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Official Units Discussion of official HeroScape units |
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#37
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Multiple cyberclaws?
Can one gladiatron use his cyberclaw on more than one unit at a time?
Looking at the card, it seems to me one gladiatron could use it on multiple small/medium figures at once. Even though it sort of seems silly with each gladiatron sculpt having only one claw. For example, one gladiatron surrounded by an opponent's two squads of vipers. Aren't they all locked down? (I just got my first squad of gladiatrons in the mail today. Woo hoo!) |
#38
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Re: Multiple cyberclaws?
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#39
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For a really good Blast/Glad combo 360 points of your 500 point army should be Glad/Blasts.The battleground gets crazy when all thoughs Gladiatrons are roming around.
I would suggest 3xGladitrons-240 2xBlastatrons-120 Laglor-110 and someone for 40 points. Spread Positivity and the joys of gaming. |
#40
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Thanks, wolf. And can Jotun pull someone away from a gladiatron to throw them?
(If Jotun is an opponent to the gladiatron, I'd say no. If Jotun is on the same team as the gladiatron, maybe yes?) ------------- Shades fan: That does sound like a really cool army. I can't wait for my son to open those blastatrons he's getting for christmas so we can try it out. |
#41
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Kumiko is not impressed with your sculpt, either.
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#42
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Actually, you can attack with them and use the blastatrons to perform clean-up of all remaining, adjacent figures.
****! I must be having a bad week! |
#43
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In one game recently on Highways and Dieways, I also elected to move just them to take advantage of a movement glyph and road. Sure, I'd move them 10 spaces in two turns with Blastatrons, but I wanted to move 10 spaces now. I won initiative and pinned my opponent's melee units just outside his starting zone. The glyphs were all mine for the rest of the game at that point. Quote:
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#44
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I don't know of any units of squad-to-squad movement bonding that includes attack as well. Otherwise, I might be a little unfair and homing device might not be complementary as it was designed to be. The only other squad-to-squad movement bonding that I can recall right now is the Nakitas/Gorillinators combo. Should the Gorillinators be allowed to attack in addition to moving and then the Nakitas, somehow it would not be fair. That's 6 attacks in one turn and with the Glads/Blasts it would be 8 attack attempts in one turn. Can any combo or squad do that without lucky "Frenzy" attack rolls such as the Venoc Vipers and Aubrien Archers?. That Frenzy is not a given as you still have to roll the dice.
The Blast/Glads combo is awesome just the way it is. One obvious weakness is the low attack of the Glads for 80 points, but it had to be that way if they wanted the defense they have and the enhancement to the attack of the Blasts. However, you might need the support from X17, Q9 or Q10. Add Laglor in there... and what else do I have to say. At first, you look at a 60 point range squad of Blats with only 1 attack. The Arrow gruts are 1 base attack dice and worth 40 and the Harquebuses are 2 base attack dice and worth 60 as well. But you add the movement bonding and possibly up to 5 attack (maybe more with height advantage and more Glads already on the ground) and you are talking destruction. Two weeks ago I took down a tough to kill full squad of Sentinels in two turns just with two Blasts left and 6 Glads. It is clear that I had more points left on the table but I had to spread my Glads strategically to maximize the attack of the Blasts. Some lucky rolls and the whole squad of sentinels was dust. With height advantage and complete surrounding by Glads and I managed 8 attack dice on one of them from one Blast. That was nasty! This would be one of the Blasts/Glads armies that I will try soon in a 600 points army: Q10 = 150 Laglor = 110 = 260 Gladiatrons = 80X2 = 420 Blastatrons = 60X3 = 600 Don't forget that Q10 and Blasts can serve as homing device for other Blasts. There are many iterations of Soulborg-based Vydar armies. I don't care about choosing my army based on strategy. I choose an army based on coolness and personal appeal... even if it means that my units will die trying. Hail to the glory of HeroScape and bravery. |
#45
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In the next wave, Kato (I think that’s his name... the Dynamo) will be the first to give 8 activations in one order marker. 4 melee (with option to special attack) and 4 ranged. As you said HHH, that's going to be NASTY.
Looking for quality maps for 3+ players? Think your latest map-masterpiece deserves a place of honor? Join in the discussion of The War-zones of Valhalla It doesn't get any more classic than this: The C3V project |
#46
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I know that if I start questioning figures and their powers, I would never end. However, something is fishy about these guys. They only have one free "hand" or claw yet they are allowed to cyberclaw up to 6 adjacent figures. I play these guys and the combo with the blasts is awsome, but the designers should had made it more realistic by allowing them to cyberclaw only one of the adjacent opponents to be determined at their turn or the blasts turn with the movement bonding. I guess it would be difficult to keep track of who is holding who unless there was some sort of marker... just speculating. They are awsome how they are.
I don't care about choosing my army based on strategy. I choose an army based on coolness and personal appeal... even if it means that my units will die trying. Hail to the glory of HeroScape and bravery. |
#47
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Kato Katsuro is a Daimyo. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#48
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Re: The Book of Gladiatrons
Okay, I went ahead and did it the other night.
With Isamu staring at my Raelin during the draft segment of the game, I chose one set of Gladiatrons. These four soulborgs also became my zombie plugs. I don't recall the last 50 points of my 510 army, but I also had Zetacron and two sets of Templar involved. With Raelin and Melee Defense, the Gladiatrons did fine against many zombies. Was also pleased nipping Phantom Walk and Vanish 9 in the bud with Cyber Claw. It may become a regular drafting pattern to take just four Gladiatrons when I need to deal with Phantom Walking units. I was a fan of the Gladiatrons sans Blastatron arrival, heck, I think I still am! |
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