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AotP Blender A place to discuss AotP customs and ways to integrate Heroscape with AotP. |
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#1
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Heroscape squads like AotP - 1 squad w/multiple life
I have suggested it would be fun to do Heroscape armies similar to the way Magic:AotP does. You would draft multiple "lives" of squads instead of multiple copies. For instance, for 300 points, you would get 5 squads lives of Marro Stingers: you would only have 3 figures on the board at all times, but each one would have 5 lives that you would track individually. Alternately, you could pool lives as one, where for the 5 squads of Stingers you would have 15 total wounds to take and only when down to 2 lives left would you start removing figures.
Advantages/differences between standard common squads:
I wonder now how Heroscape would have sold if they had this rule from the beginning: no one would buy multiple packs but stores would not be stuck with heroes on a shelf (which is what most say killed the game) and people would me more likely to buy a whole wave as opposed to picking and choosing, and even since the maps would be smaller people might have bought less terrain. The tournament metagame would be completely different as well, so it might also affect sales of certain units. C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
Last edited by lefton4ya; November 21st, 2016 at 02:48 PM. |
#2
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Re: Heroscape squads like AotP - 1 squad w/multiple life
Cool idea.
Tracking the wounds on individual squad figures would help so you can target that one Stinger who is down to 1 life while the other two are healthy (instead of being a "pool" of lives which seems more like Exo-markers on Mezzo's). I noticed with multiple life squads in AotP that things like Leaving Engagement Attacks didn't matter as much. Risk yet, but if you had 3 lives .. disengaging to take a run at the Planeswalker instead of the squad figure that was blocking you might be worth it. |
#3
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Re: Heroscape squads like AotP - 1 squad w/multiple life
I'd try it out but I think maxing out the Life at 3 is a good idea to counter the "army of heroes" effect.
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#4
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Re: Heroscape squads like AotP - 1 squad w/multiple life
I LOVE this idea! Especially since I only have one copy of a few commons squads.
Great trades with Onacara, Gypsy, SirGalahad, elltrain, generalgina, Concord, Just_a_Bill, LongHeroscaper, janus19390, and the very generous obfuscatedhippo. |
#5
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Re: Heroscape squads like AotP - 1 squad w/multiple life
For a moment I was confused since I actually started out in AotP and only just recently started dabbling with Heroscape by drafting squads and heros from Heroscape in my AotP builds.
I have been pondering just making a house-rule errata change list and boost alot of squads by either 1 or 2 additional life on the card (so each figure would have 2 or 3 life points as opposed to just the squishy 1). Because I've noticed that while Heroscape Heroes are AWESOME in AotP, the Heroscape squads are super squishy compared to most everything in AotP. Slightly offtopic, but just going to point out that I follow drafting rules from AotP as well where you have to only use figures with the same color as your planeswalker. Also, I believe the rules in AotP for summoning units is up to 6 figures total from up to 2 different squads and only up to 3 figures from those same squads. |
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