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Old April 2nd, 2022, 12:05 PM
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ScapeCon II Events

POST IN THE SCAPECON II EVENT SIGN-UP THREAD TO SIGN UP FOR HEROSCAPE EVENTS

NOTE: All events are Official Classic Scape ONLY (no Marvel, no customs of any kind), UNLESS the event description provides otherwise.

NOTE 2: If an event says 16 Players, then only up to 16 people may play in that event. To sign up, post in the ScapeCon II Event Sign-Up thread (once you have paid your entire badge price).

NOTE 3: All times are EASTERN.



Wednesday Afternoon 4:30 PM – 6:00 PM; DINNER BREAK 6:00 PM – 7:00 PM; 7:00 PM – 11:30 PM

Multiplayer Madness
290 Points, 14 Figures
4 Rounds, 85-Minute Rounds
Games are free-for-all featuring three or four players. We will use maps specifically designed for three and four players.
Multiplayer scoring as follows:
Track the partial card scoring damage you do to opponents' units throughout the game (always rounding down). At the end of the game, the players are ranked in order of damage done.
The tournament points are awarded as follows:
4-player table: 4, 2, 1, 0.
3-player table: 4, 2, 0.
At the end of the 4-round event, add up all your placing scores to get your tournament score. In the event of a tie, the player with the greater total damage done wins (so please keep a record of how much damage you did each game).


BREAKFAST 7:30 AM – 8:30 AM

Thursday Morning 9:00 AM – 1:00 PM


Good Ol’ Days A and Under
440 Points, 16 Figures
Only figures rated A and under in OEAO’s Power Rankings are allowed (banned units: Deathreavers, Major Q9, Marro Warriors, Raelin RotV).
4 Rounds, 55-Minute Rounds
Everyone must bring a $15-20 prize. At the end of the tourney, everyone will receive a prize (picking among those brought plus the two top prizes). Please make the prize you bring something that people will want.

Singleton A and Under
16 Players FULL
460 Points, 20 Figures
Your army may not include more than one (1) copy of any army card.
Only figures rated A and under in OEAO’s Power Rankings are allowed (banned units: Deathreavers, Major Q9, Marro Warriors, Raelin RotV).
4 Rounds, 55-Minute Rounds

VC Quad Pod
16 Players
Bring four (4) pods. EACH POD: 200-230 Points, 10 Figures
No figures may be used in more than one pod.
VC Units Allowed
4 Rounds, 55-Minute Rounds
Before the game, the two players roll the D20; high roll chooses to be Player A or Player B.
Player A selects one of the 8 pods to play.
Player B then selects two of the remaining 7 pods to play.
Player A then selects one of the remaining 5 pods to play.


LUNCH 1:00 PM – 2:00 PM

Thursday Afternoon 2:00 PM – 6:00 PM


VCheese Swiss
530 Points, 24 Hexes
VC Units Allowed
4 Rounds, 55-Minute Rounds
All players who finish 3-1 or better will advance to the VCheese Top Cut.

Control Points (Rule of 9 A and Under)
16 Players
420 Points, 20 Figures
Rule of 9: You may not field more than nine (9) of any given figure.
Only figures rated A and under in OEAO’s Power Rankings are allowed (banned units: Deathreavers, Major Q9, Marro Warriors, Raelin RotV).
4 Rounds, 55-Minute Rounds
Alternate victory condition:
Be the first player to reach 6 Victory Points. If both players end a round tied, then play another round (and continue until the tie is broken).
Each map will have two control points (towards the center of the map). At the end of the round, if you have more army cards within two spaces of a control point than your opponent, then you score Victory Points equal to the round number. Repeat this process for the other control point.
Example:
At the end of Round 3, Player A has 5 Knights of Weston, Arkmer, and 3 Goblin Cutters within 2 spaces of a control point. Player B has Moltenclaw, Mimring, and Otonashi within 2 spaces of that same control point. Player A has 4 army cards within range (2 cards of Knights, Arkmer, and 1 card of Goblin Cutters), whereas Player B has 3 army cards within range (Moltenclaw, Mimring, and Otonashi). Player A would score 3 Victory Points for that control point. They would repeat this process for the other control point.

Mixed Marvel Mastermind
16 Players
420 Points, 9 Figures
Official Marvel Units Allowed
All players must bring Red Skull with their army. Red Skull does not count against the point or figure limit.
4 Rounds, 55-Minute Rounds


DINNER 6:00 PM – 7:00 PM

Thursday Evening 7:00 PM – 11:00 PM


VCheese Top Cut
Variable Number of Rounds, 55-Minute Rounds
Players bring the same army they brought to the VCheese Swiss. The Top Cut is single elimination. The finals game will be 90 minutes.

Shifting Alliances A and Under Team Tournament
Bring two (2) armies. EACH ARMY: 225 Points, 10 Figures
Only figures rated A and under in OEAO’s Power Rankings are allowed (banned units: Deathreavers, Major Q9, Marro Warriors, Raelin RotV).
No figures may be brought in more than one army, and a team may not field more than one of the same unique (by name).
4 Rounds, 55-Minute Rounds
Each round, you will be paired with another player based on your record (top players paired with bottom players; see below). After seeing all armies brought to the game, each team will secretly confer and each player will choose one of their own two armies that they want to play that game (both teams reveal what armies they're playing simultaneously).
For example, in Round 1, all pairings will be randomized. In Round 2, 1-0 players will be paired with 0-1 players. In Round 3, 2-0 players will be paired with 0-2 players, and 1-1 players will be paired with other 1-1 players.
The top two players will be the players with the best record at the end. The player who was on a team with the winning player will receive extra prize wall tickets as well.


BREAKFAST 7:30 AM – 8:30 AM

Friday Morning 9:00 AM – 1:00 PM


Rule of 9 A and Under
16 Players
470 Points, 20 Figures
Rule of 9: You may not field more than nine (9) of any given figure.
Only figures rated A and under in OEAO’s Power Rankings are allowed (banned units: Deathreavers, Major Q9, Marro Warriors, Raelin RotV).
4 Rounds, 55-Minute Rounds

Insanity of Battle
16 Players
465 Points, 19 Figures
4 Rounds, 55-Minute Rounds
Players roll the D20; high roll may choose to place first or defer. Alternate placing one card of units on the board (yours or your opponent’s). Squad figures must be placed within three clear sight spaces of all other squad figures placed that turn. You may not place figures on glyphs, on molten lava, or adjacent to enemy figures.

VC Delta
16 Players
500 Points, 24 Figures
VC Units Allowed
This event will use VC Delta points.
4 Rounds, 55-Minute Rounds


LUNCH 1:00 PM – 2:00 PM

Friday Afternoon 2:00 PM – 6:00 PM


ScapeCon Championship Day 1
420 Points, 18 Figures
6 Rounds, 55-Minute Rounds
Rounds 2, 4, and 6 are Reverse the Whip (switch armies with your opponent for that game). All players who finish 4-2 or better advance to Day 2.

Flex Tournament
500 Points, 24 Hexes
Official Marvel Units Allowed
Come and go as you please. New matches start as old ones conclude. Tourney winner decided by point-weighted drawing at the end. You can switch armies at any time (between games).


DINNER 6:00 PM – 7:00 PM

Friday Evening 7:00 PM – 9:00 PM


ScapeCon Championship Day 1 (Continued)
Rounds 5-6 of Day 1.

Lightweight A and Under
275 Points, 16 Figures
Only figures rated A and under in OEAO’s Power Rankings are allowed (banned units: Deathreavers, Major Q9, Marro Warriors, Raelin RotV).
4 Rounds, 25-Minute Rounds
This will be a 2-hour tournament.


Friday Night 9:00 PM- 11:00 PM

ScapeCon Championship Day 2 Play-In Games (ONLY IF NECESSARY)
If more than 16 players finish 4-2 or better, the requisite number of 4-2 players will be randomly chosen to play a play-in game (such that Day 2 is 16 players). This game would not be a reverse round. This game would have a 55-minute time limit.

Party Games
These may include (but are not limited to) Codenames, Wits and Wagers, Loopin’ Chewie, PitchCar, etc.


BREAKFAST 7:30 AM – 8:30 AM

Saturday Morning 8:30 AM – 1:00 PM


ScapeCon Championship Day 2
Players bring the same armies as they brought to Reverse the Whip Championship Day 1. Top 16 and the semifinals (Top 4) are Reverse the Whip. These games have an 85-minute time limit. Day 2 is single elimination.


Saturday Morning 9:00 AM – 1:00 PM

SpeedScape 4x4 200 A and Under
Bring four (4) armies. EACH ARMY: 200 Points, 16 Figures
No figures may be used in more than one army.
Only figures rated A and under in OEAO’s Power Rankings are allowed (banned units: Deathreavers, Major Q9, Marro Warriors, Raelin RotV).
4 Rounds, 25-Minute Rounds
This will be two 2-hour tournaments back-to-back.

Monster Mash A and Under
16 Players
700 Points, 15 Figures
Your army must contain at least 550 points of large and huge figures.
Only figures rated A and under in OEAO’s Power Rankings are allowed (banned units: Deathreavers, Major Q9, Marro Warriors, Raelin RotV).
4 Rounds, 55-Minute Rounds

Delta
16 Players
500 Points, 24 Figures
This event will use Delta points.
4 Rounds, 55-Minute Rounds


LUNCH 1:00 PM – 2:00 PM

Saturday Afternoon 2:00 PM – 6:00 PM


ScapeCon Championship Finals
This game has a 2-hour time limit. It is not a reverse round.
The finalists may instead choose to play this game Saturday night. This game must be played at ScapeCon II.

General Wars Alliances Swiss
350/140 Points, 20 Figures
Your army may contain up to 350 points of one general and 140 points of any one other general. Valkrill is not considered to be a general for this event (the Valkrill units are considered general-less, and may be brought alongside any one other general’s units).
4 Rounds, 55-Minute Rounds
Your general is determined based on the general of the primary component of your army. The top player of each general will advance to the General Wars Top Cut.
Examples:
A viable Jandar army could be: 2x Templar Cavalry, Sgt. Drake RotV, 2x Phantom Knights.
Another viable Jandar army could be: 2x Templar Cavalry, Airborne Elite, 2x Death Knights of Valkrill, Marcu.
A third viable Jandar army could be: 2x Templar Cavalry, 2x Death Chasers, Frost Giant of Morh.

CANCELLED VC Bring 2 (Strike 1 Variant)
Bring two (2) armies. EACH ARMY: 410 Points, 18 Figures
No figures may be used in more than one army.
VC Units Allowed
4 Rounds, 55-Minute Rounds
Before the game, the two players roll the D20; high roll chooses to be Player A or Player B.
Player A either strikes one army (removing it from the pool of available armies for that game) or selects an army to play.
Player B selects one of the remaining armies to play.
If Player A did not already select an army, then they select one of the remaining two armies to play.



DINNER 6:00 PM – 7:00 PM

Saturday Evening 7:00 PM – 11:00 PM


General Wars Top Cut (Top 6)
Top 6 is single elimination. The byes will be randomly given to the two players with the best records.


BREAKFAST 7:30 AM- 8:30 AM

Sunday Morning 9:00 AM – 2:00 PM


Three-Headed Hydra B+ and Under Team Tournament
EACH PLAYER: 425 Points, 16 Figures
No figures may be used in more than one army.
Only figures rated B+ and under in OEAO’s Power Rankings are allowed.
4 Rounds, 70-Minute Rounds
Players compete in teams of three. Each round, your team will be paired against another team. The two teams will play three 1v1 games simultaneously; the team that wins 2 out of the 3 games gets the win for the round.
The Pairing Process:
The two teams will be assigned three maps to play on.
One player from each team rolls the D20; high roll chooses to be Team A or Team B.
Team A chooses one player from Team B that cannot play one person from Team A.
Following that one constraint, Team B then chooses all three matchups.
Finally, Team A chooses which map each matchup will be played on.
List of B+ and Under Units:
Note: if there is a discrepancy between this list and my ratings linked above, my ratings are correct. Please let me know if you find any such discrepancy.
Spoiler Alert!

Last edited by OEAO; July 7th, 2022 at 12:19 AM.
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  #2  
Old April 2nd, 2022, 01:47 PM
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OEAO OEAO is offline
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Re: ScapeCon II Events

Clarified General Wars. You essentially have 490 points split between two generals: 350 of one, 140 of the other.
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  #3  
Old April 2nd, 2022, 01:56 PM
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Double Confirm

Quote:
Originally Posted by OEAO View Post
Clarified General Wars. You essentially have 490 points split between two generals: 350 of one, 140 of the other.
And if you have 340 points of 1, you're not allowed to have 150 of the other, you're still limited to 140 right?

~Dysole, pretty confident on that
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  #4  
Old April 2nd, 2022, 01:58 PM
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Re: Double Confirm

Quote:
Originally Posted by Dysole View Post
Quote:
Originally Posted by OEAO View Post
Clarified General Wars. You essentially have 490 points split between two generals: 350 of one, 140 of the other.
And if you have 340 points of 1, you're not allowed to have 150 of the other, you're still limited to 140 right?

~Dysole, pretty confident on that
Correct- those are hard caps.
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  #5  
Old April 2nd, 2022, 02:36 PM
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Re: ScapeCon II Events

Wise Men was supposed to be A and Under; this has been rectified.
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  #6  
Old April 4th, 2022, 10:27 AM
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Re: ScapeCon II Events

Shifting Alliances does not have the "No figures may be used in more than one army" clause. Is that intended?

"I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog

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Old April 4th, 2022, 10:38 AM
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Re: ScapeCon II Events

For General Wars, what general am I categorized under if I brought something like the following:
Mezzos x5
Kyntela Gwyn
Othkurik
Am I Ullar since the Mezzos are counting as Ullar in the 350 pt total? Or Utgar since I have more points of Utgar than Ullar?
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  #8  
Old April 4th, 2022, 11:02 AM
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Re: ScapeCon II Events

Quote:
Originally Posted by Vydar_XLIII View Post
Shifting Alliances does not have the "No figures may be used in more than one army" clause. Is that intended?
Thanks for catching that- that was not intended!
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Old April 4th, 2022, 11:02 AM
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Dysole Dysole is offline
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I Can Answer That

Quote:
Originally Posted by Earl_of_Sandwich View Post
For General Wars, what general am I categorized under if I brought something like the following:
Mezzos x5
Kyntela Gwyn
Othkurik
Am I Ullar since the Mezzos are counting as Ullar in the 350 pt total? Or Utgar since I have more points of Utgar than Ullar?
I threw a build with the same concept at OEAO and it's basically (Valkrill+1 general) = either 350 or 140 and the other general is the other number so that would be an ullar build.

~Dysole, whose proposed build could actually be run as either non Valkrill general
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Old April 4th, 2022, 11:03 AM
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Re: ScapeCon II Events

Quote:
Originally Posted by Earl_of_Sandwich View Post
For General Wars, what general am I categorized under if I brought something like the following:
Mezzos x5
Kyntela Gwyn
Othkurik
Am I Ullar since the Mezzos are counting as Ullar in the 350 pt total? Or Utgar since I have more points of Utgar than Ullar?
Hilariously, that’s an Ullar army, as you’re treating the Mezzos as Ullar!
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  #11  
Old April 4th, 2022, 02:18 PM
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Earl_of_Sandwich Earl_of_Sandwich is online now
 
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Re: ScapeCon II Events

Got it, thanks!
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  #12  
Old April 5th, 2022, 02:19 PM
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Re: ScapeCon II Events

Shifting Alliances event description has been updated with the following language:

No figures may be brought in more than one army, and a team may not field more than one of the same unique (by name).
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