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Official Units Discussion of official HeroScape units |
View Poll Results: Who is the most broken? | |||
the legionnaires, they can bond with almost every unit from einar, and even with some of the marros. plus their shield wall effect is way to strong. for 50 points, how could you pass these specials up? | 8 | 3.85% | |
the 4th mass, 4 shots in one turn, and with your ability to boolster their attack up so high, for 70 pts they seem unbeatable | 20 | 9.62% | |
if I had to choose, the 4th mass but none of these units are broken. | 34 | 16.35% | |
if I had to choose, the legionnaires, but none of these units are broken. | 13 | 6.25% | |
both of these units are equally broken. And are wwwaaayyyy too undercosted. | 9 | 4.33% | |
neither are broken | 124 | 59.62% | |
Voters: 208. You may not vote on this poll |
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#49
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yes but they can be easily upgraded when gathered with an all valiant army, plus their firepower, range, and amount of men should be able to gain ground quickly, which should give them another dice for height. plus if they're such a great unit shouldnt they be at least a 100 points? 70 points is pretty cheap for a great unit. great traders: Hilo-scaper and NEMT |
#50
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The 4th Mass' Move, Range, Attack and Defense are all lower than the Krav Maga. There is no way they should be priced the same.
Edit: The Krav Maga's special is better IMO. 9+ RotV - 7 SotM - 6 FotAk - 6 RttFF - 3 VW - 3 TT - 3 TJ - 1 Marvel - 3+ of each common - playing since Dec '05 Megadev's Repaints and Customs BattletechScape |
#51
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"The 4th Mass' Move, Range, Attack and Defense are all lower than the Krav Maga. There is no way they should be priced the same."
You are conveniently mentioing the Krav are Unique whereas the 4th Mass are common. That makes a HUGE difference |
#52
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In addtion to jasons post, its easie to upgrade the 4th mass...
4th mass upgrade ablities=height, valiant army bonus, WTF, marcus, raelin, taelord krav upgrade abilities= thorgrim, finn, height, taelord, raelin thats one more chance to upgrade them, plus it is a whole lot easier considering you have to spend massive amounts of points to upgrade krav (everythng cost extra points, except height) than 4th mass ( they're 2 special abilities on the card dont cost you any points) great traders: Hilo-scaper and NEMT |
#53
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Also 4th Mass have 4th attack Game's all about maximizing the attack.
And you can see her Before it cracks and goes out She throws rocks at streetlights Keeps the streetlight changer busy Floundering Customs Thread |
#54
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feekonea wrote
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here's my 400 pt army Syvarris 100pts Krav Maga 100 pts Sgt. Drake 110 pts Deadeye Dan 60 pts Guilty Mc Creech 30 pts Good luck with your 4th & go ahead pick tealord so you can waste half your points! I'll be checking for your 400 pt army? |
#55
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9+ RotV - 7 SotM - 6 FotAk - 6 RttFF - 3 VW - 3 TT - 3 TJ - 1 Marvel - 3+ of each common - playing since Dec '05 Megadev's Repaints and Customs BattletechScape |
#56
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The balancing issue is that 4th only get a Valiant bonus in an all Valiant army....which Marcus and Taelord cannot be a part of. So they can't get all their bonuses at once. Also, they only get WTF if they wait, then fire. As in, not move. As in, not get into range of their target. They are great defensive units, but not as great on offense because of this. Sure they can still tear it up, but they are in no way unbalanced. There's a ridiculous number of checks on these guys. |
#57
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The 4th aren't broken, they're just extremely useful in tournament settings.
You wouldn't want a unit with Wait and Fire in a situation where you have to go get something, for example. The legionnaires aren't broken just very versatile for their 50 points. |
#58
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great traders: Hilo-scaper and NEMT |
#59
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great traders: Hilo-scaper and NEMT |
#60
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great traders: Hilo-scaper and NEMT |