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  #1  
Old April 20th, 2011, 06:40 PM
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Scytale Scytale is offline
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Scytale's customs

After the end of Heroscape, I was inspired to delve into the world of customs creation. I ended up making far more than I ever expected. Any and all comments are always welcome!

All of my customs are available for online play. The figures can be found on the Scytaleverse online template.

unit highlight 7/24/20

These miniatures were tossed around in C3V Brainstorming for a while, but for various reasons we didn't go forward with them. I felt inspired, though, so I bought a set for myself.

The design is simple and straightforward, yet thematic and potent. They can hit pretty darn hard in melee, or stand back and throw boulders, or both. They lack a defensive ability, but I gave them solid defense which combines well with their speed and ability to attack from range.

Their power does not play nicely with the Glyph of Ivor. Mixing these guys with taht causes order-of-application questions, which isn't cool, but I never use Ivor (who does?). It's also potentially odd with Attack Aura 1 (on Finn), but it's easy enough to rule intelligently. So I'm fine with this level of rules squishiness on a home custom.


double-based

Stone Giant (D&D Rise of the Runelords)
Stone Giant Champion (D&D Rise of the Runelords)
Conna the Wise (D&D Lost Coast)




By Faction

Spoiler Alert!


By General

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By Release

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Last edited by Scytale; September 9th, 2022 at 04:33 PM.
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  #2  
Old April 20th, 2011, 06:50 PM
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The Deadliest Warrior The Deadliest Warrior is offline
 
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Re: Scytale's customs -- set 1



These cards are phenomenal! I like the focus on the brutality and primal savagery on each of these cards. Really brings out the drawn-out, rock-'em-sock-'em melee that often plays out in 'Scape games.

These are great! Love to see more!

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"How does it smell?"
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  #3  
Old April 20th, 2011, 07:03 PM
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Re: Scytale's customs -- set 1

Really cool! Can you also list the names of the miniatures so others can get them too?

Quote:
Originally Posted by Craig Van Ness View Post
I highly recommend C3V and C3G customs!
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  #4  
Old April 20th, 2011, 07:17 PM
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Scytale Scytale is offline
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Re: Scytale's customs -- set 1

Thank you Deadliest, you made my day. Just keep watch; there are lots, lots more coming.

quozl (and to others who want to know), the figures are:

Raider -- Gnoll (Aberrations)
Raider -- Gnoll Sergeant (Giants of Legend)
Raider -- Gnoll Barbarian (Blood War)
Hyena -- Hunting Hyena (War of the Dragon Queen)
Brute -- Gnoll Maraduer (Dungeons of Dread)
Dagnyr -- Gnoll Demon Adept (Demonweb)

Unfortunately I wasn't able to find them cheap. Also, they don't all quite look the part; I almost completely repainted them to have the same fur and armor color.
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  #5  
Old April 20th, 2011, 07:43 PM
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Re: Scytale's customs -- set 1

Seems very good customs.

Pack Attack and Harry combined can be devastating.
With Pack Bonding and Animal Instincts, you will often achieve that killing-combo.

Last edited by dalu; April 21st, 2011 at 03:22 AM.
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  #6  
Old April 20th, 2011, 08:56 PM
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Scytale Scytale is offline
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Re: Scytale's customs -- set 1

Quote:
Originally Posted by dalu View Post
Pack Attack an Harry combined can be devastating.
With Pack Bonding and Animal Instincts, you will often achieve that killing-combo.
It is devastating, but in playtesting it doesn't happen as much as you might expect. It requires getting 4 figures adjacent to one figure. Enemy figures are usually unlikely to be standing alone without other figures covering them, or are hiding in harder-to-get-to terrain spots. Even if you can get it, you often find yourself choosing to spread out and attack (and hopefully kill) multiple figures instead of ganging up on one weakling.

In practice, it's a useful combination of abilites, but not one that takes affect more than a couple times a game. Really, most any time you can get 4 melee figures surrounding a single figure it's bad for that figure, Pack Attack + Harry or not.

Last edited by Scytale; May 4th, 2011 at 04:31 PM.
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  #7  
Old April 20th, 2011, 10:27 PM
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Re: Scytale's customs -- set 1

I like what you did. These are well thought out and defined. I'm going to add them to my list of 'aquire and print'. Well done.
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  #8  
Old April 25th, 2011, 01:44 AM
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Re: Scytale's customs - set 2 (4/22)

Inspired idea to use the Aspect of Loviator as a Beastmaster (Beastmistress?), whip in hand. The battlefield pic of her lined up with her menagerie is just wonderful.
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  #9  
Old April 25th, 2011, 11:47 AM
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Scytale Scytale is offline
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Re: Scytale's customs - set 2 (4/22)

Quote:
Originally Posted by Typhon2222 View Post
Inspired idea to use the Aspect of Loviator as a Beastmaster (Beastmistress?), whip in hand. The battlefield pic of her lined up with her menagerie is just wonderful.
Thanks! Though I used that figure mostly because there aren't many figures with whips available. A little paint and she looks fine.

I was pleased to discover there was a famous historical figure named Nadezhda Durova who was renowned for (amongst many other things) her talent in training animals. I (obviously) named my figure after her.

Last edited by Scytale; April 25th, 2011 at 01:01 PM.
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  #10  
Old April 25th, 2011, 06:31 PM
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Scytale Scytale is offline
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Re: Scytale's customs - set 2 (4/22)

Set 3 up today. A mix of units to round out a virtual wave.

Thanks to everyone who has commented thus far, both in this thread and with rep. It's always nice to get feedback.
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  #11  
Old May 2nd, 2011, 11:38 AM
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Re: Scytale's customs - set 4 (4/28)

I'm glad to see these are being uploaded now.

I'm Scytale's cousin and I helped him do a bit of tweaking to a lot of the characters before he came and put them up here. I drove 5 hours to his house to spend about 3 straight days playtesting these armies with him (and it was a ton of fun). I figured I would add to the thread by giving some of my comments after playing a few games with each of the units (although I might lump some factions together, unless people are interested in hearing more of what I have to say).

I'll just start with what was uploaded first...

Gnolls (Common)

Spoiler Alert!


These guys were the first ones that Scytale sent me, and it immediately got me interested in seeing everything he had made. I don't know why but I've always loved Gnolls in D&D and I was very excited that he had made units for them.

My initial thought when seeing this army was the same as dalu's, "Pack Attack and Harry combined can be devastating." I was really concerned about this and brought it up, but Scytale assured me of the same, that it doesn't actually happen that often. After playtesting them, I feel comfortable agreeing with him. I honestly don't even remember getting Pack Attack all that often, unless you can successfully isolate a hero. The Gnoll Raiders aren't that fast, and as long as a person remembers that you have Pack Attack, it's not too difficult to maneuver around it. However, I think that the Gnolls having the capability of getting either Harry or Pack Attack on a semi-regular basis is what really makes these guys on par with other common melee squads. The fact that they have only 3 figures in their unit really keeps Pack Attack + Harry from getting out of hand.

Anyway, a note on the heroes. I love the Hyena, I've loved it from the first time I saw it. I'm not sure what exactly struck me about this unit, but I immediately thought it was a great design. It could have been either Animal Instincts or Harry (I like them both a lot), or maybe it was just the fact that there was a new 20 point unit choice that could fit into a lot of armies. The Gnoll Brute is pretty straight forward, but adds a big hitter to the Gnoll army. Maybe he doesn't hit all that hard on his own (only 1 more attack die than the Raiders), but if you're going to get Pack Attack, bonding with him increases your chances greatly. Moving 4 Gnolls on a turn will give you a much better chance than moving 3. Not to mention this guy most likely won't die in one hit, so he'll be in the thick of battle longer.

Overall I give the Gnolls a big thumbs up. I think they are a lot of fun to play. Their bonding and Pack Attack + Harry potential make them powerful, but their 3 figure common squad keeps them in check. I'll comment on Dagnyr when I get to Heroes of the Sindian Fields.

Beasts and the Drider (Common)

Spoiler Alert!


Scytale hadn't told me there were more beasts than the Hyena from the Gnoll army, so I was surprised when he showed me 3 more and a Beast Master, but I was pretty excited another army of common heroes (like the elemental army before them).

The Black Bears are definitely tough in melee combat, but a good ranged unit or a first strike from a melee unit can pick them off fairly easily. When I first saw the Black Bear I thought it was too good for his points, but when you think of them as a 3 figure unit for 75 points (since that is one of their major intentions) they're balance becomes a lot more clear. They are a tough melee 3 figure unit, or just 25 point filler, but they are surprisingly fragile because of their 5 speed (what can you expect from a bear walking on 2 legs right?). Although, like with all of these animal figures, an opponent needs to be aware of the Animal Instincts ability.

The Cougar has honestly never seemed like anything too special to me, but it's a cheap special attack and a figure that costs that awkward number of 15 points. They'll die fast and they won't hit terribly hard, but when they move up with a group of other units (either while bonding or because of Animal Instincts) they can give you an extra one or two, 2 die attacks that will easily kill some Warriors of Ashera. I also like how this figure actually looks. It's my favorite of all of Scytale's animal figures.

Panthers are the ranged killers of the Beast Tamer Army. There's no doubt about that. They are fast, can't be shot from a distance and get extra attack dice when moving into combat. They will tear up any ranged units that got separated from the rest of their army. At first I thought they were too cheap for what they did, but after playing them, they either die quickly once they've made their initial charge or they aren't a huge factor as long as you stay engaged with them.

Overall, I didn't have too many complaints about these heroes, although I had to be convinced of some of their prices, and after playing with them, I was pretty well convinced. I'll comment on their army as a whole when I get to the Heroes of Sindian pack.

I've got to go for now, but I'll pick up with the Drider Fanglord when I get back.
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  #12  
Old May 2nd, 2011, 03:29 PM
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Scytale Scytale is offline
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Re: Scytale's customs - set 4 (4/28)

Thanks PCServBot! There is a great deal of value in getting the perspective of a playtester other than the designer. Hopefully your comments will provide insight into how these units play when on the battlefield.

New set up today. Cultists to go along with the previous update, more soulborg for Valkrill, some treants, and the missing lizardfolk hero.
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