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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
View Poll Results: What Dalek Armor power do you like best? (See the OP) | |||
Armor Option 1 | 0 | 0% | |
Armor Option 2 | 1 | 11.11% | |
Armor Option 3 | 0 | 0% | |
Armor Option 4 | 5 | 55.56% | |
Two Shield Defense | 2 | 22.22% | |
Tough | 1 | 11.11% | |
Voters: 9. You may not vote on this poll |
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#325
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Re: C3G Doctor Who Workshop
All solid feedback there.
Do you have any other ideas for Aikido representation, Yodaking? It might be worth dropping either that (and rolling it into stats) or the Vehicle thing (so you don't have to mess with Vehicle rules compatibility). C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#326
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Re: C3G Doctor Who Workshop
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C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#327
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Re: C3G Doctor Who Workshop
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#328
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Re: C3G Doctor Who Workshop
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One big element of the 3rd Doc's tenure was that he was stranded on Earth and worked for the military organization UNIT as a scientific advisor/general wold-saver. I represented that in my original drafts by giving the leader of UNIT a way to "deputize" him in a sense so the Doctor could have his own adventures without being tied into a synergy web. However, a small soldier synergy would be highly thematic and be a good choice for a new 4h power if we wanted one. |
#329
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Re: C3G Doctor Who Workshop
Hmmm ... lemme think a minute.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#330
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Re: C3G Doctor Who Workshop
NAME = THE DOCTOR
SECRET IDENTITY = III SPECIES = TIME LORD UNIQUENESS = UNIQUE HERO CLASS = WANDERER PERSONALITY = VALIANT SIZE/HEIGHT = MEDIUM 5 LIFE = 6 MOVE = 5 RANGE = 1 ATTACK = 3 DEFENSE = 4 POINTS = ??? IMMORTAL GENIUS Start the game with the Glyph of Sonic Screwdriver on this card. At the start of the game you may place The Doctor on this card instead of your start zone. If another Doctor you control is destroyed and this Doctor has not yet been placed on the battlefield, before destroyed that Doctor you may switch that Doctor with this one. LEADER OF UNIT After revealing an Order Marker on this card, after taking a turn with The Doctor you may (something, something Unit bonding). VENUSIAN AIKIDO When attacking an opponent's adjacent figure with The Doctor's normal attack, you may attack one additional time. If The Doctor inflicts one or more wounds on an adjacent small or medium figure with his normal attack, you may switch The Doctor and the chosen figure. Switched figures never take leaving engagement attacks. This combines the basics of each Doctor into a single up top power and leaves you design space for two unique powers for each Doctor. With the way the screwdriver works, it'd be really nice to take advantage of it offensively, so I went all in on the offensive front here with the streamlining of the Aikido and idea of the Unit Leadership power being after taking a turn with The Doctor. I'm hoping that turning the Aikido into a double attack with each attack potentially causing for switching will help it feel more active, unique, and dynamic. I could almost see making the switch a "must." C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#331
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Re: C3G Doctor Who Workshop
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I was trying to think of something to suggest when I first posted but it's getting hard to come up with new martial arts stuff, especially when you're not an expert on Akido or at least how it's portrayed in that show. Lazy has a different Martial Arts power on Splinter, I've got one on Bronze Tiger, both of which are not yet released so I'm trying to stay away from what they do without spilling the beans. If it's mostly chops and flips then I'd maybe let him flip away after being attacked (ala Nightwing/HQ without the 1 shield defense), or maybe flip over the person before attacking to grab high ground away from them. The Warforged from classic have a switch power that might be worth looking at. I don't believe you need to deal a wound for their switch, it just happens before the attack roll. |
#332
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Re: C3G Doctor Who Workshop
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Give me a little bit to absorb IAmB's take and I'll comment on that. |
#333
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Re: C3G Doctor Who Workshop
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I would maybe like a rename though. Time Lord Adventurer, Wanderer in the 4th Dimension, Time Lord Renegade, anything like that I personally think would fit him better. Once again, maybe I muddled what I was saying a bit; The Doctor himself isn't the leader of UNIT, more of a hired hand. Brigadier Lethbridge-Stewart was the leader of UNIT and I had a power on his card to bring the Doctor into the Soldier/UNIT synergy web. The Doctor probably shouldn't be a leader of Soldiers, but something that allows him to do the Doctor thing and then have some soldiers run in and shoot the enemy dead would be cool. Maybe like; Quote:
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#334
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Re: C3G Doctor Who Workshop
I typed about four different power names before arriving on that one. Getting "he invents cool stuff" and "he regenerates" under one thematic umbrella was a tough one. But I'm certainly open to other names.
For the ones that don't use the screwdriver, just don't use that power. Should be easy enough to use the Regeneration power instead or use whatever's appropriate instead. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#335
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Re: C3G Doctor Who Workshop
I don't think I'd include any defense subtraction powers on the Doctors since the last Dalek design I saw had them with just 2 defense die.
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#336
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Re: C3G Doctor Who Workshop
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