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#5857
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Re: Soldiers of Valhalla - nominations and discussion
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Personally, I've always had some disappointing experiences with overcosted swingy units, so I don't really want to design another one to the extent of what we saw in the earlier days of the game. I still priced him over what he generally accomplishes, but I will fully admit to assuming that the opponent will also play around him. If he does get moved along in the process, I'd encourage you to test him out for a game, though. He doesn't perform as well in the battlefield as he does on paper. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#5858
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Re: Soldiers of Valhalla - nominations and discussion
I’m mulling over the power level, but tend to agree with Kinseth here. Explosions are really powerful no matter what, because even if your opponent is playing around them, they’re generally sacrificing to do so. A double is even more potent in this regard. And I wouldn’t hesitate to use rats here because if I’m rolling enough skulls to kill a rat I’m probably rolling enough to kill my other targets, and my rat is only 10 points. Also worth considering is team games where this guy gets even better. Right now he seems like an upgrade of Kaemon for only 5 points. Edit - Also DCM3, who is 5 points more, has similar survivability with not this much damage output.
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Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 Last edited by BiggaBullfrog; October 1st, 2018 at 01:39 AM. Reason: Sorry for any typos. Phone posting is a pain ... |
#5859
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Re: Soldiers of Valhalla - nominations and discussion
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What if, instead of targeting a figure, you target a specific hex. (kind of like what Fire Line does) That hex, and all hexes adjacent to it, are affected by the attack. This would lower the possible number of affected figures to 14, without drastically changing the way M.A.R.S. is played. This would make him about as powerful as the Zetian Deathwings. Actually the Deathwings roll 5 attack on their detonation attack, so they are more likely to kill, and they have flying, and they can move 7 spaces a turn in such a way that they can run 'n gun behind cover, and they are common, so you can have a lot of them. They are almost just strictly better. Quote:
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Incidentally, the Airborne Elite can hit 28 different figures, they can hit the same figure up to 4 times, they don't require line of sight, and they are only 50 points 110 points. Of course that's an attack of 2, rather than 3, and they have to re-roll for each set of 7 potential targets, and they can only do it once per game... I've played games where the Airborne kill 16 figures on a round 1 turn 1 drop. M.A.R.S. is slow enough that getting to a startzone early enough for anything like this to happen (unless the map is bad, and very small) is going to be pretty low. Should we be aware of that low chance? Yes. Should that have significant impact on his price? Maybe a slight impact, but no more. Or at least, this is how I'm seeing it. I'm not a judge though, so... My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. Last edited by Leaf_It; October 1st, 2018 at 02:35 PM. Reason: Priced the Airborne incorrectly. |
#5860
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Re: Soldiers of Valhalla - nominations and discussion
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DW8000/Laglor - Sure could they wipe a board? The Odds of rolling enough attack dice or valkyrie dice are waaay waaay lower. DW8000 also carries that 1 life chance of dying quickly on any hit. I think this figures potency is far above these two listed. Having the ability to choose two different figures and all their surrounding hexes with a six range(He can cover most competitive heroscape boards from being in the middle.). Thematically it also doesn't make sense to me either. The idea of missiles pounding an area means that the Cyborg has to lock in its target and the missiles come out fast and furious. Accuracy isn't thought about, it is pure decimation. The idea that the missiles hit one target, then swivel and hit another target accurately... A huge reach IMO. I think there are some solid ideas here, I would ditch the idea of hitting two different figures and reduce it to one and focus on a way to make his Hex Busting attack unique from other attacks that also target figures and surrounding figures. Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#5861
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Re: Soldiers of Valhalla - nominations and discussion
I call bs. It's got two giant missile pods. No reason each one couldn't shoot at a different target.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#5862
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Re: Soldiers of Valhalla - nominations and discussion
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The force of the rockets firing off, you'd have to set the MERCH up in a way to brace for it. For every action, there is an equal and opposite reaction. The MERCH would have to brace to shoot in one direction, I don't think it can brace to fire in two different directions with the forces the missiles would generate. My opinion, but that is how I see it. Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#5863
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Re: Soldiers of Valhalla - nominations and discussion
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Additionally, missiles can adjust their trajectory mid-flight so even two fired on the same initial path can hit different targets. |
#5864
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Re: Soldiers of Valhalla - nominations and discussion
He seems pretty sweet, compared to Major Q10. I'm surprised that testing has him at only 125, but it seems like I often come into this thread thinking units might be underpriced. What do I know.
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#5865
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Re: Soldiers of Valhalla - nominations and discussion
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Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#5866
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Re: Soldiers of Valhalla - nominations and discussion
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I want to do more math before voting. |
#5867
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Re: Soldiers of Valhalla - nominations and discussion
To me, much of the cost of DW9K is tied up in his 9 defense. If you're going up against him with attacks of 2 and 3, you're going to have a bad time. You want a counterdraft (a "can opener") with multiple attacks of 4 or a single attack of 5.
MARS looks way easier to crack, with only 3L/5D. The offensive output potential is crazy high, but it's somewhat mitigated by only 4 move and 6 range on the special. But I do worry that he outclasses DW9K in some ways. I think Heirloom is a decent comparison: He's got a smart explosion (R5/A3) and arguably better survivability (4L/2D/auto-shield), for only 90 points. You're paying 35 points for the extra explosion (and the extra range on the normal attack, I know). When I play with or against explosions, I rarely see more than 3 figures attacked at once. This seems like it might lend itself to 4 or maybe 5 figures in one turn, but I don't think that's all too crazy given all the setup. Also, I edited the submission post to include the full-resolution version of the card from the gallery. Hope that's okay. (If you can't tell, I'm pretty torn here. Still thinking). |
#5868
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Re: Soldiers of Valhalla - nominations and discussion
Being a walking missle launcher, I'm not fond of the idea that M.A.R.S. can target figures in two completely different directions. Perhaps instead of targeting two figures within 6 spaces of him, which could be in opposite directions, the special attack could be limited in a single direction. If the two targets were within say two spaces of each other the effect would be something it can already achieve without the restriction but feels more on theme and covers only a max of 13 hexes. It'll make him one heck of a canyon guard but not so great at holding off a swarm from multiple angles.
The only other thematic improvement I could think of is being able to target hexes instead of figures. Since missle launchers aren't known to be very precise, it's easier to imagine M.A.R.S. aiming for a particular stretch of land rather than individual units. Having the ability read something like: Quote:
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