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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #37  
Old October 24th, 2011, 01:03 AM
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Re: The Book of Brainiac - Designing

A -

B -


C -








Last edited by Griffin; October 24th, 2011 at 03:05 AM.
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  #38  
Old October 24th, 2011, 02:31 AM
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Re: The Book of Brainiac - Designing

C

Would have to see what adding Mental Shield would do to the card though.

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  #39  
Old October 24th, 2011, 03:07 AM
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Re: The Book of Brainiac - Designing

Adding MENTAL SHIELD as a 4th power would really just max out the card to a state of "too much text" IMO. Also, This guy is more of an EVENT Villain than Master Mold or Mxyzptlk is for sure. He is never NOT an Event Villain.

Well down to Hahma, and the Bs already have it, and if I know Hahma, I think he is likely to vote B as well.
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  #40  
Old October 24th, 2011, 07:09 AM
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Re: The Book of Brainiac - Designing

B

I think we can give it a shot. The only thing I'm wondering is if it is going to be thematic for the character or fun for the opponent to have him shrinking opponents every turn. I'm not as concerned about the shrunken ones being placed on the card if it's a roll of 19+ (or 18 with 12LI) as that can happen if he's an Event Hero. If you send out several big guys after him, he's going to shrink/smash, shrink/smash, shrink smash if there are 3 to shrink. Otherwise he'll shrink them once and pummel them and keep it up for each hero that comes along. He'll have a threat range of 10 with the Shrink Ray, and only having to roll a 4+ is going to happen most of the time. But I guess Supes would still have an attack of 5 and WW has her bracelets vs. his ranged attack and an attack of 4 in close after getting shrunk. GL's have good ranged attacks if they have teammates that can keep B busy. Also, Doctor Light could help keep B from using the Shrink Ray against him or others close to him. So it should just be a matter of attrition in taking him down but kind of a pain remembering who's shrunk and who isn't during each round and the different effects it can have on them, but that shouldn't be too much of a big deal.

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  #41  
Old October 24th, 2011, 08:50 AM
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Re: The Book of Brainiac - Designing

Well one of the conditions on "option B" was to bump the D20 roll, so I think we are covered there, as far as your concerns go.

OK, Option B has it.
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  #42  
Old October 24th, 2011, 06:28 PM
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Re: The Book of Brainiac - Designing

I think there is a typo here:
Quote:
MINIATURIZED COLLECTION
Start the game with the Glyph of Shrinking Ray Gun on this card. Mandarin cannot lose this Equipment Glyph by any means unless he is destroyed. After moving and before attacking, you may choose a Tiny Unique Hero within 4 clear sight spaces and roll the 20-sided die. If you roll 18 or higher, place the figure on this card.
Mandarin should be Brainiac, right?

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  #43  
Old October 24th, 2011, 07:30 PM
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Re: The Book of Brainiac - Designing

Nope. Mandarin controls all Equipment Glyphs!
j/k, nice catch Spidey.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #44  
Old October 25th, 2011, 01:44 AM
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Re: The Book of Brainiac - Designing

Mandarin rules!!!! Thanks Spidey.
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  #45  
Old October 25th, 2011, 01:46 AM
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Re: The Book of Brainiac - Designing

Mandarin DESTROYS ALL UNIV ... wait, that was somebody else, right?

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  #46  
Old October 25th, 2011, 02:04 AM
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Re: The Book of Brainiac - Designing

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  #47  
Old October 26th, 2011, 05:02 PM
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Re: The Book of Brainiac - Designing

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Brainiac

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass

Army Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 800.
- Give a brief overview. Sorry, I acidentally called Yellow Jacket "wasp" this game.
Great game. I really thought Team Brain was gonna steam role after Flash died so quickly, but things turned around in balance. I really like Brainiac's power set.

Map: Custom.
Units: Brainiac, Yellow Jacket, and Fire Ants x8 - VS - Batman, Robin, Oracle, Alfred, Skrull Infiltrator x3, Flash, and Aquaman.
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 800.
- Give a brief overview. I couldn't be any more happy right now. Both tests so far have been very close, and I really thought that the Hawks would stomp Brainiac down this game, but him "collecting" Atom and then especially a healthy Hawkgirl, really made this one close. Great game, and great design so far.
Map: Custom.
Units: Brainiac and Dazzler - VS - Hawkman, Hawkgirl, Hawkmen of Thanagar x4, and Atom.
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 800.
- Give a brief overview. Balanced. I can't believe how balanced this guy is and how much fun I am having.
Map: Custom.
Units: Brainiac, Lex Luthor (Battlesuit), and LexCorp Security x1 - VS - Joker, Harley Quinn, Scarecrow, Hush, Deadpool, Creeper, and Arkham Inmates x2.
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? HELL YES!!!!!
- What should be the unit's point value? 800.
- Give a brief overview. I just can't get over how close these games are coming. I really hope other testers games are this close, or it is gonna look like I am making this crap up!
Map: Custom.
Units: Brainiac - VS - Brainiac 5, Timber Wolf, Lightning Lad, and Superboy.
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 800.
- Give a brief overview. Great and close game. The thieves ability to keep Brainiac desperate for his glyph was a key strategy, and Superman had a great finishing attack, though Brainiac's 12th Intellect was really working well for him against Superman as well.
Map: Custom.
Units: Brainiac - VS - Superman II, Shadow Thief, Vulture, and Doctor Light.
Spoiler Alert!

_____________________________________________________________

Last edited by Griffin; November 1st, 2011 at 11:46 PM.
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  #48  
Old October 28th, 2011, 01:48 PM
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Re: The Book of Brainiac - Designing

ERB sent to 1Mmirg ; CharosInCharge ; davidlhsl
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