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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G.

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  #49  
Old March 28th, 2016, 08:13 AM
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Re: C3G Design Process Checklists

Added a snippet to both final checklists about making sure extraneous features like markers and glyphs are taken care of before release.

Now we just have to get an Executive Preview Board successor for Davidlhsl finalized.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #50  
Old March 28th, 2016, 08:31 AM
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Re: C3G Design Process Checklists

I was actually going to bring that up - less than a month until our next release, so we definitely need someone on QC.
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  #51  
Old March 28th, 2016, 09:11 AM
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Re: C3G Design Process Checklists

Should probably start a conversation about it in the Outer Sanctum.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #52  
Old March 28th, 2016, 09:57 AM
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Re: C3G Design Process Checklists

Oh, this isn't the Outer Sanctum? I should pay more attention.

...anyone out here interested in a lot of work for no pay and minimal rewards?
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  #53  
Old March 28th, 2016, 10:11 AM
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Re: C3G Design Process Checklists

I moved it to give folks access while working on public designs (and to give DR participants access too). I figured you didn't realize, thus the comments on moving the discussion.

But, yeah, early sneak peeks at finished designs are up for grabs if you don't mind doing some heavy lifting/editing to earn it.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #54  
Old March 28th, 2016, 10:14 AM
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Re: C3G Design Process Checklists

Quote:
Originally Posted by johnny139 View Post
...anyone out here interested in a lot of work for no pay and minimal rewards?
Always!
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  #55  
Old April 5th, 2016, 11:17 PM
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Re: C3G Design Process Checklists

FINAL EDITING CHECKLIST
Spoiler Alert!


A few additions to the Capitalization Checklist. Worth noting that for "species", "class", and "personality", choosing a standard wasn't too clear-cut, since we've been inconsistent on that in the past.

Hasbro didn't often reference them, but preferred lowercase. WotC was generally more capitalization-happy and preferred Species, Class and Personality. Looking through the Sortable Index, "species" and "class" are used more often than their uppercase counterparts (and "Personality" is unheard of), so I figured it made sense to go for the lowercase.

Last edited by Ronin; April 6th, 2016 at 09:41 AM.
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  #56  
Old April 6th, 2016, 10:51 AM
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Re: C3G Design Process Checklists

Sounds good! One of these days we'll have to go back through the released stuff and update these for consistency. But, yeah, not today.

Updating the OP now. Thanks, Ronin!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #57  
Old April 6th, 2016, 10:54 AM
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Re: C3G Design Process Checklists

Quote:
Originally Posted by IAmBatman View Post
Sounds good! One of these days we'll have to go back through the released stuff and update these for consistency. But, yeah, not today.
It's something I've got my eye on. JaB had already compiled a list of the size inconsistencies. I might be stepping up my efforts there in a couple months or so (at which point the semester will be well over and I will hopefully be employed).
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  #58  
Old December 13th, 2018, 05:29 PM
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Re: C3G Design Process Checklists

Latest version of the checklist:

Quote:
Originally Posted by dok View Post
Quote:
Originally Posted by Arkham View Post
Here's the movement separated:
Quote:
COMPETITIVE REVIEW BOARD CHECKLIST

Competitive Concerns

Does the design offer worrisome Order marker movement or efficiency (Commander Rogers, Joker (I), Ozymandias)?

Does the design offer superior Auto wounding (War Machine, Cosmic Cube, Selene)?

Does the design cause the prevention of abilities (Blob, Polaris, Meteorite)?

Does the design move opponent's figures (Graviton, Magneto (II), Vulture)?

Does the design move friendly figures (Angel, Martian Manhunter (I))?

Does the design boost other figures (outside of a narrowly defined set) (Captain America, Star-Lord, Sage)?

Does the design have one or more excellent defensive powers (5th Precinct Beat Cops, Magical Defense, Speedball)?

Does the design auto destroy or take control of other figures in a way that unbalances the design (Psycho-man, Gorgon, Enchantress)?

Does the design have any other concerns (Magma creating lava tiles, pre re-eval Crow's invulnerability, pre re-eval Mad Thinker Mind Games and limiting design space for Androids)?

Summary of Any Competitive Concerns/Suggestions for Changes:
On "excellent defensive powers", it's far more important to look at figures whose defensive powers help others. Powers that defend oneself are relatively easy to balance for.

I also think we should have a general question about extra attack/turn efficiency.

Let me try my own version of the above questions. I tweaked some of the questions and made an effort to be a little more specific about what about these abilities is most dangerous. Not every figure I listed is an "A" range figure; some were definitely well-balanced but I put them in because I think they illustrate the issue we're pointing at.
  1. Does the design disrupt opponent's Order Markers in a way that offers a net gain in turns taken with strong figures versus the turns your opponent can take with strong figures (Ozymandias, Joker (I), Meteorite)?
  2. Does the design offer auto-wounding that either doesn't require taking turns or is otherwise extremely efficient (War Machine, Jason Voorhees, Cosmic Cube)?
  3. Does the design immobilize figures or prevent turn-taking (Blob, Spider-Girl, Diablo, Green Lantern Alan)?
  4. Does the design move opponent's figures in a way that's easy to pull off and can move figures multiple spaces in multiple directions (Graviton, Magneto, Vulture)?
  5. Does the design allow for moving friendly figures without taking turns, or for moving 2+ friendly figures while still taking a turn (Martian Manhunter [I], Green Lantern John, Angel)?
  6. Does the figure allow for two figures, one of them being a wide range of possible figures, to both attack on a single Order Marker (Zombie, Robot, Iron Patriot, Ms. Marvel, Rocket [II], Martian Manhunter [II], Nebula, Baby Groot, Havok)?
  7. Does the design offer any sort of passive boost outside of a narrow set of figures (Star-Lord, Sage, Brainiac 5, Captain America, Batman [III])?
  8. Does the design help keep your allies alive just by being nearby (Daring Decoy, Aaron Cash, Jocasta, Weather Wizard)?
  9. Is it OK for the design to have defensive abilities that could make it essentially unkillable in some matchups or endgame situations (Cosmic Cube, Healing Factor, Master Martial Artist)?
  10. If the figure has auto-destroy powers or powers that can force the opponent's figures to attack each other, are they balanced for strong opposing figures and/or boosts that can make the powers more reliable (Puppet Master, Psycho-Man, Enchantress)?
  11. Is the figure likely to earn its value many times over by either running out alone at the start of a battle (pre-eval Crow, Solomon Grundy) or by sitting in the startzone until the end of a battle (Arnim Zola, Silk Spectre)?
  12. Will synergies in the design create concerns for future designs (Mad Thinker, pre-eval Enchantress, Star-Lord)?
  13. Does the design combo particularly well with one of the design concerns above (Magma)?

Maybe that's too much detail, but that gives a better sense of the pressure points I look for.

Finally, in case it's not obvious, none of the above concerns should be automatically disqualifying for a design. They're just things you need to look at.

Quote:
Originally Posted by Craig Van Ness View Post
I highly recommend C3V and C3G customs!
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  #59  
Old February 1st, 2019, 05:20 PM
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Re: C3G Design Process Checklists

Is the version of the checklist in the last post here the one we want in the OP?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #60  
Old June 4th, 2020, 07:53 PM
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Re: C3G Design Process Checklists

Competitive Checklist updated in the OP here. Thanks again, SW!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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