10th Rechet
* Iskra Esenwein, Rechets of Bogdan, 10th Regiment of Footx5 Return of the King
* Isamu, Nilfheim, Raelin the Kyrie Warrior [RotV], Greenscale Warriorsx3
kinseth chooses to place the first army bid or defer. kevindola chooses who places first.
Release the Hounds
* Raelin the Kyrie Warrior [SotM], Su-Bak-Na, Marrden Houndsx3, Marrden Nagrubs Return of the King
* Isamu, Nilfheim, Raelin the Kyrie Warrior [RotV], Greenscale Warriorsx3
jcustar07 chooses to place the first army bid or defer. kinseth chooses who places first.
Return of the King
* Isamu, Nilfheim, Raelin the Kyrie Warrior [RotV], Greenscale Warriorsx3 Who Needs Marcus?
* Me-Burq-Sa, Mogrimm Forgehammer, Ne-Gok-Sa, Roman Legionnairesx4
Kinseth chooses to place the first army bid or defer. Cleon chooses who places first.
Return of the King
* Isamu, Nilfheim, Raelin the Kyrie Warrior [RotV], Greenscale Warriorsx3 Ken Would Be So Proud
* Warden 816, Zettian Guards, Drow Chainfighterx21
Positronic Brains
* Major Q10, Raelin the Kyrie Warrior [RotV], Zombies of Morindanx4 Who Needs Marcus?
* Me-Burq-Sa, Mogrimm Forgehammer, Ne-Gok-Sa, Roman Legionnairesx4
Its about d*** time I played these in a tournament
* Isamu, Raelin the Kyrie Warrior [RotV], Blastatronsx2, Gladiatronsx3 Swarm of the Marro
* Raelin the Kyrie Warrior [SotM], Marro Dronesx8 (drop 1 figure)
Resilient
* Isamu, Marcu Esenwein, Raelin the Kyrie Warrior [SotM], Warforged Soldiersx5 The Burning Forge Barrack
* Darrak Ambershard, Major Q10, Axegrinders of Burning Forgex2, Black Wyrmlingx3, Red Wyrmling
Does this cost too much?
* Kaemon Awa, Krav Maga Agents, Raelin the Kyrie Warrior [RotV], Deathreaversx3 Double Time
* Empress Kiova, Iskra Esenwein, Raelin the Kyrie Warrior [RotV], Einar Imperiumx3
Steamroller
* Isamu, Retiarius, Spartacus, Capuan Gladiatorsx4 Creatures of the Knight
* Cyprien Esenwein, Finn the Viking Champion, Raelin the Kyrie Warrior [SotM], Sonya Esenwein, Knights of Westonx2
vegie dad chooses who places first. Send PMs to vegietarian18 to schedule games with his dad.
Positronic Brains
* Major Q10, Raelin the Kyrie Warrior [RotV], Zombies of Morindanx4 Does this cost too much?
* Kaemon Awa, Krav Maga Agents, Raelin the Kyrie Warrior [RotV], Deathreaversx3
The Burning Forge Barrack
* Darrak Ambershard, Major Q10, Axegrinders of Burning Forgex2, Black Wyrmlingx3, Red Wyrmling army of all time
* Kaemon Awa, Parmenio, Valguard, Sacred Bandx4
Thorin's (expanded) Company
* Mogrimm Forgehammer, Axegrinders of Burning Forgex5 Ken Would Be So Proud
* Warden 816, Zettian Guards, Drow Chainfighterx21
Raelin's Monastery
* Raelin the Kyrie Warrior [SotM], Shaolin Monksx7 Very Dangerous over Short Distances
* Mogrimm Forgehammer, Axegrinders of Burning Forgex5
Return of the King
* Isamu, Nilfheim, Raelin the Kyrie Warrior [RotV], Greenscale Warriorsx3 Its about d*** time I played these in a tournament
* Isamu, Raelin the Kyrie Warrior [RotV], Blastatronsx2, Gladiatronsx3
Creatures of the Knight
* Cyprien Esenwein, Finn the Viking Champion, Raelin the Kyrie Warrior [SotM], Sonya Esenwein, Knights of Westonx2 Swarm of the Marro
* Raelin the Kyrie Warrior [SotM], Marro Dronesx8 (drop 1 figure)
Kyntela and the boyz
* Kyntela Gwyn, 4th Massachusetts Linex5 Does this cost too much?
* Kaemon Awa, Krav Maga Agents, Raelin the Kyrie Warrior [RotV], Deathreaversx3
The Burning Forge Barrack
* Darrak Ambershard, Major Q10, Axegrinders of Burning Forgex2, Black Wyrmlingx3, Red Wyrmling Who Needs Marcus?
* Me-Burq-Sa, Mogrimm Forgehammer, Ne-Gok-Sa, Roman Legionnairesx4
Return of the King
* Isamu, Nilfheim, Raelin the Kyrie Warrior [RotV], Greenscale Warriorsx3 Agent 045
* Iskra Esenwein, Krav Maga Agents, Otonashi, Raelin the Kyrie Warrior [RotV], Warriors of Ashrax5
Positronic Brains
* Major Q10, Raelin the Kyrie Warrior [RotV], Zombies of Morindanx4 10th Rechet
* Iskra Esenwein, Rechets of Bogdan, 10th Regiment of Footx5
Howlin’ at the Mooooon
* Werewolf Lord, Wolves of Badrux6 Double Time
* Empress Kiova, Iskra Esenwein, Raelin the Kyrie Warrior [RotV], Einar Imperiumx3
Creatures of the Knight
* Cyprien Esenwein, Finn the Viking Champion, Raelin the Kyrie Warrior [SotM], Sonya Esenwein, Knights of Westonx2 army of all time
* Kaemon Awa, Parmenio, Valguard, Sacred Bandx4
Swarm of the Marro
* Raelin the Kyrie Warrior [SotM], Marro Dronesx8 (drop 2 spaces) Very Dangerous over Short Distances
* Mogrimm Forgehammer, Axegrinders of Burning Forgex5
Steamroller
* Isamu, Retiarius, Spartacus, Capuan Gladiatorsx4 Its about d*** time I played these in a tournament
* Isamu, Raelin the Kyrie Warrior [RotV], Blastatronsx2, Gladiatronsx3
vydar_xliii chooses who places first. Send PMs to vegietarian18 to schedule games with his dad.
Ken Would Be So Proud
* Warden 816, Zettian Guards, Drow Chainfighterx21 Positronic Brains
* Major Q10, Raelin the Kyrie Warrior [RotV], Zombies of Morindanx4
Boromir96+Samuelfrost4=100
* Raelin the Kyrie Warrior [SotM], Dumutef Guard, Marro Dronesx8 The Burning Forge Barrack
* Darrak Ambershard, Major Q10, Axegrinders of Burning Forgex2, Black Wyrmlingx3, Red Wyrmling
Resilient
* Isamu, Marcu Esenwein, Raelin the Kyrie Warrior [SotM], Warforged Soldiersx5 Its about d*** time I played these in a tournament
* Isamu, Raelin the Kyrie Warrior [RotV], Blastatronsx2, Gladiatronsx3
Who Needs Marcus?
* Me-Burq-Sa, Mogrimm Forgehammer, Ne-Gok-Sa, Roman Legionnairesx4 Swarm of the Marro
* Raelin the Kyrie Warrior [SotM], Marro Dronesx8
army of all time
* Kaemon Awa, Parmenio, Valguard, Sacred Bandx4 Release the Hounds
* Raelin the Kyrie Warrior [SotM], Su-Bak-Na, Marrden Houndsx3, Marrden Nagrubs
* Kozuke Samurai, Syvarris, Taelord the Kyrie Warrior, Shaolin Monksx3 Does this cost too much?
* Kaemon Awa, Krav Maga Agents, Raelin the Kyrie Warrior [RotV], Deathreaversx3
Return of the King
* Isamu, Nilfheim, Raelin the Kyrie Warrior [RotV], Greenscale Warriorsx3 Raelin's Monastery
* Raelin the Kyrie Warrior [SotM], Shaolin Monksx7
Very Dangerous over Short Distances
* Mogrimm Forgehammer, Axegrinders of Burning Forgex5 E/U Airport Security
* Guilty McCreech, Taelord the Kyrie Warrior, Tagawa Samurai Archersx6
Each player submits one army of up to 555 points, Delta Classic points. No VC, no Marvel. Standard 24 space startzone restrictions apply. Airborne Elite and Rechets of Bogdan count toward this hex limit.
Instead of the normal prices for cards, use the prices from this updated Delta price spreadsheet, listed above. Note that because VC is not allowed in this event, we are using the Delta Classic prices. Use the Delta Army Builder to workshop armies.
Maps:
Fossil - Wannok, Holdir*
Remains of Clionesia - Dagmar, Kelda
Stygian Rift - Lodin, Yngvild*
Platypus - Ulaniva, Yngvild*
Dry Season - Wannok, Valda
The Borogoves - Valda, Lorja Ivor*
Wingspan - Lodin, Lorja Ivor*
*Holdir - Heroic Attack +1, usable once each turn
*Yngvild - all your figures gain disengage
*Lorja Ivor - Range +1 for figures with range of at least 4
The regular season will last four weeks, with one game each week. After the regular season ends there will be a single elimination bracket for the top finishers. The single elimination playoffs will be played with (simplified) reverse draft:
Spoiler Alert!
There is a dice-off at the beginning of the game. The winner of the dice-off chooses whether to make the first army selection, or defer the opening choice to their opponent.
For the opening army selection, a player selects one of the two armies to play (their army or their opponent's army). They may also state that they intend to sit (leave out) specific figures from that army. Figures left out are not part of the army for that game.
The player who did not make the bid has two choices:
Let their opponent play the chosen army, and take the other army.
Make a counter-offer for the chosen army. The new offer must sit at least one additional figure from that army.
Continue the counter-offer process until one player decides to take the other army (with all figures available) instead of making a counter-offer on the bidded army.
The loser of the diceoff will then choose whether to place their army first or second.
Event Details and Rules:
Spoiler Alert!
Dice-off Equalizer - A check before each game to see the dice off win % for the tournament for each player will be made. If a player has a lower Dice off win % than his opponent, he will automatically win the dice off. Should the win % be tied, a dice off will be performed.
Time Controls
If, at the end of any turn, both of the following conditions are met:
One player has taken 20 minutes less game time than their opponent according to the app AND
At least 60 minutes of gameplay time has passed since the timestamp of the first set OMs,
Then the player who has taken less time than their opponent may note the current time gap in the chat window and warn their opponent that they are approaching the timed game finish. After that point, if the time gap between the two players increases by another 10 minutes beyond the noted gap, then the player who has taken less time than their opponent may end the game on time. The game will then go to partial card scoring.
Additionally, if one player has taken 40 minutes less game time than their opponent, the player who has taken less time than their opponent may note the current time gap in the chat window and warn their opponent that they are approaching the slow play forfeit. After that point, if the time gap between the two players increases by another 20 minutes beyond the noted gap, then the player who has taken less time than their opponent may claim a win on time, irrespective of the game situation.
The organizers reserve the right to nullify either of the time controls rules if we find that it is being abused or if we believe the time recorded on the app is incorrect.
Because of the time control rules, it is important to use the app's clocking features correctly.
Always press the "done" button when your turn is complete.
If you decide to move to a position where your opponent has the option of a leaving engagement attack or engagement strike, use the appropriate quick message button to tell them to make that roll.
If you have any out-of-turn movement (scatter, scurry, etc), press "done" when you are done with that movement.
If you decline an out-of-turn action (e.g. you don't want to attempt a leaving engagement attack on Krug, or you don't want to scatter), press "done" to decline the action.
Stalemate Rule
At the end of any round after the fourth round of the game, a player may activate the stalemate countdown by informing their opponent in the chat window. After that call, if three or more consecutive rounds pass where:
There is no attack or attacking power* used against an opponent, and
Each player wins initiative at least once,
Then the game is over and the winner is determined by partial card scoring.
Note: If a wound is healed (and/or a destroyed figure is returned to the battlefield) then the attack or power that inflicted the wound (and/or destroyed the figure) does not count for the purposes of avoiding a stalemate.
* "attacking powers" are defined as any special power on an army card or glyph that inflicts wounds, destroys figures, or takes permanent control of figures.
Scheduling
Once a round is announced, you will have one week to complete your game. Please attempt to schedule a time to play your game with your opponent.
If after 72 hours (3 days) you have not been able to reach your opponent via PM, please notify the organizers of the situation. Also notify the organizers if you cannot come to an agreement with your opponent on a time to schedule the game during that week.
If a game is not completed on time and the tournament organizers are not notified of an issue, both players may be given a loss.
The tournament organizers reserve the right to manually set the pairings involving players with a history of either failing to schedule their games, or not showing up for scheduled game times. Such players will also not be given the benefit of the doubt should scheduling conflicts arise.
Reporting Game Results (and dropping out)
The winner of the game must use the game result form to report results. (This will be linked once the tournament begins.)
If you do not want to continue in the tournament into the next round, please PM an organizer to let them know.
Etiquette for watching games
Only the tournament referees (Dysole, kevindola, dok, vegietarian18, and superfrog) are authorized to make binding rulings. If no referee is present in a game, ask before offering your opinion.
Refer to this thread for the etiquette rules of the Online Heroscape tournaments.
Disputes
The tournament referees are Dysole, kevindola, dok, vegietarian18, and superfrog. These players may make rulings on in-game disputes (line of sight, figures fitting on a space, dice rolled too soon/too late, etc) in games where they are not playing. If there is a dispute and one of these players is online, they may issue an on-the-spot ruling. If you have a dispute you cannot resolve, and none of the referees are present, you may stop the game and PM the tournament referees for a ruling.
NOTE: if a ruling is made late in the week and there is not enough time to schedule completion of the game, the tournament referees may issue a forfeit loss to the player who was ruled against.
In my attempt to fix one problem, I made another. It's an easy fix but I can't get to it until later tonight. I've told the other organizers how to fix it so if one of them gets to it first great but if not it should be corrected late tonight.
Re: OHS Season 49: Delta Classic - SIGN UP THROUGH 8/21
Im not sure if I'm ready to get back into the competitive scene, but I have made about 6 armies for this format lol...so excited Scape is back! And super thankful to all of you who were involved in keeping it alive these past 12 years! This community is awesome!