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Heroscape Strategy Articles Heroscape Strategy Articles with discussions. Including Order Markers, Units, Game Play, etc. |
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#121
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Re: Isamu Strategy Article
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"Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." |
#122
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Re: Shrug
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"Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." |
#123
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Re: Isamu Strategy Article
I am looking forward to this.
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#124
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Re: I really should write more, possibly about my friend Bru
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"Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." |
#125
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Re: Isamu Strategy Article
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Some strategies tend to work for some players, while others do not. For example, I've had tremendous success with Isamu, but HORRIBLE success with the Izumi Samurai lately, while others have informed me the opposite. They tend to use Isamu in a last ditch effort, which is perfectly fine, and arguably the BEST use for him. I'm simply trying to point out how there can also be other ways to use him as well. Any poster who feels like I'm coming across like "play Isamu RIGHT or go home!" should re-evaluate. Rather, look at this fun little tidbit as an opportunity in your next game to try something different with the 10 point head ache. Or simply don't, it's up to you. And for the love of all that is Heroscape, did NOBODY get my Willy Wonka reference? How does one take that seriously hahaha?? "Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." |
#126
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Re: Isamu Strategy Article
Owlman,
It seems that there are multiple issues here. In writing a strategy article for Isamu you clearly started from a template which you were asked not to use. You wrote the article in a very experiential way, looking more to your personal highs and lows than at a more general experience that would be common to many players across a variety of competitive formats. Finally, you wrote about a unit that requires very little investment and thus has far less need for careful management in order to realize its potential. No one is unhappy that you posted about how much you love Isamu and about how you want to share your insights from playing with him. People are various degrees of unhappy over one or more of the issues listed in the first paragraph. One would imagine that you are familiar with the concept of intellectual property. The idea that it is wrong to plagiarize someone else's work, use their trademark, pirate their software, etc. has been fairly prevalent in the news in recent years. In creating a strategy article "inspired" by the official version of such articles, you've stolen a format which other people spent time developing and refining and which they asked others not to use without permission. Naturally, some people are upset that you seem to feel that you have some sort of right to use their work without approval. In writing experientially, you've created an article which could be misleading to players by failing to consider what possibilities that lay outside of your personal experience. You've been steadily improving that part of it based on feedback, but if it had gone unchallenged it could have resulted in players relying on your article and getting in unfortunate situations because of it. By presenting your experience as authority, you created a false impression that others could generally rely upon your advice. Lastly, a significant concept of strategy articles is the thought of maximizing investment. How can you get a good rate of return for the amount you spent on a unit? Some units are fairly straightforward, like Major Q9 - stick him somewhere good and pile Order Markers on him. Many, however, are complicated, requiring a strong understanding of the unit itself, the synergies it has with other units and how it functions with regard to opposing figures, board position and order marker management. Ornak is a good example of this type of unit. Isamu is neither an expensive investment, nor is his strategy particularly complicated. Because of that, there is a strong reason to think that a strategy article for him isn't particularly necessary. What does your audience learn by reading your article that they didn't already know? Did they really need help understanding how to best employ Isamu? To sum up, posting your love if Isamu is great! The format chosen and the method by which it was presented have caused some friction. I wasn't planning on responding to this, but now that you've started critiquing other strategy articles without understanding the above, I thought it might be useful to you. ~Aldin, strategeryishly He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#127
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Re: Isamu Strategy Article
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As to your reasoning that an article is unnecessary, I say that's incorrect. I think every and all units could use a little Strategy Article love. I could just as easily sum up these units: (Let's be honest, does ANY unit really need a long-winded read? Not really. It's fun, though, because we're all nerds.) Deadeye Dan: Set him on Height, and snipe away every once in a while. Don't engage in close combat. Simple. Izumi Samurai: Best used only as bodyguards or tie-up units. They are a good, cheap squad. Boom, done. Einar Imperium: Do NOT use in competitive 500 point armies. Horrendously over priced. Omnicron Snipers: Decent snipers, whom you should set on Height and shoot at (nearly) all enemy units in range. They have some Bonding ability which may come in handy. Taelord: Another horrendously over priced figure. Not recommended for competitive 500 pt. games. Has good synergy with the Minions of Utgar, and can benefit others within 4 clear sight spaces. Otherwise, bleh. Sir Denrick: Ok Hero, slightly over priced. Can be great against Large/Huge figures, and with the Knights of Weston. Otherwise, Meh. Sudema: (Arguably a Rook class unit, not a Knight class unit.) Too expensive for the points. Can vaporize squad figures, and the occasional Hero. Does not belong in competitive armies unless backed with excellent support. Zombies of Morindan: Swarm. Eat. Repeat. Brunak: Charge in swinging. Try to target squad figures with lower defense. Elite Onyx Vipers: Over priced. Good for attacking a single Hero or squad. (Don't count on Frenzy.) Then they die horribly. And I could go on... I post this not to sound disrespectful, but to prove a point. ANY unit(s) can be easily dismissed. If I posted this in each section without detailing why, how would that come across? Not very well. Likewise, those who simply dismiss my article for not being necessary are, well...Kinda rude, if you ask me. Regarding the format, so noted. I ask is it copyrighted? My guess is no. Many players use Chess analogies on gaming message boards. It's not that big of a secret. I even edit'd again later on that I pilfered the exact translation. Enter at your own risk. (Copying is also the height of complimenting, too.) If anything, folks should take it as a compliment. But, I'll tell ya what: Since I seem to have offended the honor of other strategy article writers by borrowing their "copyrighted" classification scale, I'll be nice, and edit again. How's that sound? (Under protest, however.) So to sum up, I do appreciate the helpful feedback. Also encourage others to take strategy articles with a grain of salt. "Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." |
#128
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Re: Isamu Strategy Article
Well, I tried to go with negotiation, understanding and accommodation. I can see that I failed, so let's switch modes to administration.
Owlman, on this site we have a Unit Strategy Review group which uses a particular format they have requested others not use without permission. You have stolen enough elements of that format that it is instantly recognizable in your post. You must immediately change the format of your post so that it does not infringe on the intellectual property of the Unit Strategy Review Group. Failure to do so will result in the deletion of this thread in its entirety. ~Aldin, administratively He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#129
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Re: Isamu Strategy Article
Unsubscribing from this, I see no point being here anymore.
Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#130
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Re: Isamu Strategy Article
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I suggest you read the footer at the bottom of every page on this site, specifically the last sentence. |
#131
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Re: Isamu Strategy Article
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"Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." |
#132
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Re: Isamu Strategy Article
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Also, the way you have it grouped in offense, defense, units to target, units to avoid, etc. I suggest you break it up into 2 sections: his core abilities, and impact on and from other units. Also, you could change the thread title. I highly suggest "Why I Think Isamu Is the Coolest" or something along those lines. You have received a lot of friction for this "strategy article" (i.e. there is no need for an Isamu strategy article), so a name change would help, I think. |
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