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  #25  
Old February 11th, 2016, 11:24 AM
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Re: adoney's larger scale game maps

Yes the city maps are a blast! Here is how one can deal with Urban Height advantage an how to have hexs where there are none .... My rule is on large climb ups it uses a figures whole movement to go up. Down can hurt this was a 10 space drop so I used 2 hit dice ...and it hurt !! In the city if it looks like I could work as height advantage we try it !! Especially when desperate.... To see the full battle look up my other post.

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  #26  
Old February 12th, 2016, 10:52 PM
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Re: adoney's larger scale game maps

Very cool stuff! Interesting way to use the non-heroscape buildings and still get height advantage...looks like it works

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  #27  
Old March 6th, 2016, 06:38 AM
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Re: adoney's larger scale game maps

Added VirtualScape maps to OP

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Last edited by Sir Heroscape; April 25th, 2016 at 02:49 AM.
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  #28  
Old July 2nd, 2016, 06:37 AM
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Re: Sir Heroscape's larger scale game maps

Assault on Concan's Castle!! This weekend's last big game we had with my local group!

Team 1 - Jandar
@Sir Heroscape : Knights X4, Sir Denrik, Sir Gilbert
Jacob: Omnicrons X4, Concan, Dzu-teh X2, Greater Ice Elemental

Team 2 - Utgar
@podunksarmy : Minions of Utgar X3, Phantom Knights X2, Taelord
@dreamscaper : Minions of Utgar X3, Phantom Knights X2, Atlaga

Shared unit by team 2: Bramcephys

House Rules:
Team 1 General: Concan
Team 2 Generals: Taelord, Atlaga

If team 1 kills a General (taelord or Atlaga)...+1 to all units movement. If you kill the 2nd General, +1 to all units Defense. If Team 2 kills Concan, +1 move & +1 def to all units on Team 2.

Ice/Snow Storm. Before the beginning of each round we rolled the D20. 1-10 was an ice storm in which any units on snow or ice spaces could not be targeted by non-adjacent attacks. 11-20 was no ice storm.

Bramcephys was shared between both members of team 2. Each team member could place order markers on Him as well as their own units.






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  #29  
Old July 2nd, 2016, 10:07 PM
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Re: Sir Heroscape's larger scale game maps

Quote:
Originally Posted by Sir Heroscape View Post
Assault on Concan's Castle!! This weekend's last big game we had with my local group!

Team 1 - Jandar
[MENTION=46678]Sir Heroscape[/MENTION]: Knights X4, Sir Denrik, Sir Gilbert
Jacob: Omnicrons X4, Concan, Dzu-teh X2, Greater Ice Elemental

Team 2 - Utgar
[MENTION=46831]podunksarmy[/MENTION]: Minions of Utgar X3, Phantom Knights X2, Taelord
[MENTION=46916]dreamscaper[/MENTION]: Minions of Utgar X3, Phantom Knights X2, Atlaga

Shared unit by team 2: Bramcephys

House Rules:
Team 1 General: Concan
Team 2 Generals: Taelord, Atlaga

If team 1 kills a General (taelord or Atlaga)...+1 to all units movement. If you kill the 2nd General, +1 to all units Defense. If Team 2 kills Concan, +1 move & +1 def to all units on Team 2.

Ice/Snow Storm. Before the beginning of each round we rolled the D20. 1-10 was an ice storm in which any units on snow or ice spaces could not be targeted by non-adjacent attacks. 11-20 was no ice storm.

Bramcephys was shared between both members of team 2. Each team member could place order markers on Him as well as their own units.





"You must spread some Reputation around before giving it to Sir HeroScape again."

I LOVE this map/scenario. It's simple, creative, drips with theme... It seems like a blast to play!

"elvenwizard9." Now that's a username I've not heard in a long time.
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  #30  
Old July 12th, 2016, 07:31 AM
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Re: Sir Heroscape's larger scale game maps

Maps added to the OP with instructions and images!

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  #31  
Old July 21st, 2016, 07:25 AM
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Re: Sir Heroscape's maps (large and small)

New Map! Tell me what you think...even try it out and let me know how the battle went


download here

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Last edited by Sir Heroscape; July 21st, 2016 at 06:46 PM.
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  #32  
Old July 21st, 2016, 10:23 AM
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Re: Sir Heroscape's maps (large and small)

@Sir Heroscape , you might want to add in the starting spaces on Deep Jungle. Otherwise, it looks neat.

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  #33  
Old July 21st, 2016, 11:01 AM
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Re: Sir Heroscape's maps (large and small)

They are in the pdf instructions, just not the image. But I made it simple and had the start zones be all the visible sand hexes

Quote:
Originally Posted by TREX View Post
@Sir Heroscape , you might want to add in the starting spaces on Deep Jungle. Otherwise, it looks neat.

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  #34  
Old July 23rd, 2016, 01:54 PM
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Re: Sir Heroscape's maps (large and small)

Looks killer - Unfortunately - "You must spread some reputation around before giving it to Sir Heroscape again" :P

A few maps http://www.heroscapers.com/community...ad.php?t=30190
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  #35  
Old August 8th, 2016, 07:28 PM
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Re: Sir Heroscape's Maps

Just found this thread. You have some really fun-looking maps on here! And it's nice to see somebody else try out the Scraps format.
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  #36  
Old August 8th, 2016, 10:14 PM
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Re: Sir Heroscape's Maps

Quote:
Originally Posted by superfrog View Post
Just found this thread. You have some really fun-looking maps on here! And it's nice to see somebody else try out the Scraps format.
Thanks for checking them out! I haven't had too many people comment on the VS maps I've been making so Its good to hear some feedback.

Love the scraps! We like Em so much, that our first tournament here locally was a scraps tournament...super fun!

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