February 16th, 2012, 11:36 AM
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worthless thread clother plotting in his secret island lair
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Join Date: July 15, 2008
Location: USA - NY - NYC
Posts: 5,901
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Re: Spirit of Dungeon Crawls?
Well met!
It's Valhalla, Eak. Nobody really dies.
You could always record the position at the end of each scenario. Then you could replay the "Room of Doom" until the outcome satisfied you.
Ghostship, in Heroscape, since "nobody really dies," the DM device is not necessary to invoke the "Spirit" alluded to earlier. Simply take the mechanics of The Giant Grove of Utgar! and adapt them for a Dungeon Crawl. Specifically:
"When placing Order Markers (OMs), at the beginning of each Round, 1 (and only 1) OM (other than the X) must be placed on one of the Giants . . ."
For "Giants" read "Wandering Monsters." As for
"If the campaign is designed for the good player, and there's no way for the evil players to progress (what a great idea - two directions for the campaign) . . .",
The Lost City of Ashra! and The Giant Grove of Utgar! can be taken together as the beginning of just such a campaign. Merely require that the armies' units be drafted from a list of appropriate unique heroes (only two-legged ones?).
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