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C3G2.0 Cartographers This is the forum where we Discuss, Create, and Display all our Maps. |
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#13
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Re: Grundy's Grave 2.0 - Design/Review
Digging it
C3G can be played with official Heroscape, but it's not recommended.
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#14
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Re: Grundy's Grave 2.0 - Design/Review
Really a beautiful map at this point. I kinda veered away from the original version of grundy's grave because I didn't think there was enough going on. Could see myself getting in a few games on this one.
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#15
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Re: Grundy's Grave 2.0 - Design/Review
Please do, feedback would be helpful.
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#16
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Re: Grundy's Grave 2.0 - Design/Review
I might shift the evergreens away from the trees of death a bit just to split them up some and make it seem a bit more forested.
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#17
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Re: Grundy's Grave 2.0 - Design/Review
I think this view does it more justice...
You can see how the screen line is sort of there for moving and LOS blocking. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#18
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Re: Grundy's Grave 2.0 - Design/Review
Do we want full testing here or Sanity Testing?
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#19
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Re: Grundy's Grave 2.0 - Design/Review
General core of the map is still the same, I wouldn't be against just a sanity here
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#20
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Re: Grundy's Grave 2.0 - Design/Review
I like full testing for maps personally, since it doesn't cost a PT or design slot and we can test them with a figure so it doesn't really cost any extra resources. Helps make sure we get it right.
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#21
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Re: Grundy's Grave 2.0 - Design/Review
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#22
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Re: Grundy's Grave 2.0 - Design/Review
Yeah that's sort of my feeling as well.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#23
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Re: Grundy's Grave 2.0 - Design/Review
Ok no problem with full testing.
I propose a vote for Initial Playtesting |
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