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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Post
I made a couple of changes to Evil Ernie and Smiley since his healing was basically broken. I also cut out a bit of the unnecessary text on smiley, so that it reads better.
Looking back at this guy makes me really want to do a Lady Death write up, maybe with some of Ernie's Ghouls. A squad of Undead, or some common Undead heroes with kill crazy, or something like it, to really create a lot of carnage life's short, why not make an impact on the world? make some peoples lives better, have a few good laughs, and then when it's all over go out with BANG! |
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Re: Public Design Post
It's been a while, so here are the Thunderbolts again! This is probably the last major round of revisions for these guys; I'm pretty happy with where they are now. In fact, most of the changes here aren't too extensive, and so the last versions of these guys aren't reposted here. Though they can be found here. Group Bio: The Thunderbolts were one of Helmut Zemo's greatest schemes. Most of Earth's Mightiest Heroes had been wiped out by Onslaught, and the public was desperate for new protectors. And so, Zemo and the Masters of Evil disguised themselves as a new team of superheroes called the Thunderbolts, with the goal of gaining pubic trust to further Zemo's more sinister ends. Zemo took on the guise of the old patriotic hero, Citizen V. Meanwhile, Moonstone became Meteorite, Goliath became Atlas, Screaming Mimi became Songbird, Fixer became Techno, and Beetle became MACH-I. The one thing Zemo didn't count on was that his followers would not be content in their role as villains. Having had a taste of the heroic life, they turned on him and put an end to his schemes, and most of them went on to genuinely reform and become heroes. ------------------------------- Your Thunderbolts are in another castle ------------------------------- And that's it for the T-Bolts for now. I'd like to get more characters from later on in their history (We have Clix for T-Bolts versions of Ghost and Luke Cage, so those are musts. And of course I'd like to do later/reformed versions of Songbird and MACH-IV. Maybe also a new Hawkeye to work as an alternative Charlatan leader to Citizen V?), but those can wait for now. Last edited by Ronin; April 25th, 2016 at 09:37 PM. |
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Re: Public Design Post
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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Re: Public Design Post
Just a thought - if you didn't want to necessarily do a later, reformed version of Songbird, but instead wanted her to be able to work as either, you could probably give her some power like the Beat Cops' On the Take which would allow her to be both a Charlatan and a Crime Fighter, just not at the same time.
Looking at your designs now, I'm really liking what I see. (The grammar buff in me still doesn't like the three option either in Tech Pack, though.) Just a thought, I'm wondering if it would be cool for Citizen V to have some sort of power to represent how the Thunderbolts were just a plot to gain trust, some form of manipulation or something like that. I'm getting leader off him right now, but not really devious mastermind. I think he just needs a little something more when it comes to that. |
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Re: Public Design Post
Love it. I don't actually know much at all about the original Thunderbolts team, but I'll give you what feedback I can...
CITIZEN V - I could go either way with the Crime Fighter Deception bit being dropped. The current design is simpler, but it makes him a lot more... niche. But niche isn't bad, necessarily, it just narrows his viability in most armies. And I agree it feels sort of weird overall. SONGBIRD - I'd be hesitant about splitting her into two designs... I'm not sure if there's enough design space for multiple versions of this character. I think she's important as a bridge between the original run of Thunderbolts and the more modern incarnations. I feel like her design should reflect this. ATLAS - Cool, love the Ionic Imbalance power and glad to see it reused. Could Giant Reach be reused here? MACH-I - Also a solid design, nothing revolutionary but he's a pretty basic character, so... TECHNO - I love modular powers, and his is beautifully simple. Lots of options. Good stuff here. In general I love how you designed this faction - some trim-and-lean units that fill different gaps. I think you might have gone TOO lean, though, with Citizen V and Songbird. They feel a bit more generic than they should. I'm curious how you see the multiple team incarnations interacting, though, if at all. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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Re: Public Design Post
Yeah, that's the same wording as everyone's favorite tv-stomached bio fanatic. Though I've never understood how that power relates to reverse engineering. It almost sounds like it's trying to be a bad joke or something.
My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
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Re: Public Design Post
Gotcha...So at least I haven't completely lost it yet only partially...With my birthday coming up Friday I was getting worried...
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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Re: Public Design Post
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THUNDEROUS CLAP SPECIAL ATTACK Range special. Attack 6. Instead of moving normally, Hulk may use his Thunderous Clap Special Attack. All figures within 3 spaces of Hulk are affected by Thunderous Clap Special Attack. Roll attack dice once for each affected figure. Affected figures roll defense separately. After attacking, move each affected figure X spaces, where X is equal to the number of skulls rolled, up to a maximum of 4 spaces. Affected figures must be placed further away from Hulk than where they started. |
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