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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#4069
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Re: Robuts
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Cyprien 450 Sonya 495 Zombies come out first and munch on ants and whatever else they can manage to kill. Cyprien/sonya cause they fit the theme and should be able to handle what survives the zombification. |
#4070
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Re: Robuts
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Deathwalker 8000-130 Maarden Hounds x3-270 500/11 Zombies would have a difficult time killing more than one hound per turn while the hounds can easily get past the zombies three defense and also have plague to help out. Also, they're large, so once a zombie is dead, it's dead. DW8k comes out after the hounds are mostly are completely gone and kills the remaining zombies and then will be sent to put as many wounds as possible on Cyprien. X17 can easily finish off what's left of the vampires. No zombies will be reborn the entire game, and Cyprien will be forced to go after the hounds if he wanted to chilling touch anything, which would be a rough spot for him to be in anyway. It's important that the zombies don't onslaught the deathwalker before it can finish them off. If you're not rolling for Stinger Drain, you're not living. |
#4071
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Re: Robuts
Microcorp Agents x 5
Agents rush to height. The agents have to spread out to limit plague. I've played Agents vs. Hounds a few times and the Agents win the majority of the time. (Dwarves would just have been unfair against Hounds and DW8K.) |
#4072
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Re: Robuts
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Raelin-80 Nakitas-120 Laglor-110 Gorillanators x1-90 Krav backed by Raelin and Nakitas with 9 range should take out the majority of your microcorp. You'll have to come to me since you're outranged and facing stealth dodge, hopefully bringing you off height. Gorillas are there just because. If they have height, it'll be hard to kill them with an attack of 2. If you're not rolling for Stinger Drain, you're not living. |
#4073
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Re: Knights and Dragons
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Mimring - 500/17 Knights are very range-resistant, and can easily take down most of the pod. Mimring is here to take out the Nakita, as Engagement Strike could be tricky. He also out-ranges you once Laglor has fallen. PK's beat Krav and Laglor, possibly eliminating RaeRae and G'nators. Mimring handles Nakita, and can run cleanup. Oops, rolled a 1. |
#4074
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Re: Knights and Dragons
Drones x 6 300/18 Moltenclaw 470/19 Marcu 490 20 Otonoshi 500/21 Moltenclaw is tougher than Mimring and can do damage to the PK's with the special. The Drones can out-melee the PK's. Marcu could take out a few PK's. Otonoshi, because I haven't seen her in a while. |
#4075
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Re: Knights and Dragons
Kato Katsuro - 200/1
Ashigaru Yari x3 - 320/13 Ashigaru Harquebus x3 - 500/25 (sit a Yari) - 500/24 I'm hoping the start zone is such that Burning Breath won't end the match on OM 1... assuming that, I think the Ashigaru swarm can wait then fire then stab Moltenclaw and the drones. If it comes to it, Kato can survive some hits and take out Marcu. Otonashi dies by jumping off the board, wishing she was Isamu. I don't always use custom units, but when I do I use Sherman Davies Marvel customs. |
#4076
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Re: Knights and Dragons
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DCMK3 - 260/2 Zettian Infantry x2 - 390/8 Zettian Deathwings x2 - 490/12 Isamu - 500/13 8000 is going to have a hayday here. Deathcommander has a good ranged attack, as he can take out multiple foes. Infantry can be solid meat shields and Deathwings go in for the big swings with Self-Destruct. Oops, rolled a 1. |
#4077
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Re: Knights and Dragons
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Nilfheim-185 Iron Golem x2-200 Airborne Elite-110 The Iron Golem are great against DW8K, the zettians, and good enough against DCM3. Two of them are to ensure that they'll last to take out the big defense heroes and special attackers. Nilfheim will be saved for last. If the airborne haven't dropped yet, he'll cautiously fly around all guerilla like until they drop. If so, Nilf will wait until the end and clean up staying out of engagements mostly. The airborne are just ranged support that can hit hard, although they probably aren't even needed. If you're not rolling for Stinger Drain, you're not living. |
#4078
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Re: Knights and Dragons
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Syvarris 470 Guilty 500 The Hulk should have a hay day with all the heros and should do fine with the airborne elite. Syvarris should handle cleanup if the Hulk dies and Guilty cause he's cool. |
#4079
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Spit Take
Black Wyrm x 16
Marcu Small/medium heroes mean that I can kill a lot of them from spitting. Guilty and Syvarris could give me trouble but I think there's just too many for them to get through especially because I have flight and they don't. ~Dysole, noting that this could just as easily backfire with a hot Syv/Guilty My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#4080
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Elves and Vampies!
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Cyprien - 450/19 Sonya - 495/19 Warriors engage Hulk, Cyprien attacks the Syv and Guilty, backed up by Sonya. Warriors should be able to attack Hulk and defend with Defensive Agility. Super leap may be a problem, but they can move away. Cyp and Son fly, and make good assassins against ranged. Oops, rolled a 1. |
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