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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#37
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Re: The Idiot's Guide to Making a Competitive Army
Greetings, Ollie and Aldin.
Ollie, when did I say that only A and A+ units are tournament-worthy? Look again at the army I presented in my previous post. The Marro Drones and the Hive are not A or A+ units (they're B's!). I know that there are non-elite units that, given the right army build, can function and even excel. It's true that I don't think that, at this time, DWK 9000 is competitive. I've explained why I feel that way and you've explained (very well) why you disagree. I would add that I would be very happy to face an opponent who had drafted DWK 9000 in a tournament. Aldin, you say that I've made some highly authoritative posts. What do you mean by authoritative? Do you mean that I claim to be right? If that's the case, let me set the record straight: I am not a brilliant Heroscape player and anything I write concerning game theory is purely my opinion/speculation about it. I have attended, on average, three tournaments per year and, on average, I finish 3rd-5th. I play regularly at home with very good players who, unfortunately, do not care to contribute to the threads at this site. It's a shame, because they play better than I do. In fact, many of the ideas I get about the game are inspired by their play. You stated that you think the army I proposed would be better served by the removal of the Hive and the inclusion of Raelin (and more squads?). You may be right. That it (the Hive) hasn't worked for some in tournaments may mean that they didn't play it properly. I would like to see a top-notch player try it, however, before I knock it. Regarding my authoritative tone, perhaps my style of writing is not to your liking, or comes across as authoritative. Other than ceasing to post, I don't see what I could possibly do about that. I hope you continue to read (and enjoy? even a teensy-weensy bit?) my posts. I do my best to write to the best of my ability. Always. Maybe that's the problem? P.S. : did the (simple/innocent) question I asked Nwojedi bother you that much that you remember it to this day? It was months ago! I didn't even remember it until you brought it up. You guys must be building a serious case against me or something (not that you'd need to). I thought that all this time I had been doing a fine job of posting. Not only are my posts unappreciated (by some), but I must also have inadvertently committed sacrilege! Wow. Last edited by Sarpedon; January 27th, 2010 at 06:17 PM. |
#38
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Re: The Idiot's Guide to Making a Competitive Army
I was responding to your previous post. Reading it again, I see you say "A and A+ armies" rather than specifying A and A+ units, which is slightly different. My experience and reading here are still telling me that it's not just the elite builds that are winning events. I'd be really interested in any evidence to the contrary---what armies win the touraments in your area?
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#39
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Re: The Idiot's Guide to Making a Competitive Army
Greetings, Ollie.
I'd rather not go into specifics (partly because I'm not the kind to keep super-accurate stats like you), but, in general, winning armies here almost always feature multiple, ranged, common squads. It's usually Stingers or 4th Mass.. Major Q9 armies have not won (that I know of), however, since we've started using 500-point builds. By the way, you're one of the few people who have been big enough to own up to having misread one of my posts. Good on you. |
#40
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Re: The Idiot's Guide to Making a Competitive Army
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This is more based on if the players want to bring the unit to the tournament than the unit itself! Spread Positivity and the joys of gaming. |
#41
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Re: The Idiot's Guide to Making a Competitive Army
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Anyway, back to 'scape, the way to change your metagame is to change your armies and then win with them. Easy. If you think your Hive army has what it takes, then go for it (like Aldin, I'm a little sceptical, particularly that the drones are the optimal choice, but it's certainly a good army that has a chance). If common ranged squads are dominating, then counterdraft against them. Rats and unique range? Knights? Dund? Quote:
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#42
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Re: The Idiot's Guide to Making a Competitive Army
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#43
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Re: The Idiot's Guide to Making a Competitive Army
Today I wrote up an alternative way of coming up with a tournament army, based on my earlier order marker theory.
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#44
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Re: The Idiot's Guide to Making a Competitive Army
Jexik, I'm a huge fan of your order marker theory, and the latest installment is no exception. I like how you've shown its importance in competitive, positional games. I must a admit, though, what I like best is the photo of your opponent in despair. Priceless.
Ollie, you're my go-to guy for all things math. I'm just not sure I'd be able to rehash stuff, lol. Each post is like a painting for me. I produce it as best I can, and then, if no one brings it up again, I forget about it. Besides, my math skills are really poor. Strangely, I almost always got very good marks in geometry. Geometric (visual) analysis comes easily to me. Perhaps that's why I like chess and Heroscape as well as other spacial-risk-reward games. Last edited by Sarpedon; May 15th, 2009 at 12:34 PM. |
#45
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Re: The Idiot's Guide to Making a Competitive Army
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Since you like the hive, one weird control army that I've been kicking around in my head but haven't gotten a chance to try yet is this: Hive 160 Raelin 240 3x Stingers 420 2x Deathreavers 500 On a slightly long map like Embattled Fen, I could see this one doing fairly well in an hour long game. |
#46
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Re: The Idiot's Guide to Making a Competitive Army
Yes, Jexik, on an elongated map that army would do well against most. The one I proposed was designed to win by attrition as well. I'm not sure whether 3 or 4 squads (or more) of Stingers is best. I've never tested it, though perhaps I should send such armies (using proxies) head-to-head when playing with my friends. Either way, I have found the Hive to be very effective if you're playing for a points win or long tactical victory: the longer the game lasts, obviously, the more value the hive (re)produces.
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#47
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Re: The Idiot's Guide to Making a Competitive Army
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Last edited by Oestedb; May 15th, 2009 at 02:51 PM. |
#48
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Re: The Idiot's Guide to Making a Competitive Army
I tend to agree with that - the exception is the RaeliBlastaGlads, where they're essentially army neutral and are tough to beat with any given army.
Personally, I think my winningest armies are those that are less usual like those that employ Theracus, Deathwalker 7000, and other figures that have a surprise aspect to them. Gencon will be very interesting this year since the new wave will be out and playtested by the masses, so we may see some new champions emerge over the tried-and-true standards we've seen over the last 2 Gencons. I was famous, once... http://www.heroscapers.com/community/blog.php?b=1715 Visit my site: http://www.superflycircus.com "I'm not cute...I'll mess you up!" ~Jake The Dog |
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