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Official Rules and FAQs Compilation and discussion of AotP Rules and Frequently Asked Questions. |
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#193
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Re: AotP Question Dump
Clever son for thinking he could though
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#194
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Re: AotP Question Dump
I got trashed by my wife in a game of black planeswalker (me) vs blue planeswalker (her.) She won with 2 life on her Planeswalker and two figures of each of her two squads on the map.
I thought I had a hot move with a "deal 3 wounds to each squad creature adjacent to you" spell, so I moved my PW into four of her squaddies only to get the spell freaking countered. It was basically game over right there. She unsummoned my one squad and then wrecked 2 out of the three of the other squad. How do you play the black walker? All melee squads, zombies with 1 life and 1 defense?!? I thought they would be cool (maybe not OP like blue, but at least a decent fight) and fun to use. Last edited by Unhinged Manchild; December 24th, 2022 at 01:20 PM. |
#195
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Re: AotP Question Dump
@brandonwiker
, I've found if you get your squaddies in to wound the enemy creatures, liliana can snuff them out quite easily. Jace, the blue planeswalker is a pain with all his sorcery greatness.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#196
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Re: AotP Question Dump
With Liliana, I make use of the squads. Blighted Reavers -2 defense to opponent creatures Restless Zombies return from the dead, Liliana pumping up both squads Defense then Snuffing Out to finish 'em off...
Last edited by Cavalier; April 2nd, 2016 at 01:37 PM. |
#197
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Re: AotP Question Dump
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Oh well, I'm sure I'll learn with time. More advice is welcome, thank you guys. |
#198
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Re: AotP Question Dump
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#199
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Re: AotP Question Dump
... Or snuff it out for more life.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#200
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Re: AotP Question Dump
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It seems the consensus was that you could destroy the enchantment voluntarily to receive the +2 bonus which you can then also use in an engagement, as for that half of the ability the restriction was not mentioned. However, the voluntary destruction takes place before you attack - ie after you move. That would mean you can't destroy the enchantment for the +2 bonus, and then move into engagement - and you can't be engaged BEFORE destroying the enchantment voluntarily, as the enchantment would be destroyed automatically (without yielding the +2 bonus) as soon as you moved into engagement, right? So the bonus only ever works for ranged attacks. Did I misunderstand something, or was this maybe overlooked before? --Zeus |
#201
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-- The +1 bonus, yes, but the +2 bonus would work for all attacks. -- The real ambiguity to me is whether you *also* get the +1 while non-engaged after you destroy the enchantment (for a total of +3 for the turn). My take is no, since you destroyed the enchantment that part is no longer in effect. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#202
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So I have to agree with your assessment, and I also agree with your interpretation that the +1 bonus for the enchantment no longer applies as soon as you voluntarily destroy it. Thanks for setting me straight . |
#203
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Re: AotP Question Dump
Random question. If I have multiple copies of the core set, is there any reason players can't draft a set of spell cards towards a specific point value. As a result, they are likely to have multiples of a given spell.
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#204
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Re: AotP Question Dump
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However, you cannot have more than one unique squad from the base set. Oops, rolled a 1. |
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