|
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
|
Thread Tools | Search this Thread | Display Modes |
#1
|
||||
|
||||
The Black Knight
The Black Knight
120 pts Height 5 Med Life 4 Move 6 Attack 6 Range 1 Defence 5 Just a flesh wound The Black Knight can only recieve 1 wound per attack If you recieve 1 wound your attack is reduced to 4 If you recieve 2+ wounds your attack is reduced to 1 If you recieve 3+ wounds your move is reduced to 2 If you recieve 4 wounds your move is reduced to 0 and you cannot engage any units and count as 0 points The Black Knight Always Triumphs The Black Knight cannot be destroyed (either by pity or complete loss of interest) any order markers placed on The Black Knight can be used to taunt the opposition for their cowardly ways Have at you! If you have no wound markers on this character Instead of attacking choose a figure within 4 LOS spaces roll the D20 if 11+ destroy that figure edit: cleaned up text ...and then he used his fight money to buy two of every animal, and then he herded them all onto a boat and then he beat the crap out every single one. |
#2
|
||||
|
||||
That's pretty funny.
Dan's Mom: "Why you persist in acting like a fifteen year old is beyond me." Dan: "I'm filled with reckless desire." |
#3
|
||||
|
||||
I almost created the black knight, and he was very similar to this. Although he had the None Shall Pass ability that worked like cyberclaw, and I Move For No Man, which also stopped him from moving while engaged.
Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |