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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#73
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Re: Arkham's Design Brainstorming Thread
Quote:
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#74
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Re: Arkham's Design Brainstorming Thread
I still think the PAs should have a ROOTED power but yeah, really liking it.
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#75
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Re: Arkham's Design Brainstorming Thread
I feel like Rooted kind of misses the theme of plants getting up and walking around. And from a mechanical perspective, they're a bonding squad with a decent placement power. Martian Manhunter and co probably aren't using their movement powers on these guys anyway.
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#76
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Re: Arkham's Design Brainstorming Thread
If ROOTED has no theme why is their Move zero?
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#77
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Re: Arkham's Design Brainstorming Thread
Dunno, that's weird to me too.
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#78
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Re: Arkham's Design Brainstorming Thread
I'm fine with whichever, Rooted or no Rooted. I think they could be thematically represented either way, depending on what we are aiming to accomplish. Rooted and 0 Move would imply only the person Animating the Plants with Chlorokinesis can control them and move them. Without them around, they are mere plants. If we don't include Rooted and we decide to give them movement, they can function on their own. Really just depends what we're going for.
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#79
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Re: Arkham's Design Brainstorming Thread
I feel like I'd rather see no Rooted and some rudimentary stats. Nothing that's going to get them drafted without an animator, just something like 4 move, 1 range, 1 attack.
If they're 100% immobile and useless without an animator, then they're not really plant animations, are they? They're just plants. I wouldn't mind seeing a slightly more distinctive name, either, though that is a very minor note. |
#80
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Re: Arkham's Design Brainstorming Thread
What figure do you have in mind for the PAs Arkham?
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#81
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Re: Arkham's Design Brainstorming Thread
Not a clue.
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#82
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Re: Arkham's Design Brainstorming Thread
OK. I will keep an eye open for you. Any preference in appearance, say more like Jungle or Evergreen?
If we can find something cheap enough that may be a fun choice for a giveaway. Been awhile since I sent out all the Satanus figures. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#83
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Re: Arkham's Design Brainstorming Thread
Preferably cheap since you need 3. If it looks jungle like, that's fine with me.
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#84
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Re: Arkham's Design Brainstorming Thread
Something viney...
For the record I like them with 0 for stats. Thematically it makes sense for them to be useless once Ivy/FM goes down. After that they are just plants. Still serve a purpose of being Jungle pieces and giving the defensive bonus to ranged attacks they just can't attack. Also I'm not sure what different name you are looking for in an animated plant. Technically they are just plants but Ivy "brings them to life" though they aren't really alive...no feelings or thoughts just more like Ivy using Plant Telekinesis using the plants as her medium. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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