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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#361
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Re: Heroscaper 101's bestiary
Page numbers aren't the same for everybody (I have about 50 posts per page, the default is much less). Do you mind tell me what I'm looking for?
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#362
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Re: Heroscaper 101's bestiary
Quote:
Classic Heroscape: * Blastatrons * Drow Chainfighter * Dumutef Guard * Granite Guardians * Gurei-Oni * Marrden Nagrubs * Obsidian Guards * Zettian Guards Custom Heroscape: * Crypt Guardian * Tomb Skeletons * Tomb Skeleton Archers * Zettian Infantry |
#363
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Re: Heroscaper 101's bestiary
He'd probably work best with Crypt Guardians, then.
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#364
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Re: Heroscaper 101's bestiary
Are Glads/Blasts still as top-tier now as they used to be?
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#365
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Re: Heroscaper 101's bestiary
Yes, you can roll 5 defense dice, but it will only effect only 1 army card. His Spirit can help those Guards that have 2 base defense.
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#366
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Re: Heroscaper 101's bestiary
Kind of. I don't think they're played as often as they used to be, but I think they're still A-range.
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#367
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Re: Heroscaper 101's bestiary
The Blastatrons roll less defense without Gilliam's Spirit. You may keep some Nagrubs alive just to be eaten by a Hivelord.
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#368
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Re: Heroscaper 101's bestiary
Are you intending that if you place him on a common squad army card, it affects all the figures of that squad you control?
If I drafted him with 3 squads of Granite Guardians, when he dies, his boost would affect all remaining Guardians, correct? |
#369
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Re: Heroscaper 101's bestiary
Quote:
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#370
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Re: Heroscaper 101's bestiary
Good, just wanted to check everyone is on the same page.
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