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#901
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Re: CA-SoCal Heroscapers
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“Sometimes when you shout your wishes into the void, the void looks back and smiles” -HMK WELCOME BACK HEROSCAPE! I never stopped believing! |
#902
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Re: CA-SoCal Heroscapers
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#903
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Re: CA-SoCal Heroscapers
Hello there,
Newbie to this forum here. I am located in the South Bay region of Los Angeles. I have been playing Heroscape on and off since about 2008, mostly just fun draft games with my brother and our friends, but I am hoping to get into more competitive matches, and actually form a regular, competitive army. I am currently in Europe for a month long vacation, but hopefully I can meet and play with some of you on my return. |
#904
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Re: CA-SoCal Heroscapers
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So hopefully we can put something together. And welcome to the forum! Quote:
Why I Left the C3V |
#905
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Re: CA-SoCal Heroscapers
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#906
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Re: CA-SoCal Heroscapers
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Why I Left the C3V |
#907
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Re: CA-SoCal Heroscapers
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#908
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Re: CA-SoCal Heroscapers
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As far as not knowing how to counter the VC units, that's a fair point. But there are 247 official Heroscape units: do you really know the best strategy to use against every single one? In the heat of battle, you can't control for all the variables, and the battle plan will not survive contact with the enemy. That's what makes it exciting! Ahhh, I wouldn't worry about the glyphs. We always say we're going to use glyphs, but we never actually do. And as for never having been in a tourney before ... well, that'll always be true until after your first time. Just dive right in! You'll have a blast regardless of how well you do. Trust me: I've come in just shy of dead last at least twice in my 5 or 6 tourneys, and no better than dead center in all the rest. But I've had a great time every time. Quote:
Why I Left the C3V |
#909
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Re: CA-SoCal Heroscapers
Hello fellow SoCal scapers,
I was wondering if anyone in this area owned Zombie squads. I had an idea for a fun scenario for 4-7 players, but it would require like 7-12 Zombie squads. |
#910
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Re: CA-SoCal Heroscapers
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Love to hear your idea ... maybe we can set up a gameday next month or something along those lines and try to bring in everyone who couldn't make tourney this year. I might have a new player to bring too (he can't make tourney due to previous plans). So we should totally try to set something up. We've been very slack lately at organizing gamedays outside of NHSD, so I'd love to have someone kick us in the pants and get us moving again ... feel free to volunteer for that position. Quote:
Why I Left the C3V |
#911
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Re: CA-SoCal Heroscapers
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So my idea for a Zombie scenario is kinda rough, so please keep an open mind and suggestions/advice are very welcome. Basically it would be a Survivors VS Zombies game, where one player controls the zombies and the other players control the survivors. The goal of the zombie player would obviously be to kill all the survivors, and the goal of the survivors would be to last 28 turns, at which they would be saved by the government (reference to the movie 28 Days Later). Each survivor player gets 180 points to use to get his figures, and the zombie player gets 3 squads of zombies for each player. The survivor figures all have to be one-hex, unique heroes. Each player can only have one of the following in their line up: a healer or a multiple target special attacker. I don't know whether or not to allow flying, so advice about that would be welcome. There would be no multiple copies allowed for the survivors allowed, so they all couldnt just do something like each grab Kelda to heal themselves 24/7. If a survivor player has leftover points, and do not want to pick someone like Marcu or Otonashi, they can transfer points to their teammates. The fun thing about this game would be that the survivors and the zombies would not be able to tell where the other team was. Each side would have to make their moves without the other's pieces on the board, and a non-playing referee would be in-charge of telling the teams if they bump into each other. If there is no one around to be this referee, then one of the survivor players would be the referee, and that player wouldn't be allowed to tell his team where the zombies are, or what route to take. The map would be fairly large, with the survivors starting on one end and the zombies starting on the other. The survivors would start at one of three possible starting points, at the ends of either mountain canyons or thick jungles, with only one way out of those canyons/jungles. At the zombie player's end, there would be an open castle, where the players may barricade themselves.....if they can make it pass the zombies. Until a survivor enters the castle, the zombie player wouldn't be able to get within 3 hexes of it, so the zombie player couldn't just camp out the castle. The zombie player would get two turns each round, until the survivors are spotted, at which time they would be allowed three turns. The purpose of this is so that the zombie player would not be able to scout out each of the 3 possible starting points of the survivors unless he stretches his hoard very thin. This would lead to some strategy on the part of the zombie player. He could send 12 zombies into one of the paths in the hope of crushing the survivors right away, or just 3 down each path in order to simply scout out the location of the survivors. A 3 zombie search party would probably be easy prey for the survivors tho, so that would be the cost of being able to search each of the 3 paths. The zombie player could also send 6 zombies down two paths, for a combination survivability and scouting. Again, it would all be about strategy for how the zombie player would want to do things. The survivors get to move each of their heroes every round. The survivors would get to choose whether they want to put all of their team on one end of the path or split their team up, basically either safety in numbers or trying to outlast the zombie player by forcing them to search for each and every one of their heroes. So that is my Zombie scenario in a rough nut shell. Let me know what you think about it. |
#912
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Re: CA-SoCal Heroscapers
Sorry I haven't been able to answer this before now; I've just been busy getting ready for tourney on Saturday.
So, I really like where you're going with this idea. I think there's lots of good stuff there and I look forward to trying it out. I thinkg it just needs a few details nailed down. Quote:
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Not saying it's not a cool idea. I'm just not sure how well it will work in practice. Quote:
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I think it sounds really cool, and we just need to work out a few niggling details. I'd also love for other people to chime in with thoughts. Quote:
Why I Left the C3V |