Heroscapers
Go Back   Heroscapers > Custom HeroScape Creations > Custom Units & Army Cards > Misc Customs Project Forum
Misc Customs Project Forum A subforum for all project based customs that generate numerous threads related to the same project.


Reply
 
Thread Tools Search this Thread Display Modes
  #5029  
Old December 11th, 2021, 10:13 PM
Confred's Avatar
Confred Confred is offline
Empty Fist Shaking Power Codex Architect
 
Join Date: April 26, 2008
Location: USA - VA
Posts: 2,541
Images: 439
Blog Entries: 3
Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness
Re: Heroes of Fiction: Design Thread

Quote:
Originally Posted by Knox View Post
I think I'll go with just designing Will for now. My thoughts with the personality would be that Will could change from valiant to resolute. Other options would be "precise" "loyal" and "mysterious." (Mysterious would be inventing a personality though).
I think if the mysterious route is chosen it should be the focus of the figure. A once per game power that allows the player to choose a mode and radically change the figure.
If it swapped around with an X marker, that's more Tricky than Mysterious. It would need to be memorable, so players remember it. Then again could place the appropriate personality marker on the figure. choices.

My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Let's take your vision to pristine together.
Reply With Quote
  #5030  
Old December 11th, 2021, 10:18 PM
Confred's Avatar
Confred Confred is offline
Empty Fist Shaking Power Codex Architect
 
Join Date: April 26, 2008
Location: USA - VA
Posts: 2,541
Images: 439
Blog Entries: 3
Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness
Re: Heroes of Fiction: Design Thread

Quote:
Originally Posted by Strack9 View Post
Just stumbled on this thread and am inspired by the Ranger team.
Welcome to the group. You have been added to the list and came in at a good time because that places you relatively close to becoming a design lead as most of us have designed >0 cards.

My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Let's take your vision to pristine together.
Reply With Quote
  #5031  
Old December 11th, 2021, 10:22 PM
Confred's Avatar
Confred Confred is offline
Empty Fist Shaking Power Codex Architect
 
Join Date: April 26, 2008
Location: USA - VA
Posts: 2,541
Images: 439
Blog Entries: 3
Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness
Re: Heroes of Fiction: Design Thread

Quote:
Originally Posted by Knox View Post
Here's my latest update:

[IMG][/IMG]
Now this is cool.

With Ranger's Cloak, could probably simplify it to simply remove X to move. Yes that could enhance power level, but eh

I love the limited counter strike

My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Let's take your vision to pristine together.
Reply With Quote
  #5032  
Old December 11th, 2021, 10:24 PM
Confred's Avatar
Confred Confred is offline
Empty Fist Shaking Power Codex Architect
 
Join Date: April 26, 2008
Location: USA - VA
Posts: 2,541
Images: 439
Blog Entries: 3
Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness
Re: Heroes of Fiction: Design Thread

Quote:
Originally Posted by Strack9 View Post
What is the timing for Ranger's Cloak? can you interrupt anyone's turn? Can you do it at the end of the round?

Does the 'X' marker have to be on this card?

If the move is only going to happen once per round because of the 'X' order marker (and only one of your rangers will be able to do it) I could see a bigger number of move spaces being more useful, but not overpowered.
I like Move 2 as homage to Tracking

My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Let's take your vision to pristine together.
Reply With Quote
  #5033  
Old December 11th, 2021, 11:39 PM
Taeblewalker's Avatar
Taeblewalker Taeblewalker is offline
Will Ultimately Face the Evil Black Dragon
 
Join Date: May 9, 2006
Location: Monticello, NY
Posts: 10,968
Images: 216
Blog Entries: 2
Taeblewalker is hot lava death! Taeblewalker is hot lava death! Taeblewalker is hot lava death! Taeblewalker is hot lava death! Taeblewalker is hot lava death! Taeblewalker is hot lava death! Taeblewalker is hot lava death! Taeblewalker is hot lava death! Taeblewalker is hot lava death! Taeblewalker is hot lava death! Taeblewalker is hot lava death! Taeblewalker is hot lava death! Taeblewalker is hot lava death! Taeblewalker is hot lava death!
Re: Heroes of Fiction: Design Thread

I like the idea of Ranger's Cloak. It prevents him from being sniped if you lose the initiative. I'm not sure that that power plus Double Knife Defense should cost 30 more points than Syvarris with the exact same stats. Maybe 120 would be better, but I'd have to playtest it to be sure. Overall, solid design.

Reply With Quote
  #5034  
Old December 14th, 2021, 03:13 AM
Strack9's Avatar
Strack9 Strack9 is offline
 
Join Date: August 18, 2006
Location: MN - New Ulm
Posts: 217
Images: 3
Strack9 rolls all skulls baby! Strack9 rolls all skulls baby! Strack9 rolls all skulls baby! Strack9 rolls all skulls baby! Strack9 rolls all skulls baby!
Re: Heroes of Fiction: Design Thread

Quote:
Originally Posted by Knox View Post
Quote:
Originally Posted by Strack9 View Post
What is the timing for Ranger's Cloak? can you interrupt anyone's turn? Can you do it at the end of the round?

Does the 'X' marker have to be on this card?

If the move is only going to happen once per round because of the 'X' order marker (and only one of your rangers will be able to do it) I could see a bigger number of move spaces being more useful, but not overpowered.
My thought was that it could happen at any time, including interrupting another players turn, but I'm not sure. The idea would be that it keeps the figure out of range of Cyprein or Templar. Do you have any ideas for how that could be expressed on the card in a way that's not confusing?
I think letting it happen at any time is a little messy compared to defining a condition or turn phase. Here's some thoughts on how to express that:

Quote:
Originally Posted by Strack9 View Post
. . . The first time any figure you control is targeted for an attack on an opponent's turn, if there is an opponent's figure within 3 spaces of Will that was more than 3 spaces away from Will at the start of the turn, you may reveal the "X" Order Marker to move 2 spaces . . .
Pros:
  • The timing is clear.
  • It will protect from 1 round of melee attacks by a figure that is trying to close the distance; like Templar
  • The flavor of a figure less that 3 spaces away detecting him between turns is nice and offers some playstyle decisions for both players
  • 2 spaces is enough to get the job done
  • gives utility even when Will isn't the one being attacked

Cons:
  • It doesn't protect against special abilities like Cyprien's Chilling Touch
  • Doesn't protect against special attacks that don't target, like Mimring's Fire Line


You could add in special abilities:
Quote:
. . . Whenever Will is targeted for an attack or a special ability by an opponent's figure that is adjacent to Will you may reveal the "X" Order Marker to move 2 spaces . . .
Pros:
  • The timing is probably clear?
  • It will protect from 1 round of melee attacks by a figure that is trying to close the distance; like Templar
  • It will protect against special abilities that require adjacency like Cyprien's
  • 2 spaces is enough to get the job done

Cons:
  • It doesn't protect against ranged special abilities like Braxas' Acid Breath
  • Still doesn't protect against special attacks that don't target like Mimring's Fire Line
  • How special abilities "target" a figure may be less clear than how special attacks "target". I can't think of a precident for that kind of language for anywhere, and a lot of FAQs were needed for the Nakita' Smoke Powder to just to cover how it worked for attacks. There's a lot more and varied kinds of special powers
  • less flavor

You could trigger it off of movement like Elaria the Pale:
Quote:
. . . If an opponent's figure moves adjacent to Will and onto a space where it can end its movement, Will may immediately reveal the "X" Order Marker to move up to 2 spaces. Will will not take any leaving engagement attacks when moving with Ranger's Cloak
Pros:
  • Timing is clear
  • Might protect against Cyprien or Templar sometimes

Cons:
  • 2 move probably isn't enough because it won't protect against Cyprien or Templar if they have more than 2 move left after you activate Ranger's Cloak
  • Even if you move away from one potential attack, it doesn't keep remaining figures of a squad from closing the distance and attacking

I think the power is best keying off an attack because Cloaking 2 spaces is probably only useful if if the opponent is done moving. I, for one, am OK with him being vulnerable to some special abilities if he can avoid 1 round of melee attacks. I vaguely recall that there may be a reason to disinclude special attacks from powers that trigger off of being attacked (most figures avoid including special attacks or use "when rolling Defense Dice" language). I can't remember the specific reason why, but queuing off that hunch and mixing and matching, this one would be my best effort:

Quote:
If there are no revealed numbered Order Markers on this card, Will Treaty has no visible Hit Zone to figures entirely more than 3 spaces away. Once per round, if there are no other revealed Order Markers on this card, if Will is targeted for a normal attack by an adjacent opponent that was more than 3 spaces away from Will at the start of its turn, you may reveal the "X" Order Marker to move 2 spaces. Will will not take any leaving engagement attacks when moving with Ranger's Cloak. If Will remains adjacent to the attacking figure, it must attack Will this turn.
I like the idea of Will being able to reposition instead of running, but I do think the power should either specify what happens if he remains adjacent, or state that he must "end his move unadjacent in order to move"

I think the power would be OK with only covering normal attacks. There's still protection against ranged special attacks and you'll be able to move away from everything but an adjacent special attack. Few squads have special attacks, and if you still wanted protection from a Hero melee special attack, you could change Double Knife Defense 12 to just be "when rolling defense dice" and eliminate the "against a normal attack" language.

edit: I think Double Knife Defense should be renamed Double Dagger Defense 'cause then you'd have a Cloak power and a Dagger power

Take a look at my custom
Take a look at my map
Some thoughts on Drafting Treasure Glyphs

Last edited by Strack9; December 14th, 2021 at 03:16 AM. Reason: Cloak and Dagger
Reply With Quote
  #5035  
Old December 14th, 2021, 04:14 PM
Confred's Avatar
Confred Confred is offline
Empty Fist Shaking Power Codex Architect
 
Join Date: April 26, 2008
Location: USA - VA
Posts: 2,541
Images: 439
Blog Entries: 3
Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness Confred wears ripped pants of awesomeness
Re: Heroes of Fiction: Design Thread

Quote:
Originally Posted by Knox View Post
Quote:
Originally Posted by Strack9 View Post
What is the timing for Ranger's Cloak? can you interrupt anyone's turn? Can you do it at the end of the round?
My thought was that it could happen at any time, including interrupting another players turn, but I'm not sure. The idea would be that it keeps the figure out of range of Cyprein or Templar. Do you have any ideas for how that could be expressed on the card in a way that's not confusing?
As written, the power only can be activated during its turn.

Rephrasing examples could be appropriate here to share.

My Customs: Classic, RPG, Supers, Fiction, Space Hulk
Let's take your vision to pristine together.
Reply With Quote
  #5036  
Old December 14th, 2021, 08:05 PM
Dysole's Avatar
Dysole Dysole is offline
PuppetMaster & #2 Ranked CoNner
 
Join Date: March 17, 2008
Location: Oregon Eugeneish area
Posts: 17,051
Images: 262
Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer Dysole is a wielder of the Ban Hammer
For What It's Worth

If I remember right Elaria's Slippery 6 created an absolute MESS of rules situations as far as movement interactions on an opponent's turn so it's really best to make the X OM reveal something you reveal on your turn.

Also worth noting that I don't love "no visible hit zones within X spaces away" but it does leave the figure vulnerable to things like Acid Breath, Dragon Swoop, and other powers that are not considered to be attacks. No clue if this is on theme or not.

~Dysole, who will try to give a more in depth look soon
Reply With Quote
  #5037  
Old December 15th, 2021, 05:06 PM
Knox Knox is offline
 
Join Date: August 21, 2017
Location: USA - KY - Louisville
Posts: 294
Knox rolls all skulls baby! Knox rolls all skulls baby! Knox rolls all skulls baby! Knox rolls all skulls baby!
Re: For What It's Worth

Quote:
Originally Posted by Dysole View Post
If I remember right Elaria's Slippery 6 created an absolute MESS of rules situations as far as movement interactions on an opponent's turn so it's really best to make the X OM reveal something you reveal on your turn.

Also worth noting that I don't love "no visible hit zones within X spaces away" but it does leave the figure vulnerable to things like Acid Breath, Dragon Swoop, and other powers that are not considered to be attacks. No clue if this is on theme or not.

~Dysole, who will try to give a more in depth look soon
Eh, I think it could be on theme. If you know generally that there's an opponent in the area and they're well hidden, throwing a grenade, shooting a rocket launcher, or filling the area with poisonous gas (all AOE attacks in heroscape) seem like a good fool-proof way to hit the target. I don't see why that would break the theme. A mini dragon could also be hyper perceptive or even navigate with smell. Being unhittable isn't the theme, but incredible camouflage is. Camouflage is probably #1 on most essential thematic elements based on the books.
Reply With Quote
Reply

Go Back   Heroscapers > Custom HeroScape Creations > Custom Units & Army Cards > Misc Customs Project Forum
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes


Similar Threads
Thread Thread Starter Forum Replies Last Post
The New Battlefield Heroes Thread starsandstripes Video Games 1 July 4th, 2009 10:11 PM
TNT customs voting thread for missing heroes/squads Lord_Mortis Custom Units & Army Cards 34 January 18th, 2008 04:15 PM
HeroScape Fiction Contest: VOTING THREAD cbs42 Contests and Forum Games 93 October 12th, 2006 08:45 PM
My Fiction. ultradoug Fan Art & Fiction 8 July 19th, 2006 10:15 PM


All times are GMT -4. The time now is 07:56 AM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2022, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.