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C3V and SoV Customs A place for C3V and SoV customs |
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#289
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Re: Welcome to C3V
I was curious about a few of the potential pitfalls the C3V would probably have faced/be facing, as well as how certain things worked within the C3V, and thought that it wouldn't hurt to ask. None of this is really that important, but these are thing I have wondered about.
How do you go about creating your units? By this I mean, do you get an idea, and flesh out from there, or do you find a figure with a good supply, and base the unit and theme on the figure? I assume there's some of both, but which is more common? When creating based on a figure, what do you do in cases where the supply is low, or runs out completely like with some of the Rackham figures? When creating based on an idea, and not with a specific figure in mind, do you ever run into the problem of never finding a suitable figure? How often are you forced to change a design due to lack of thematically fitting available figure(s)? Can anyone that is not a designer submit ideas for processing through the C3V? Are ollie, and Sherman Davies the only ones? (or does the Member thread need an update? Bigga isn't on there yet either.) If a member of the community has sufficient Photoshop skills, would it be possible for them to become an artist for the team? Has the slow decline of the Heroscape community caused persons within the C3V to suggest closing up shop? (btw, please don't) How often does a unit get thrown out entirely, even after significant testing? Have real attempts ever been made to create custom terrain that could be released through the C3V? How about figures? What do you do/would you do if a community member submits a design to the SoV with a figure the C3V been planning to use? What if there isn't a sufficiently similar, or thematically fitting alternative? Thank you for taking the time to answer these. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#290
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Re: Welcome to C3V
I’m thumb posting at the moment but I’ll come back later today and answer all these excellent questions. Thanks for your interest!
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#291
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Re: Welcome to C3V
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And yes, one of the Member lists (there are two) needed the update with BiggaBullfrog. Thanks for reminding me! Quote:
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This is another reason we announce figures as soon as we've decided to use them. |
#292
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Re: Welcome to C3V
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Figures seems to get announced before they are at the testing phase, which is the longest phase. So it is unlikely to happen. From my experience there is no Appetite in C3V to snipe figures form SoV submissions. Even if a figure failed SoV, it would likely be years before that figure would enter public domain without the designers permission, that is just how Honorable I have found this group to be. |
#293
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Execution
I know that since I submitted Executioner to the SoV prior to joining C3V I double checked with C3V people to see if there was a design waiting for that figure before submitting.
~Dysole, informationally My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#294
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Re: Welcome to C3V
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This has actually happened a few times. Somebody submitted dok's custom Zog to the SoV (basically a prototype of Mok), and the judges rejected it for some reasons that mirrored the changes that were being made in the C3V re-design. A few other times there's been a conflict with designs in process in the C3V and SoV designs (figures from the same species in the source game representing different species in their 'Scape versions, or a bit of a theme conflict with designs in process). In these cases, the judges usually ask the designer to make a few changes to keep the design as close to original as possible while aligning it with some behind-the-scenes preferences. |
#295
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Re: Welcome to C3V
Well, I said I'd answer these and I will, though I suspect my answers will be similar to some of those above. Maybe not the same.
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Anyway. The best way to start a design in the C3V is for someone to discover an evocative mini in good supply. By "evocative," I mean that it suggests something. Might be an attitude; might be a type of attack or defense. Something. Then we build from there. That's the easiest way to get things rolling for us, and probably the most common. Quote:
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We have looked into customization of figures in a couple of different ways. Hopefully we'll get some of those out to you guys soon enough. We already did, after a fashion, with Racheim. Quote:
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#296
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Re: Welcome to C3V
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#297
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Re: Welcome to C3V
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~~flameslayer, who has no connections and is making a guess My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#298
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Re: Welcome to C3V
It breaks my heart that the Bluespawn Godslayer is so hard to find now. Those of you who don't have that mini, GO GET IT!
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#299
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Re: Welcome to C3V
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Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#300
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Re: Welcome to C3V
Something that's really bothered me since I started collecting the C3V figures, is the Valkrill card they use. It's by far the best Valkrill template in the community, but it has one major flaw that sticks out like a sore thumb whenever I see one printed at a tournament.
This is what I'm talking about. I know it's not very noticeable to most people. I'm probably being a bit nitpicky. I made my own version for comparison. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
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