|
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
|
Thread Tools | Search this Thread | Display Modes |
#1
|
||||
|
||||
Evar's customs- NEW AND IMPROVED
This is my new custom page. My old one became cluttered with lower quality, unplaytested customs, so I'm having a fresh start with (hopefully)higher quality customs. If you want to play test my customs, feel free! If you could post the results of your play test, that would be appreciated!
My old customs (Which I made with my brother) can be found here. Sigmund Bogdan Card
Spoiler Alert!
Lore
Spoiler Alert!
Design notes
Spoiler Alert!
Temporarily retired. (Needs work)
Spoiler Alert!
Last edited by Evar-Scarcarver; February 27th, 2014 at 11:37 PM. |
#2
|
||||
|
||||
Re: Evar's customs- NEW AND IMPROVED
Seems like a unit that you'd sit behind the front lines and allow to direct the battle. The ability to regenerate (at the cost of forgoing offensive punch for that turn) is cool, especially when coupled with his ability to resurrect Retchets at the cost of a wound. Points look about right, maybe on the high side. But then again, he does make for a somewhat formidable-looking general. 6 Life allows you to gamble with wounding, resurrecting, regenerating and attacking just enough that he won't go down early to an off-the-wall attack.
As-is, I'd probably run him with this for a core: Bogdan- 180 Iskra- 50 Retchets of Bogdan- 50 Then add in a melee screen (preferably Undead), so Skeletons of Annellintia, Tomb Skeletons, Zombies of Morindan, etc., etc. They all have their ups and downs. Skellies can regenerate with Iskra, but Tomb Skeletons are cheaper (and thus, you can get more of them), and the Zombies have that oh-so-sweet Special Attack/mass movement that you're missing I'd watch carefully to make sure he doesn't overpower Iskra or the Retchets. The ability to resurrect a Retchet, then take a turn with the squad itself is potent, since you only pay 50 points for the Retchets in the first place. 3 Defense will be his most limiting factor (good thing too). Overall, good-looking start. |
#3
|
||||
|
||||
Re: Evar's customs- NEW AND IMPROVED
I noticed a definite theme issue and probable gameplay issue; Marcu is an Undead Devourer. Perhaps a Squad limitation or something?
Last edited by awesomeunleashed; June 30th, 2013 at 08:55 AM. Reason: Cool idea, though. |
#4
|
||||
|
||||
Re: Evar's customs- NEW AND IMPROVED
I noticed that soon after uploading the card, and have since then been debating whether or not this makes Marcu overpowered. I think the theme works, (with a small stretch) Bogdan being a necromancer, but I'm probably going to have to make it squads only.
|
#5
|
||||
|
||||
Re: Evar's customs- NEW AND IMPROVED
I like the start. I think he is a bit overpriced, since Iskra and Rechets aren't great right now, but I really like both powers and the theme.
I think he would work well as a lord for Skeleton synergy. 10 Years of Gencon/Scapecon Battle Reports - Comic Battle Reports - Probability Calculator App - Reverse the Whip Army Archetypes "It's all about the game." - Sgt. Ernie Calhoun |
#6
|
||||
|
||||
Re: Evar's customs- NEW AND IMPROVED
Quote:
As for price, that's probably one of my biggest problems when making customs. I have trouble finding the right point value. My next changes to him are probably going to be: Making his "Born of Dust and Stone" power not work on Marcu. Lowering his price by 20 or 30 points. Then I'll probably get started on playtesting. |
#7
|
||||
|
||||
Re: Evar's customs- NEW AND IMPROVED
Added two new customs and updated Bogdan's card.
I will not be adding any more customs until I have play tested these ones. |
#8
|
||||
|
||||
Re: Evar's customs- NEW AND IMPROVED
Bogdan seems to basically guarantee there will never be an Undead Devourer Unique Hero. Don't you want to limit it to Squad figures or at least Unique Squad figures instead?
Right now he is a Lord Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#9
|
||||
|
||||
Re: Evar's customs- NEW AND IMPROVED
Quote:
Will fix! |
#10
|
||||
|
||||
Re: Evar's customs- NEW AND IMPROVED
Fixed.
|
#11
|
||||
|
||||
Re: Evar's customs- NEW AND IMPROVED
I seriously doubt Shades are "Born of Dust and Stone."
|
#12
|
||||
|
||||
Re: Evar's customs- NEW AND IMPROVED
I don't know, their bio is kind of vague...
Any ideas what I could change it to that would make sense with the shades and still sound cool? On the other hand, should I make that ability not effect the shades? |
|
Thread Tools | Search this Thread |
Display Modes | |
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Improved heat of battle rules | Cyborgs Gaming | HeroScape General Discussion | 38 | March 12th, 2020 12:34 PM |
Quality Controll for D2 much improved | Auggest | HeroScape News | 64 | October 16th, 2010 08:08 PM |
Ruin improved | Le Balrog | Custom Terrain & Obstacles | 26 | June 4th, 2007 02:06 AM |