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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Post
You've completely forgotten about Batman's(Dick Grayson) acrobatic movement, and Red Hood's acrobatic leap
ACROBATIC MOVEMENT Batman never takes falling damage and is never attacked when leaving an engagement. After rolling attack dice for a normal attack or after rolling defense dice, for each shield rolled you may immediately move Batman one space up to 6 levels up or down. ACROBATIC LEAP 2 Red Hood may use his Acrobatic Leap at any point before or during his normal move. Acrobatic Leap has a move of 2. When counting spaces for Acrobatic Leap, ignore elevations. Red Hood may leap over water without stopping, leap over figures without becoming engaged, and leap over obstacles such as ruins. Red Hood may not leap more than 6 levels up or down in a single leap. When moving with Acrobatic Leap, he will not take any leaving engagement attacks. If Red Hood uses Acrobatic Leap, subtract 2 from his movement this turn. life's short, why not make an impact on the world? make some peoples lives better, have a few good laughs, and then when it's all over go out with BANG! |
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Re: Public Design Post
I like Batman Dick Grayson's personally.
life's short, why not make an impact on the world? make some peoples lives better, have a few good laughs, and then when it's all over go out with BANG! |
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Re: Public Design Post
NAME = ULTRA-HUMANITE
SECRET IDENTITY = ???? SPECIES = SIMIAN UNIQUENESS = UNIQUE HERO CLASS = SCIENTIST PERSONALITY = GENIUS SIZE/HEIGHT = MEDIUM 5 LIFE = 5 MOVE = 6 RANGE = 1 ATTACK = 4 DEFENSE = 5 POINTS = 230-260? TRANSFER CONSCIOUSNESS 16 If Ultra-Humanite inflicts one or more wounds with his normal attack, you may roll the 20-sided die, adding 1 to the roll for each wound caused during this attack. If you roll 19 or higher, take control of, and remove any Order Marker, from that figure’s Army Card. Place Ultra-Humanite onto the figure's Army Card. Any card with Ultra-Humanite placed on it by this power, that figure may use this special. When Transfer Consciousness 19 refers to Ultra-Humanite, it refers to the Army Card Ultra-Humanite is placed on by this special as well. MEDICAL EXPERTISE Once per round, after taking a turn with Ultra-Humanite, you may reveal the X Order Marker on this card and remove one Wound Marker from this card or the Army Card of a Unique Hero adjacent to Ultra-Humanite. SUPER STRENGTH Last edited by Arkham; February 2nd, 2016 at 02:32 AM. |
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Re: Public Design Post
I'm undecided on whether U-H should have anything other than his Transfer Consciousness. That's his main focus, but he does have other possibilities for additional powers/abilities. Healing may not be something he needs, but I figured I'd put it there for now.
I think he'd make for a fun design for sure. The idea of him trying to swap bodies before he dies, and being able to continue to do so even in a new body(which makes sense) as well as gaining the new figure's power set to his disposal, is quite intriguing. |
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Re: Public Design Post
The healing is more of a secondary power as his focus would normally be to take control of another figure. It is pretty cool that he can serve two different roles.
Is there a figure for him? A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
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Re: Public Design Post
Quote:
And yes, there is most certainly a figure. That's one of the first things I check, along with if they are drafted. heh http://www.trollandtoad.com/p229906.html http://www.coolstuffinc.com/p/126622 |
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Re: Public Design Post
With the GCW to bond with he should get a few opportunities to put the final wound on someone. 16+ isn't easy to hit but it will happen from time to time. Not sure how often it would happen a second time in the same game, I suppose that would depend on who he takes over. Pretty neat power for the theme though. Healing a Thor/Superman/Hulk type even once would be a pretty significant use of his 2nd power.
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