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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G.

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  #25261  
Old September 15th, 2022, 09:56 PM
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redstang redstang is offline
 
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Re: Public Design Workshop

Quote:
Originally Posted by IAmBatman View Post
Yeah, I'm struggling a bit to figure out what gameplay niche this version of Harley is trying to grab that the three existing ones don't cover yet.

Yeah, was trying to capture the HBO animated series theme here. Just something that's been written down for a while.
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  #25262  
Old September 15th, 2022, 10:18 PM
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Re: Public Design Workshop

Quote:
Originally Posted by redstang View Post
Quote:
Originally Posted by IAmBatman View Post
Yeah, I'm struggling a bit to figure out what gameplay niche this version of Harley is trying to grab that the three existing ones don't cover yet.

Yeah, was trying to capture the HBO animated series theme here. Just something that's been written down for a while.
Gotcha. Feel like it needs something a bit more over the top then, maybe?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #25263  
Old September 15th, 2022, 10:20 PM
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Re: Public Design Workshop

Quote:
Originally Posted by IAmBatman View Post
Quote:
Originally Posted by redstang View Post
Quote:
Originally Posted by IAmBatman View Post
Yeah, I'm struggling a bit to figure out what gameplay niche this version of Harley is trying to grab that the three existing ones don't cover yet.

Yeah, was trying to capture the HBO animated series theme here. Just something that's been written down for a while.
Gotcha. Feel like it needs something a bit more over the top then, maybe?

True. Could juice up the movement power to be more of a group thing than just a single figure. The third power could be scrapped or heavily modified to something a bit more zany.
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  #25264  
Old September 15th, 2022, 10:25 PM
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Re: Public Design Workshop


NAME = CAPTAIN UNIVERSE
SECRET IDENTITY = MATT MURDOCK

SPECIES = MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = DEFENDER??
PERSONALITY = ???

SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 5
RANGE = 5
ATTACK = 6
DEFENSE = 4

POINTS = 320


COSMIC JUSTICE
At the start of your player turn, you may choose a Unique Hero on the battlefield and do one of the following:
  • remove up to 2 wound markers from the chosen figure's card; or
  • unreveal a previously revealed Order Marker on the chosen figure's card.
Each action may only be performed once per game. You may use this special power even if Captain Universe is on this card as long as he has not been destroyed.

COSMIC RADAR SENSE 4
Whenever a special power refers to the Blind Warrior special power, it refers to this special power as well. If an opponent chooses Captain Universe for any special power and rolls the 20-sided die, you may subtract 4 from the roll. When Captain Universe defends against an attack you may choose to roll exactly 4 combat dice, and if at least one blank is rolled, Captain Universe takes no damage and may immediately move up to 4 spaces.

SENSORY OVERLOAD
After using Cosmic Radar Sense 4 to defend against an attack, if 2 or more blanks were rolled you must immediately place a wound marker on this card, or remove an Order Marker from this card.

Last edited by redstang; September 17th, 2022 at 09:47 PM.
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  #25265  
Old September 15th, 2022, 10:43 PM
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Re: Public Design Workshop

Quote:
Originally Posted by redstang View Post
Quote:
Originally Posted by IAmBatman View Post
Quote:
Originally Posted by redstang View Post
Quote:
Originally Posted by IAmBatman View Post
Yeah, I'm struggling a bit to figure out what gameplay niche this version of Harley is trying to grab that the three existing ones don't cover yet.

Yeah, was trying to capture the HBO animated series theme here. Just something that's been written down for a while.
Gotcha. Feel like it needs something a bit more over the top then, maybe?

True. Could juice up the movement power to be more of a group thing than just a single figure. The third power could be scrapped or heavily modified to something a bit more zany.
I was thinking more ultra violence and random zany plots she undertakes.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #25266  
Old September 15th, 2022, 11:00 PM
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Re: Public Design Workshop

What about a Master Motivator type thing, but with different tiered effects? Inflicting 1 or 2 wounds is good, but inflict too many and you’ve maybe gone a bit far?
Quote:
KISS, BANG, KILL!
After revealing an Order Marker on this Army Card and taking a turn with Harley Quinn, if Harley inflicted:
•exactly 1 wound during that turn, you may take a turn with an Outlaw or Misfit you control. You may not take any additional turns.
•exactly 2 wounds during this turn, you may take a turn with an Antagonist or Criminal you control. You may not take any additional turns.
•3 or more wounds this turn, remove an unrevealed Order Marker from this card. If you control Poison Ivy, you may place the revealed Order Marker on her card.
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  #25267  
Old September 15th, 2022, 11:07 PM
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Re: Public Design Workshop

Quote:
Originally Posted by MrNobody View Post
What about a Master Motivator type thing, but with different tiered effects? Inflicting 1 or 2 wounds is good, but inflict too many and you’ve maybe gone a bit far?
Quote:
KISS, BANG, KILL!
After revealing an Order Marker on this Army Card and taking a turn with Harley Quinn, if Harley inflicted:
•exactly 1 wound during that turn, you may take a turn with an Outlaw or Misfit you control. You may not take any additional turns.
•exactly 2 wounds during this turn, you may take a turn with an Antagonist or Criminal you control. You may not take any additional turns.
•3 or more wounds this turn, remove an unrevealed Order Marker from this card. If you control Poison Ivy, you may place the revealed Order Marker on her card.
Cool!
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  #25268  
Old September 15th, 2022, 11:12 PM
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Re: Public Design Workshop

That's pretty neat. Then maybe give her another power that's more offensively-focused to give lots of chances at wounds?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #25269  
Old September 17th, 2022, 12:13 AM
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Re: Public Design Workshop

Had some time to think about this one. Made some changes to cosmic radar sense and cosmic justice.


Quote:
Originally Posted by redstang View Post

NAME = CAPTAIN UNIVERSE
SECRET IDENTITY = MATT MURDOCK

SPECIES = MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = ???
PERSONALITY = ???

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 5
ATTACK = 5
DEFENSE = 4

POINTS = 320

UNI-VISION ASSAULT

If Captain Universe has clear sight on a non-adjacent figure's Target Point, Captain Universe rolls 2 additional attack die when attacking that figure.

COSMIC RADAR SENSE 4
Whenever a special power refers to the Blind Warrior special power, it refers to this special power as well. If an opponent chooses Captain Universe for any special power and rolls the 20-sided die, you may subtract 4 from the roll. When Captain Universe defends against an attack he may never roll more than or less than 4 combat dice, and if at least one blank is rolled, Captain Universe takes no damage and may immediately move up to 4 spaces.

COSMIC JUSTICE
At the start of your player turn, you may choose a Unique Hero on the battlefield and do one of the following:
  • remove up to 2 wound markers from the chosen figure's card; or
  • unreveal a previously revealed Order Marker on the chosen figure's card.
Each action may only be performed once per game. You may use this special power even if Captain Universe is on this card as long as he has not been destroyed.
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  #25270  
Old September 20th, 2022, 03:09 PM
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Re: Public Design Workshop

The figure used for this unit is a Heroclix figure from the Marvel HeroClix: Avengers Infinity set.
Its model number and name are G007 / Giganto.

Quote:
NAME = GIGANTO

SPECIES = UNKNOWN
UNIQUENESS = EVENT HERO
CLASS = GUARDIAN
PERSONALITY = DOCILE

SIZE/HEIGHT = HUGE 10

LIFE = ?

MOVE = 5
RANGE = 1
ATTACK = 7?
DEFENSE = 8?

POINTS = ???


AWAKENED FROM SLUMBER
At the start of the game, place a Glyph of Horn of Proteus an empty space within 1 space of Giganto, or on the card of an Atlantean King you control. After a figure equipped with the Horn of Proteus moves 4 or more spaces, you must move Giganto. Giganto must end this movement closer to that figure than he was before moving with Awakened From Slumber.

WAKE OF DESTRUCTION
While moving, Giganto may destroy any destructible object or obstacle that is adjacent and unoccupied; may move through and never takes leaving engagement attacks from figures that are not huge; and does not stop his movement when entering water spaces. After moving, roll 1 unblockable attack die against each figure Giganto moved through.

GIGANTIC IMPACT
When Giganto is destroyed, before removing him from the Battlefield you must choose 3 spaces in a straight line from one of the spaces Giganto occupies. All figures on these spaces and all adjacent spaces, whose bases are not higher than the height of Giganto, receive one wound. Huge figures are not affected.

SUPER STRENGTH
Quote:
NAME = GLYPH OF HORN OF PROTEUS
SUBTITLE = GIGANTO LEADER

ARTIFACT EQUIPMENT GLYPH

Instead of attacking with a figure equipped with this glyph, you may instead attack with a Docile Giganto on the Battlefield. Atlantean Kings cannot lose this glyph by receiving wounds unless they are destroyed.
Gigantic Impact is the Great Evergreen's power adapted to a player figure. It expresses his greater mass and volume compared to Giganta's "...The Harder They Fall".

I have the figure, and it can probably be done as a double-based figure, but might fit more easily as a triangular triple-based figure.

Unsure of how to best implement Giganto following the movement of the equipped figure. I set it to 4 or more spaces so I think it should trigger off of Namor (I)'s Water Avenger, but not Namor (II)'s Imperius Rex or Aquaman (I)'s Water Leap, where multiple movements would get crazy with Wake of Destruction.

Last edited by toyhandle; October 5th, 2022 at 02:53 PM.
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  #25271  
Old September 20th, 2022, 03:13 PM
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Re: Public Design Workshop

That looks fun.
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  #25272  
Old September 22nd, 2022, 05:46 PM
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Re: Public Design Workshop

I thought Shakedown would be a good reuse for him as well. Thoughts?


NAME = MR. KNIGHT
SECRET IDENTITY = MARC SPECTOR

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = CRIME FIGHTER
PERSONALITY = UNSTABLE

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 4
ATTACK = 4
DEFENSE = 4

POINTS = 160-190

DRONE SWOOP SPECIAL ATTACK

Range 1. Attack 3 + Special
Before attacking with this special attack, you may move Mr. Knight up to 4 spaces in a straight line. Mr. Knight is considered to have the Flying special power during this movement and will not take any leaving engagement attacks. If Mr. Knight moved at least two spaces with this special attack you may attack the defending figure normally after using this special attack. If Mr. Knight moved four spaces with this special attack you may roll one unlockable attack die against the defending figure.

MIDNIGHT MISSION
Figures who could attack Mr. Knight cannot attack other figures you control with the Class of Citizen, Crime Fighter, or Lawman within 5 spaces of Mr. Knight.

EVASIVE STRIKE 16
If Mr. Knight is attacked by an opponent's figure within 5 clear sight spaces and at least 1 skull is rolled, roll the 20-sided die. If you roll 1-15, roll defense normally. If you roll 16 or higher, Mr. Knight takes no damage and the attacking figure receives one wound.

Last edited by redstang; May 10th, 2023 at 12:32 PM.
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