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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies.


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  #1  
Old March 14th, 2007, 11:21 PM
bigeddie1018 bigeddie1018 is offline
 
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Valiant

I was thinking about the Minutemen Valiant Army boost, what would you pick out of all the valiant characters. If I forgot anyone please feel free to add them. The army has to contain The MinuteMen

Minutemen 70
Drake 110
Finn 100
Throgrim 100
Sir Denrick 100
Knights of Weston 70
Alastair Macdirk 110
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  #2  
Old March 14th, 2007, 11:55 PM
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Sir Gilbert - 105 - also valiant
4th Mass x3 - 210
Knights of Weston x2 - 140
Eldgrim - 30 - also valiant

Total - 485

It sucks to lose the extra 15 points, but oh well. You could go with 4th Mass x2 and add Finn or Thorgrim. This army would probably see one army of knights bond with the Vikings until the vikings die and they go onto Gilbert. Then the other squad of knights bonds with Gilbert, who helps move the 4th Mass up to use their Wait and Fire.

Charos is also valiant, btw

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  #3  
Old March 15th, 2007, 12:29 AM
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*Thorgrim and Finn are 80 points each

Charos 210
4x4Mass 280
(props to spider posion)
490

Gilbert 105
2xKnights 140
2x4thMass 140
Sentinals(also valiant) 110
495

Saylind 80 (also Valiant)
4xthMass 280
Alistair 110
Eldgrim 30
500

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  #4  
Old March 15th, 2007, 12:10 PM
MrBishop MrBishop is offline
 
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3x4th Mass 210
Charos 210
Thorgrim 80
Total 500

I used it against Atmospro last weekend and bested his orc/beast bonding army (but I think he may have been taking it easy on me )
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  #5  
Old March 15th, 2007, 03:57 PM
bigeddie1018 bigeddie1018 is offline
 
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I like

Drake
Charos
2x 4th Mass Line

Drake and Charos charge while The Minutemen laydown cover fire
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  #6  
Old March 15th, 2007, 04:53 PM
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ASmiles ASmiles is offline
 
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It's not completely Valiant, but my tournament winning army was:

Gilbert
Mass 4th x2
Knights x2
Airborne Elite (Valiant as long as they're waiting on their plane or dead)

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  #7  
Old March 16th, 2007, 07:01 PM
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Is it really worth having all your army devoted to being valiant just for 1 meger d dice?

Throw in some people like Marcus, AE L33t, or some rats even. Just make sure they die before the 4th does and you still get your d boost if thats what you seek.


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  #8  
Old March 22nd, 2007, 01:56 PM
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I hope this idea belongs in this thread...using the threat of an All Valiant army to keep Raelin in the game. A "Raelin's Insurance Policy" army:

3X Mass 4th 210
Charos 210
Raelin 80
500

Raelin is there to give +2 dice to the Mass or Charos (7 dice counter strike!), and to perhaps present a tempting target to your opponent. If she gets offed, all your 4th Mass suddenly get their valiant bonus. If your opponent refuses to take her out, she keeps boosting.
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  #9  
Old March 22nd, 2007, 02:18 PM
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I like that army, hedgeknight; thanks for sharing!

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  #10  
Old March 22nd, 2007, 03:37 PM
TheRealQ TheRealQ is offline
 
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Wow, I like Hedgeknight's suggestion as well. I can't improve upon it.

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  #11  
Old March 23rd, 2007, 02:05 PM
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The only drawback to Hedge Knight's idea is that you have to keep your fourth Mass huddled around Raelin in order to benefit from that bonus and their range does not provide for that strategy.

I would suggest:
Concan 80
Denrick 100
Eldgrim 30
Knights x 2 140
4th mass x 2 140

There are a lot of good heroes here, which suggests they would do well against an all-orc or Samauri army. You could switch Denrick and Eldgrim for Gilbert: this might be a better choice since he would help boost the knights; however, I wanted to include Concan, since he gets little love, but he can rock.
or

Alastar 110
McDirk Warriors x 2 160
4th mass x 3 210

total 480

The McDirks won't last long with bonding and by the time they are eliminated, your 4th mass could be in such a position as to allow the Wait and Hold tactic. This is risky, however, since the 4th mass are not that good at cleanup.
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  #12  
Old March 26th, 2007, 09:00 AM
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Hedge Knight Hedge Knight is offline
 
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R˙chean, TRQ, thanks!

Quote:
Originally Posted by playa1
The only drawback to Hedge Knight's idea is that you have to keep your fourth Mass huddled around Raelin in order to benefit from that bonus and their range does not provide for that strategy.
Actually my thought was to use Raelin primarily to back Charos, and secondarily as a kind of winged free agent. It's not the way most people expect her to be used, which is part of the point.

See, the "insurance policy" in the build is that Raelin does the 4th more good dead than alive, so you can play more aggressively with her than you normally would. She can grab glyphs, she can even launch a suprise attack. If your opponent takes her out quickly, then at least she's taken the heat off Charos for a few turns, and she leaves your 4th Mass with their Valiant bonus. If you opponent chooses to let her live rather than see 12 Minute Men get a third defense die, then you have Raelin. It's kind of a win-win.
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