Originally Posted by Tornado View Post
Just make a SA version of FoF and give it a boxing name. Easy peasy.

I'd say just make his Rope-a-dope power a normal attack and let it be boosted since it only works if he fails to inflict a wound and then give him something different in place of Fist of Fury.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #15  
Old June 29th, 2018, 04:26 PM
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Re: The Book of Wildcat (Design Phase)

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Originally Posted by johnny139 View Post
For Fight Coach, we could always make it something to help the consistency of rolls, not necessary boost them. Count a blank as a skull or something. Raise the floor, not the ceiling.

Like the design overall. I think I'd like his Fight Coach power to work with Fighters, Proteges, and Vigilantes. Leave him a Mystery Man and let him get synergy passively from that. Did he ever really "coach" his peers?

I like the idea of a rope-a-dope power, but dont think the SA fits, mechanically. It's a defensive strategy. Something like "JAB & CROSS" or "THE OL' ONE-TWO" fits the power better.

I agree we should seeing for the fences with Fists of Fury here, and see where it goes. Tone it down if necessary.

Big fan of Wildcat, he's long overdue. Tough part is going to jam in all the cool stuff and make sure he's still feeling appropriately street level.



Good point on the defensive strategy of ROPE-A-DOPE...so what about this combo...




THE OL' ONE-TWO
When Wildcat attacks an adjacent figure with his normal attack, if the defending figure does not receive any wounds from this attack, Wildcat may attack that figure one additional time, rolling 2 attack dice. The chosen figure cannot roll any defense dice against this additional attack.


Rope-A-Dope
If Wildcat inflicts defends against an adjacent normal attack and does not receive a wound, roll an unblockable attack die against the attacking figure (or just an auto wound).

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.

Last edited by japes; June 29th, 2018 at 06:05 PM.
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  #16  
Old June 29th, 2018, 04:48 PM
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Re: The Book of Wildcat (Design Phase)

An Attack of 5 vs no defence is brutal... that needs to be toned down, either remove the attack boost or change no defence to something like -2.


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  #17  
Old June 29th, 2018, 04:52 PM
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Re: The Book of Wildcat (Design Phase)

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Originally Posted by Lazy Orang View Post
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Oh, I'm also not sure the Auto-skull for Mystery Men & Protege's is really needed. Power Girl can already roll 8 attack dice when engaged, does she really need an auto-skull? Super Man only rolls 5 attack dice but can count blanks as skulls. GL can roll 7 attack die when he uses a marker. Seems odd that Wildcat is 'coaching up' some of his synergy options on how to fight when they can already bring the pain.
What else would he do? Coaching seems to be his thing. You loose that, and he's just a fighter with one of the crappiest OM flexibility powers in the game.
IDK, with 700+ cards in the bank I would like to think we figured out a few ways to make figures useful beyond adding auto-skulls to 8 attack dice allies.

I know it's easy for people to put boxers into a box labeled "dumb guy who punches people" but boxers actually train and utilize defense and footwork as well, and tactics can play a bigger roll than brute strength in who becomes the champ. Ali, who created and named the rope-a-dope strategy in his fight with George Foreman, was not favored to win that fight against the bigger and stronger Foreman but he won the fight by out smarting him. Their are champs like Mike Tyson who are dumb brutes who over power their opponents with pure force, but that is not the only way one can rise to the top.

Maybe Wildcat can teach footwork (ie. free move and/or disengage), or teach them to protect themselves better from punches/kicks (ie. defense vs. melee attacks). Also generally speaking you teach those less skilled that you, teaching Superman and Power Girl how to fight seems off to me. I'd rather see him 'coaching up' sidekicks/rookies/students or someone similarly at the start of their super hero careers.

And since we are talking about Rope-a-dope for a power name, everyone should be aware that the strategy entails letting your opponent tire themselves out beating on you but not doing any real damage. Then once they have exhausted themselves punching into your defensive stance, you turn on the offense and take advantage of their tired arms inability to block effectively to beat them down. If I were to construct a Rope-a-Dope power based on theme for heroscape, it would be something along these lines:

ROPE-A-DOPE
If their are one or more unrevealed Order Markers on this card, when Wildcat is attacked by an adjacent opponent's normal attack, add one shield to his defense roll. If their is a revealed Order Marker on this card, and no unrevealed Order Markers, when Wildcat attacks an adjacent opponent's figure with a normal attack, you may treat one shield or blank rolled as a rolled skull.

Combine that with FoF and after playing defense on OM1 & 2, he then unleashes some rapid fire normal attacks (base attack 4?) on OM3 each round. If you went the 'footwork' idea for his coaching power, this is what the card could look like.

NAME = WILDCAT
SECRET IDENTITY = TED GRANT

SPECIES = METAHUMAN
UNIQUENESS = UNIQUE HERO
CLASS = MYSTERY MAN
PERSONALITY = FIERCE
SIZE/HEIGHT = MEDIUM 5

LIFE = 9
MOVE = 5
RANGE = 1
ATTACK = 4
DEFENSE = 3
POINTS = ?

ROPE-A-DOPE
If there are one or more unrevealed Order Markers on this card, when Wildcat is attacked by an adjacent opponent's normal attack, add one shield to his defense roll. If their is a revealed Order Marker on this card, and no unrevealed Order Markers, when Wildcat attacks an adjacent opponent's figure with a normal attack, you may treat one shield or blank rolled as a rolled skull.

FISTS OF FURY
If Wildcat rolls at least 3 skulls with his normal attack, Wildcat may attack again with his normal attack. Wildcat may continue attacking with his normal attack until Wildcat rolls fewer than 3 skulls. Wildcat cannot attack more than four times in a single turn.

FANCY FOOTWORK
After Wildcat, or any Protege or Mystery Man you control within 4 clear sight spaces of Wildcat, rolls defense dice verse an adjacent attack, you may immedietly move the defending figure 2 spaces. Figures moved with Fancy Footwork do not take leaving engagement attacks.

Doesn't have to be this by any means, I did just throw it together on a whim after all, but that looks like a boxers card to me. The synergy offered is useful but not powerful enough to worry about teaming him up with Powergirl or Superman.
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  #18  
Old June 29th, 2018, 05:02 PM
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Re: The Book of Wildcat (Design Phase)

I spent so much time typing that up I didn't see Johnny's comments until after posting. I will echo his thoughts about boosting other Fighters. Since this project's overall story involves mixing up different characters from different comic universes to fight a shared opponent, I could definitely see him teaming up with all sorts of fighters he might not have fought along side in his DC comic run. Birds of a feather flock together.
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  #19  
Old June 29th, 2018, 05:28 PM
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Re: The Book of Wildcat (Design Phase)

There are a lot of great ideas being thrown around here and that is inspiring to me. I'm going to think on them some more this evening. Where I am at right now is that I would really like to keep Fists of Fury in there is it is not causing any issues. Here's some things off the top of my head that I'm thinking about (classes that get boosted variable of course):

FIGHT COACH
Crime Fighters and Fighters you control roll one additional die against figures leaving engagement from them. If a Crime Fighter or Fighter you control receives a wound when leaving an engagement, they may move one additional space and may count one blank as a skull when attacking this turn.

FIGHT COACH
Whenever a Crime Fighter or Fighter you control ends its movement engaged with an opponent's figure, if it was engaged with that figure for its entire movement, it was count up to two blanks rolled as skulls when attacking that figure this turn.

FIGHT COACH

Crime Fighters and Fighters you control with unrevealed Order Markers on their Army Cards may roll one additional die against figures leaving an engagement with them. Crime Fighters and Fighters you control with only revealed Order Markers on their Army Cards never take leaving engagement attacks and may move one space after attacking an opponent's figure they are engaged with.

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  #20  
Old June 29th, 2018, 06:03 PM
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Re: The Book of Wildcat (Design Phase)

Quote:
Originally Posted by Lazy Orang View Post
An Attack of 5 vs no defence is brutal... that needs to be toned down, either remove the attack boost or change no defence to something like -2.



The no defense is only for the followup non boostable 2 attack. Unless I'm reading it wrong. So if he attacks and does not score a hit he gets the follow up 2 dice unblockable...

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #21  
Old June 29th, 2018, 06:22 PM
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Re: The Book of Wildcat (Design Phase)

I do like the direction of improving an attack roll via coaching vs. adding to an attack roll.
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  #22  
Old June 30th, 2018, 02:49 AM
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Re: The Book of Wildcat (Design Phase)

I think it's pretty obvious that Class is not the best way to do this. What if he had two qualifiers, such as "the chosen figure is either human or metahuman OR a fighter or protege, you may change any rolled attack die to a skull. If the chosen figure is either a human fighter, human protege, metahuman fighter, or metahuman protege, you may add an automatic skull when they roll attack dice."

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  #23  
Old June 30th, 2018, 08:46 AM
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Re: The Book of Wildcat (Design Phase)

You could just do something like this:

FIGHT COACH
If Wildcat is unengaged, any friendly figures adjacent to him may re-roll any blanks rolled when attacking an adjacent figure.

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  #24  
Old June 30th, 2018, 09:44 AM
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Re: The Book of Wildcat (Design Phase)

Quote:
Originally Posted by Margloth View Post
You could just do something like this:

FIGHT COACH
If Wildcat is unengaged, any friendly figures adjacent to him may re-roll any blanks rolled when attacking an adjacent figure.

I like that and think it would look real nice with this...

Quote:
Originally Posted by japes View Post
THE OL' ONE-TWO
When Wildcat attacks an adjacent figure with his normal attack, if the defending figure does not receive any wounds from this attack, Wildcat may attack that figure one additional time, rolling 2 attack dice. The chosen figure cannot roll any defense dice against this additional attack.

Rope-A-Dope
If Wildcat defends against an adjacent normal attack and does not receive a wound, roll an unblockable attack die against the attacking figure (or just an auto wound).

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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