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AotV Customs A place for Arena of the Valkyrie Customs |
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#133
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
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#134
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
Adding a D20 roll makes them even more similar to the Ninjas. My hope is that the guaranteed teleport that doesn't always get them out of trouble will be enough to set them apart. It still has some uses, such as letting them teleport closer or into engagement to avoid attack bonuses, grab height if it's available, teleport behind cover, or get out of range to avoid being targeted again. It's less of a catch-all than Disappearing Ninja or Vanish, but that's intentional.
I could see pairing this version of Blink/Shift with 4 defense as opposed to 3 to beef them up a little bit, given that without smart positioning or against certain situations Blink won't defend them at all. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#135
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
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#136
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
I'm also partial to the previous suggestion of letting them teleport directly adjacent, but I'm content with testing this version of Blink out first. If they do play too similarly to the Ninjas of the Northern Wind, then I think we'll definitely need to make changes to differentiate them further.
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#137
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
Thirded, on the version that let them teleport adjacent - but I think testing both is worth doing. Obviosuly, the "may use Blink" is less powerful, if we need that.
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#138
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
So it sounds like the OP is the leading design at the moment, including 4 Defense?
Let's vote on moving forward to Editing, then. Yea if the OP is good, nay if we want to change Phase Shift or lower Defense (edit: or, you know, pick a name, class, etc...). Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 Last edited by NecroBlade; September 11th, 2019 at 06:56 PM. |
#139
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
is my vote. If moving adjacent is too much we can go back down to “may use blink”
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#140
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
NAY for now. We still don't have a name for this design yet (Velnesh Assassins is my personal pick with a matching race, but I can settle for anything), and I think that the idea of calling the first power "Shift" and the reactionary teleport "Blink" works better than our current Blink and Phase Shift as the power names. Both are easy fixes, but I think we should address them now rather than later.
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#141
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
How about something that makes them sound like expirimental things?
Phasebeasts-XYZ Phasebeasts Expiriments Menacing Medium 5 |
#142
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
Hmm, some kind of a scientific experiment name could be interesting and distinct. Something like Subject V12 is mysterious but implies a lot about their background in conjunction with the Experiments class.
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#144
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Re: [Pod 0] UNIT NAME (Leyline Phantoms) - Design
My personal view of them was as some form of naturally-occuring apex predator that hunts using its abilities - perhaps evolved to an environment or prey that itself phases realities. Not feral, intelligent enough to understand commands and their goals.
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