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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#25
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Re: Toogwick tuk's customs
Fixed some typos on the old cards. I also noted the Ticallan Slime Lurker helps the Microcorp get extra defense. If somebody has input on if this is overpowered please tell me.
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#26
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Re: Toogwick tuk's customs: new 2/18
Bio: Kiemkord was born the son of Taelord, but has grown to hate the ways of his father, the minions whom he leads to battle and most of all Utgar himself. Due to his grotesque appearance he was shunned by all other Kyrie. Kiemkord grew to hate his people and eventually stole the Trident of Proftaka from Utgars own treasure room. After savagely ripping the throats out of the guards stationed there he flew off into the horrors of Bleakewood. Long thought dead by both sides of the war Kiemkord was recently seen tasking the orcs of Faerun in one of the raids of Ullars woods. He has returned leading the forces of Valkrill to destroy his father and all the other Kyrie who shunned him so. This card uses War Devil from dangerous delves. He can be put on a regular single base or trimmed down to fit a single hex. He still needs a bit of playtesting so his price might fluctuate but for now I think it looks good. Last edited by Toogwick_tuk; February 19th, 2012 at 12:03 PM. Reason: added bio |
#27
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Re: Toogwick tuk's customs: new 2/18
I really like Icingdeath. I think his name makes him sound like the cake decoration of doom!
Anyway, I don't understand his emence size ability. It adds range when attacking him but you have to be within 2 spaces of him??? I like how his size is EPIC! that removes him from the possibility of being affected by certain abilities though. Like Sir Denric's Giant Killer ability for example. I would add something like "IcingDeath is considered to be huge when being the target of abilities that target huge figures." However, who knows I could be jumping the gun and maybe you wanted it to be like that, so it isn't effected by things like that. Anyway, you got some neat customs. Do you have links or anything to show where you can get the figures you are using? I would like to use the cake decoration of doom! Lol.
Spoiler Alert!
I would also be interested in using the Ticalla Slime Lurker. His Mucas ability is a bit wordy though. I think you can just say "...All spaces adjacent and the space Slime Lurker is on are considered to be swamp water spaces. Lava, Lavafield, Ice, and snow cannot become swamp water spaces due to this ability." Something like that is a little more clear and doesn't take as much room on the card. Deathreacers should be banned! Last edited by GeneralRolando; February 18th, 2012 at 12:42 PM. |
#28
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Re: Toogwick tuk's customs: new 2/18
The Immense size ability is so large and huge figures with a range of 1 could attack him because his huge size and the fact that he overhangs on almost all adjacent spaces. His figure is the Gargantuan white dragon/ icingdeath I think auggies might have 1or 2 of him. He is an icon figure so he is super expensive, like 45-55 bucks. I was able to snatch him up and a few other D&D minis for cheap when borders went out buissiness. I think I will edit immense size so he can be affected by fearless advantage and giant killer.
I'll have to edit the ticcalan slime lurker so the wording isn't so long. He might also have a stat change so that he isn't so overpowered with the microcorp. |
#29
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Re: Toogwick tuk's customs: new 2/18
I just edited the wording on the Ticcalan Slime Lurker and Icingdeath. Also I lowered the Ticcalan slime lurkers life so he is easier to kill.
@General Rolando http://www.ccgarmory.com/ddmileofdrsc.html is the most reasonable price I could find for him. |
#30
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Re: Toogwick tuk's customs: new 2/18
I did some play testing with Jeggred today and decided to bring his point cost down 20 points after he lost a lot he can really be a good combo with Pelloth and the drow. I still need to test him with the Death Knights of Valkrill to check if he is balanced with them.
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#31
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Re: Toogwick tuk's customs: changed point cost on Jeggred
Thanks to Fi_Skirata I have a new card to put up.
Presenting the Isodoran Explorers: BIO: After the Soulborg invasion of Isodora the Isodorans were exiled from their home planet and forced to explore the galaxy for a new home world. For years they were drifting in deep space and got lost in an astroid field. Right as their ship was about to crash Jandar summoned them to Valhalla seeing their good virtues and great intellect. Now their home world is Valhalla and they use their technology on the battlefield to quickly send their reinforcements to the aid of Jandar and his forces. |
#32
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Re: Toogwick tuk's customs: New unit Isodoran explorers
Due to putting these guys in the 3FG I have changed Beam Reinforcements a bit so you can only use it if at least one of your Isodoran Explorers have been attacked. Also I changed X-Ray scanner so that they can attack figures that are normally "invisible" like the Nakitas, Estivara and heroes with the cloak of invisibility.
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#33
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Re: Toogwick tuk's customs: New unit Isodoran explorers
New Custom Card: Adsila
Mini: Pathfinder Heroes and Monsters: 21/40 Human Druid. May I present to you Adsila. She is a tribesman that helps the tribsmen with their usually longshot concealment. She also knows of various healing salves that sometimes can heal even the most horrid wounds. BIO: Adsila used to remember the times when she would only dress her people with various plants and mud to help them ambush deer and other wildlife for food, but now she must prepare them for war with the white man. A raid nearly took her life, but luckily Aquilla was able to bring them through her wellspring at the last possible moment. She now prepares the Mohicans for battle, but sometimes can be found near the battle ready to heal any wounds sustained by her comrades. |
#34
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Re: Toogwick tuk's customs: Tribesman hero added
I like how you made a 500 point figure, but for 500 points, I'd expect him to be a little... better. Maybe give him more life and more attack on the special attack. Imagine if deadeye dan instakilled him, or NGS mind shackled him. Otherwise the concept is really cool.
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#35
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Re: Toogwick tuk's customs: Tribesman hero added
Quote:
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#36
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Re: Toogwick tuk's customs: Tribesman hero added
@TheExplodingCheese
As Master of Disaster said they cannot be killed by auto kill abilities and cannot be taken control of with another figure. Here are the "official" rules for event heroes created by the C3G: SPECIAL RULE (EVENT HEROES): When selecting cards to put in your Army, you cannot select two of the same Event Army Card. Event Heroes are never destroyed without first taking enough wounds to be destroyed. If a terrain rule or a special power on any Army Card, Glyph, or Destructible Object would automatically destroy an Event Hero, that terrain rule or special power instead inflicts 4 wounds on that Event Hero. Players may never take temporary or permanent control of an opponent's Event Hero. This came from the Book of Anti-Monitor. |
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