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#49
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Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design
[quote=lefton4ya;2294604]I also do like LAVA RESISTANCE and OBSIDIAN FIELD (to help Blazing Firecats power up with Heat Absorption)
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#50
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Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design
I've updated the OP with what I believe to be a good starting point for us to move forward and base discussion around--namely, the single-power direction with an SA at range 3 and attack 4. This isn't set in stone, but I think it's a clean and reasonable approximation of where we are.
Things still to discuss are species and personality. Elf doesn't really have many synergy implications if we're going archmage, but it is a committed thematic choice and I want to be sure that the people in this pod are behind it before I write that in. For personality, I'm mainly concerned with whether we make her Relentless or not. If this figure ends up with Death Knight bonding, I feel like that's a compelling reason not to give her SA 4 attack. The SA is probably the biggest thing we'll tweak here, and I could definitely see us tuning it down to 3 dice depending on what point bracket we want to land in. My main concern at the moment is that with 3 dice the SA feels about as strong as Shotgun SA but at much closer range, making it a little hard to justify using. Otherwise, survivability is a dial we can tweak, though I'd be much more inclined to tweak it down than up. That could still mean going up to 3D if we reduce life at the same time. |
#51
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Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design
I am not against Elf or Relentless, however if we make her relentless I would rather lower survivability than attack of 4 in the special. Making her relentless gives a reason to use Khosumet which I like due to her being ranged.
Long live heroscape |
#52
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Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design
Her Aotp card says medium 4 but I think medium 5.
Long live heroscape |
#53
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Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design
I'd prefer the SA be Range 4 attack 3, as I think 4 attack has the possibility of you throwing more dice than any other figure in the game (which seams too OP) and in addition I like the strategy better of a range of 4, similar to Moltenclaw:
Life 6 defense 2 is interesting - fragile glass but matches theme of she burns bright and hot. Not against it as it is also something different so worth a try. I also still prefer adding Lava Resistance to the figure but understand not as there is no Lava in the set. C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#54
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Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design
I'm not a fan of Relentless. It doesn't make the unit's playstyle. Unless we specifically want Death Knight bonding, which I'm not sold on either. Something like Bold would be a better fit, or maybe Wild.
Though the 4/3 or 3/4 special attack decision plays into this. At Range 4 Attack 3 I suspect she'd be more Wild, taking longer-range shots and picking targets (though still brash). At Range 3 Attack 4 she will be highly incentivized to run in for that one big attack, so Bold would fit well. "Because there is no lava in the set" should not be a reason to avoid using Lava Resistance. Brunak didn't come with lava either. More to the point, lava exists, so we should honor that. However, I am against adding Lava Resistance. Just because she can control fire doesn't make her immune to absurdly hot lava. |
#55
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Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design
With range 4 attack 3 she is better off sitting back and using a normall attack due to fragile defensive stats. With range 3 attack 4 more of an incentive to run in and use a more powerful offensive attack.
Long live heroscape |
#56
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Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design
I'm cool with testing the SA at 3 range 4 attack - I think against other AotP units this is fine, just also want to test how OP it is against squadscape armies such as 4th/Stingers/Knights/Orcs (which actually now that I think about it we could use some more heroes that are great against squadscape).
Also yeah I picture her as kinda like the Dark Phoenix version of Jean Gray (from comics and cartoons, not movies :shudder: or a Fire Bender (aka Azula) from Avatar. So cool to not have Lava Resistance power, but how about adding Flying then,? C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#57
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Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design
I would like flying.
Long live heroscape |
#58
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Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design
My vote is for lower survivability to compensate for her abilities, i.e. the mage elves seem physically weaker, maybe lower def as well?
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#59
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Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design
I'm a little leery to put flying on the card when this set already has a fair few units who are definitely going to have it. Avacyn, Ob Nixilis, the Phoenixes, and the Geists are all guaranteed fliers. Sorin might be as well if we end up keeping him a Vampire, and flying is much more a vampire power than a mage power in Heroscape.
Any thoughts on the name? I'm not especially good at coming up with elf names, magician names, or elf magician names. |
#60
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Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design
Allscyfak Jaurleftbat
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