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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
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#385
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Re: Craig Van Ness Q&A Thread
I assume with the mentioning of not wanting to make the unique/common figure distribution model issue again that that solidifies squads.
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#386
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Re: Craig Van Ness Q&A Thread
Not that there's hundreds of questions being thrown at you or anything but here's another...
Are we getting our Dwarven army? Congrats on the revival...I look forward to playing with the new units and crushing my kids armies (of course I'll probably have to cheat to do that but...). Just when you thought it was all right, someone made it alright. Good trades with - Porkins / xraine69 / mac122 (x2) / frylock / Ztimster (x2) and probably others I forgotten to mention...sorry. Last edited by AMIS; August 8th, 2022 at 01:36 PM. Reason: Kid's, the gift that keeps on taking. And for some reason, you don't mind. |
#387
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Re: Craig Van Ness Q&A Thread
I'm curious about how the Heroscape revival will impact future releases from Soaring Rhino? I was really disappointed when the Mammoth kickstarter failed and hope that development continues on that game and others.
P.S Super excited Heroscape is back! It's a day that I never thought would come and even more excited to hear that you and others from this community are directly involved in the revival! If you can accept losing, you can't win - Vince Lombardi |
#388
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#389
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Re: Craig Van Ness Q&A Thread
Same here.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#390
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Re: Craig Van Ness Q&A Thread
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Their attempt at a "crowd sourced" game (Massive Core) seemed really cool. Maybe there is hope yet...but in lieu of SR taking off, I'm glad to see CVN found a way back in with Hasbro. I was EyeOfSauron back in the day. Now I'm Mythic. |
#391
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#392
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Thanks for updating us with new info Craig. I'm glad to see you back at the helm. |
#393
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Re: Craig Van Ness Q&A Thread
Hi Craig!
With the recent news of Heroscape coming back, I thought I'd ask some questions! 1. What inspired you to make this wonderful game? 2. What units did you enjoy working on the most? 3. Is there a possibility that some of the classic expansions of yesteryear might see a re-release at some point? 4. Do you play with customs? If so, are there any that you're particularly fond of? 5. Why is Q9 so OP? You're gonna carry that weight... all 250 pounds of it. |
#394
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Re: Craig Van Ness Q&A Thread
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2. Looking back, I would say the original ROTV set was a ton of fun. Just choosing what to put in the first set was crazy. We had the same fun working on the new stuff this go around. 3. I think we will just have to see how things go. Relaunching all new at the start just seemed like the right thing to do. 4. I don't play with customs. But I have read many many many customs, and I have said this before, the designs are pretty awesome, especially ones from C3V or the ones approved by SOV. |
#395
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Re: Craig Van Ness Q&A Thread
Hey, first of all.
Great to hear that this game system is receiving attention again! It is, in my opinion after playing through a lot of games workshop systems, the best Skirmish wargame you could pick up. Just wanted to say, great job the first go around, and I'm super excited to see what more you have to give! My question is: Will this second edition see any core rules updates/ rules updates to pre-existing units such as the ROTV units? Second, and this is probably a bit far out in the development pipeline, but is there interest in returning to the booster waves format of releasing several boxes at once, or would you be using a different uh, sales tactic? Assuming second edition sells well enough to encourage further expansion. |
#396
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Re: Craig Van Ness Q&A Thread
Interview with Craig and Stephen Buonocore! Great stuff.
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