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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#1
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Re: Gen Con 2010 Main Event Armies
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x4 Roman Legionnaires 200 Morgrim Forgehammer 120 Marcus Decimus Gallus 100 Me-Burq-Sa 50 Air elemental 30 Total: 500 Hexes: 21 How do you like it, MainTrainChooChoo? The only difference is less attack/defense, but more figs in a squad. |
#2
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Re: Gen Con 2010 Main Event Armies
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600 - Romans + MBS, 25 (sit a Roman) or NGS + Isamu, 21 620 - Kaemon Awa, 20 or Valguard + Isamu, 21, or AE + Isamu, 24 640 - NGS + Romans, 24 Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#3
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Re: Gen Con 2010 Main Event Armies
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The main reason I want to play Steamroller is due to the brute strength of the figures you're taking a turn with. Four Attack is when you go from standard attacks to scary attacks. And when you're attacking with 3 attacks of 4 and 1 at 6.... well that just seems fun. |
#4
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Re: Gen Con 2010 Main Event Armies
Hydra x2
AE Raelin Rats x2 +90 - Rats/MW +110 - I would probably go Krav/filler +130 - 3rd Hydra /filler Edit, for another: Hydra Othkurik AE Rats x3 +110 - Krav +130 - Hydra/filler +150 - Krav/MW (plenty of other options) Last edited by Cleon; April 12th, 2010 at 04:30 PM. |
#5
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Re: Gen Con 2010 Main Event Armies
Personal preferences aside, there are some very good aspects of the Romans, though.
If you keep them bunched together, they're 3-4 just like the Knights. You don't have to activate Marcus or have clear sight to get his movement bonus, which you can rely on to always be 1 space. You can activate Mogrimm until he's dead and still get the movement bonus. Since they're cheaper, you can afford 4 squads, 2 heroes AND Raelin, which is something the Knights and Orcs can't do at 500/510. Plus, they like to bunch up anyway, which makes Raelin's job easier with them. They get +3 to initiative as long as Mogrimm is alive, and if the opponent doesn't have a special attack, that'll be a while, especially with Raelin. The addition of NGS + Romans is a symbol is rolled is pretty darn sickening (of course, so is the symbol add-on for my KoW army below). The thought of having to kill Mogrimm and NGS, both protected by Raelin, and 20 Romans seems daunting. Here's the best KoW army I can come up with quickly - I'm not sure which one I like better: Sir Gilbert - 105 Knights of Weston x3 - 315 Nilfheim - 500, 15 hexes 600 - Knights + Eldgrim, 20 620 - Knights + Marro Warriors, 23 640 - Knights x2, 23 This one has some range and a way to deal with Deathreavers, but less figures on Day 1 and no Raelin. Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
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