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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.

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  #121  
Old June 14th, 2010, 07:25 PM
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Re: Green Lantern - Kyle Rayner - Design Phase

yea. Once the Construct is in the On Deck thread, I think we can give his card to Kyle playtesters so they can test the two together.

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  #122  
Old June 14th, 2010, 08:35 PM
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Re: Green Lantern - Kyle Rayner - Design Phase

Yea. Can't hurt anything to do that.
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  #123  
Old June 15th, 2010, 01:49 AM
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Re: Green Lantern - Kyle Rayner - Design Phase

Need 1 more Yea to send Kyle to ERB.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.
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  #124  
Old June 15th, 2010, 07:59 AM
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Re: Green Lantern - Kyle Rayner - Design Phase

Yea
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  #125  
Old June 15th, 2010, 10:43 AM
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Re: Green Lantern - Kyle Rayner - Design Phase

yea

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  #126  
Old June 15th, 2010, 04:13 PM
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Re: Green Lantern - Kyle Rayner - Design Phase

Alright, throw in A3N's Ok before the official proposal and I am waiting on Necro or another 36 hours or so. Since it will pass either way, I am gonna send this on to the same guys who commented on Green Construct.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.
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  #127  
Old June 15th, 2010, 04:36 PM
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Re: Green Lantern - Kyle Rayner - Design Phase

Not that it matters overmuch at this point, but yea.


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  #128  
Old June 15th, 2010, 05:46 PM
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Re: Green Lantern - Kyle Rayner - Design Phase

Quote:
Originally Posted by Eclipse
He's a hair boring I'd say. Very similar to Hal. I'd strive to make the Lanterns a little more unique or else you're going to get min/maxers picking the "best" option among them and ignore the rest.

For Kyle specifically, I'd probably have him do a little more with constructs. Maybe let him summon or use an extra one or buff them somehow. The shield is ok, but it seems like a "shield construct" is more fitting as something any GL would use. I just think Kyle should do more with them and maybe take a point or two of attack, defense, or both from his base stats.

Quote:
Originally Posted by Spidey'tilIDie
Gentleman,
For your viewing pleasure and perusement, I give to you, Kyle Rayner! Please PM me your response and I will forward it to the C3G Heroes.

Peace,
Spidey

Quote:
Originally Posted by Spidey'tilIDie View Post
The Book of Green Lantern
Kyle Rayner

C3G Ala Carte

The figure used for this unit is a Heroclix figure from the Collateral Damage set. Its model number and name is 049, 050, and 051.

GREEN LANTERN
KYLE RAYNER

Human
Unique Hero
Officer
Creative
Medium 5

GREEN POWER BATTERY 4
Start the game with 4 green Battery Markers on this card. Add one to this Green Lantern’s Move, Range, Attack, and Defense numbers for each green Battery Marker on this card.

GREEN POWER SHIELD
Anytime this Green Lantern or an adjacent, friendly figure is attacked by an opponent’s figure and at least 1 skull is rolled, instead of rolling defense dice normally, you may remove one green Battery Marker from this card and ignore that attack.

ARTISTIC DECOY
If a Construct you control is adjacent to this Green Lantern, an opponent's figure may not attack this Green Lantern with a normal or special attack.

FLYING
SUPERSTRENGTH

Life 4
Move 5
Range 1
Attack 2
Defense 2

Points 310
_________________________________________________________________

Character Bio - ""
I think he is right, somewhat, on Kyle being similar to Hal. But I think the idea is for them to be really similar mechanically to represent the reliance on the ring. I don't think he much looked at the third power. I wonder if the original idea for Kyle to create and control multiple Green Constructs would have made Eclipse happier.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.
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  #129  
Old June 16th, 2010, 12:30 AM
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Re: Green Lantern - Kyle Rayner - Design Phase

I think the thing is, though, that in gameplay, you're more likely to add constructs to Kyle's army than you are to Hal's and with Kyle, you're more likely to get more use out of them and to keep them coming and to have him control them in a multiple GL corps group.
Kyle almost needs the Constructs to play at a high level, whereas Hal needs to charge into melee and get some lucky D20 rolls to play at a high level.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #130  
Old June 16th, 2010, 12:51 AM
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Re: Green Lantern - Kyle Rayner - Design Phase

Oh, don't get me wrong, I am not in favor of changing anything! I was just commenting on Eclipse's comments/concerns.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.
RIP George Perez
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  #131  
Old June 16th, 2010, 12:54 AM
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Re: Green Lantern - Kyle Rayner - Design Phase

I was responding more to his concerns than anything there.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #132  
Old June 16th, 2010, 03:13 AM
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Re: Green Lantern - Kyle Rayner - Design Phase

I can appreciate what Eclipse is saying. The thing with this is that you have to have the construct adjacent to Kyle to gain any benefit & to achieve that whilst moving around the battlefield it means not attacking with Kyle to give the construct a turn in which he can only move to catch up with Kyle so neither Kyle or the construct can attack that turn seems like a bit of a waste to even draft the construct or even Kyle if his defence relies on the construct too heavily . Maybe if we also allowed Kyle to move the construct before he moves that might help give Kyle more perceived power over constructs then other GLs.

BTW Eclipse has done very well with his own GL customs giving each unique feels, all without the use of battery markers.

Cheers
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