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View Poll Results: Which maneuver is most effective?
The Steamroller 14 82.35%
Mind = Flayed 3 17.65%
Voters: 17. You may not vote on this poll

 
 
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Old April 23rd, 2013, 05:14 AM
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Deathwalker10K Deathwalker10K is offline
 
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Deathwalker10K is surprisingly tart
Tactical Maneuvers #3 - The Steamroller vs. Mind = Flayed

Tactical Maneuvers is a project inspired by Megasilver's Unit Debates. The premise is that an offensive maneuver will be pitted against a defensive maneuver and the result will be voted on.

This scenario was devised by myself. This time, we'll see just how much of a steamroller "The Steamroller" can be when faced with H. P. Lovecraft's worst nightmare.

Note that you may have to playtest the scenario several times in a best of three in order to get an accurate representation of the most tactically-sound maneuver.

PM me if you have an idea for a Tactical Maneuvers debate. The maneuvers may come from the Unit Strategy Reviews, or anywhere else you can find inspiration for a debate.

The index of debates can be found here.

To view the book for a unit, click on its name.


The third scenario is this:

Offensive team: The Steamroller
Spartacus – 200 points
2x Capuan Gladiators – 140 points

Defensive team: Mind = Flayed
Cxurg'gyath – 140 points
2x Mind Flayer Mastermind – 200 points


The offensive team’s objective is to take out all the Mind Flayers. Place your 1, 2, and 3 Order Markers on the Capuans for maximum initiative advantage, while placing the X marker on Spartacus to get the Move, Attack and Defence bonus for the Capuans. You might think keeping Spartacus at the back is a good idea. Heads up: it isn't. His 6 attack can be devestating, so make sure to take advantage of the Capuans' bonding.

The defensive team’s objective is to lurk behind terrain features and slowly pick off the "defenceless" gladiators. Try to Enslave Spartacus (how ironic :P) if you can. If you succeed, make sure you move him away from your units so you aren't in his threat range, and engage a nice, juicy Capuan. Cxurg'gyath has a fair chance of destroying a Capuan or two with his special, so be sure to take a few turns with him too. One last thing: whatever you do, don't let the gladiators engage, as Mind Flayers can be a bit squishy.

When one team completes its objective, that team has won.

Try playing the scenario multiple times on different maps to get a sense of which maneuver is most effective against the other. When you have finished, vote for one in this thread.

Have fun!


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