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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #73  
Old June 3rd, 2018, 10:48 AM
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Re: The Book of Karai - Public Playtesting

Quote:
Originally Posted by Arkham View Post
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Karai

___________________________________________________________

Army Test 1
Map: Custom
Units:
Karai(185), Master Splinter(230), Leonardo(210), Michelangelo(170), Hand Ninja(85) (880)
vs.
Luke Cage(190), Iron Fist(260), Wolverine(280), Moon Knight(150) (880)
Spoiler Alert!


___________________________________________________________

Army Test 2
Map: Custom
Units:
Karai(185), Leonardo(210), Michelangelo(170), Donatello(150), Hand Ninja(85) (800)
vs.
Star-Lord(250), Cap(240), Gamora(310) (800)
Spoiler Alert!


___________________________________________________________

Army Test 3
Map: Custom
Units:
Karai(185), Shredder(245), Kirigi(175), Foot Clan Ninja(155), Hand Ninja x 2(170) (930)
vs.
Master Splinter(230), Leonardo(210), Raphael(170), Donatello(150), Michelangelo(170) (930)
Spoiler Alert!


___________________________________________________________

THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY:
I definitely like what she can do. She feels super simple and straight forward, which is nice. It's hard to tell if 185 is warranted with these 2 losses, as I felt Splinter did the majority of the lifting in game 1, causing it to be a close loss, but in game 2 Karai did the most for her team but they lost much harder. Would 185 be undraftable? Hard to tell as I said, with her not offering anything super dangerous or huge synergy boosts, I feel a more modest 175 is better fitted for her draftability. I feel that's where she's best suited for performance wise for your points. Definitely fun and thematic.
Cool! Glad you like her. As for price... honestly, you were playing her with the Turtles, which I do like as a fun and viable build for her, but I do think she's at her best in a more Foot Clan-esque build. Would it be possible for you or someone else to run just one game with her in a Foot build (2/3 Hand Ninja, Foot Clan Ninja, Shredder, Ninja and Assassin Heroes and Squads to make up points (or even Masahiro if you want to stack attack boosts))? I'd like more than one person to have played her at her best before we decide on pricing.


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Last edited by Arkham; June 3rd, 2018 at 07:36 PM.
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  #74  
Old June 3rd, 2018, 11:31 AM
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Re: The Book of Karai - Public Playtesting

I may be able to do one game, I just based my armies on your 2nd game. The pricing was from mine and lobsters. I just don’t see 185 and I believe I said that before testing that she just doesn’t seem like a 185. There’s so many 180 and 175 point figures I’d take over her. So I’d hate to see her overpriced when it’s not necessary here. Usually you go higher to be safe on figures that have a lot of potential to go above and beyond damage or synergy wise. I just don’t see that potential here.

If I run one more I’ll try that army suggestion.
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  #75  
Old June 3rd, 2018, 12:09 PM
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Re: The Book of Karai - Public Playtesting

Quote:
Originally Posted by Arkham View Post
I may be able to do one game, I just based my armies on your 2nd game. The pricing was from mine and lobsters. I just don’t see 185 and I believe I said that before testing that she just doesn’t seem like a 185. There’s so many 180 and 175 point figures I’d take over her. So I’d hate to see her overpriced when it’s not necessary here. Usually you go higher to be safe on figures that have a lot of potential to go above and beyond damage or synergy wise. I just don’t see that potential here.

If I run one more I’ll try that army suggestion.
Thanks, chap! I'm certainly not opposed to 175 - I'd be okay with the drop, in theory - I'd just rather not make it until someone other than I has tried her in her strongest (IMO) build. The +1 move to all Ninja is so much more useful when you're swarming tonnes of them, and she does like Shredder's attack bonus.


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  #76  
Old June 3rd, 2018, 07:39 PM
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Re: The Book of Karai - Public Playtesting

Updated with a 3rd game. Still feel 175 is the most fitting but I'm not going to stop it from being 185 if that's what you desire. When targeted she seems to go down pretty easily, and her attacks are best suited as adjacent attacks which leaves her very vulnerable, so I always hesitate going higher with that type of value, but it's a 10 point difference at the end of the day.
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  #77  
Old June 3rd, 2018, 07:56 PM
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Re: The Book of Karai - Public Playtesting

Not seeing that third game, chap, but if you're happiest at 175 I'm good with it!


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  #78  
Old June 3rd, 2018, 08:07 PM
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Re: The Book of Karai - Public Playtesting

Accidentally edited your post quoting mine with the 3rd game. It's in my original post now.

Like I said, it's your call. Not against either as it's a 10 point difference. I'm just not concerned with the unit at 175.
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  #79  
Old June 4th, 2018, 04:07 AM
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Re: The Book of Karai - Public Playtesting

Okay, thanks, chap. Updated the OP with your tests.

I'm not 100% either way, so I'm bringing it to a vote. So, gentlemen (and lady), looking over the test results, do you feel Karai should be:

a) 175
b) 185
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  #80  
Old June 4th, 2018, 11:45 AM
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Re: The Book of Karai - Public Playtesting

Not super-concerned either way myself, but I'd probably lean towards 185. She definitely had a pretty good record in the swarmier armies that gave her more figures to boost and use as screens.
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  #81  
Old June 4th, 2018, 02:46 PM
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Re: The Book of Karai - Public Playtesting

I have a hard time believing she is better than Kirigi who is 175, so 175.
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  #82  
Old June 4th, 2018, 04:04 PM
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Re: The Book of Karai - Public Playtesting

That's kind of what I'm stuck on. There's a lot of figures at 170-180 that I have a hard time seeing her better than in terms of her effectiveness. I think she stands the best chances of being drafted at 175, and what she does doesn't concern me enough to feel going higher is necessary here. But I'm fine with either.
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  #83  
Old June 4th, 2018, 04:36 PM
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Re: The Book of Karai - Public Playtesting

It looks like she won at 175 (w/squads) & 170 (w/o squads), lost at 185 (w/squads vs. squads) & 180 (w/o squads vs. squads), then lost two more times at 185 (w/o multiple squads) before winning at 185 (w/multiple squads). Does she need to end in a '5' or could she land at 180? If forced to pick between 175 & 185 then I'm leaning towards 185 only because of what she does for 'squad' scape. When surrounded by squads she seems to be worth 185.
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  #84  
Old June 4th, 2018, 05:00 PM
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Re: The Book of Karai - Public Playtesting

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Originally Posted by Yodaking View Post
It looks like she won at 175 (w/squads) & 170 (w/o squads), lost at 185 (w/squads vs. squads) & 180 (w/o squads vs. squads), then lost two more times at 185 (w/o multiple squads) before winning at 185 (w/multiple squads). Does she need to end in a '5' or could she land at 180? If forced to pick between 175 & 185 then I'm leaning towards 185 only because of what she does for 'squad' scape. When surrounded by squads she seems to be worth 185.
It's generally been an aesthetic that Foot and Foot adjacent designs end in 5 (Shredder, Foot Clan, Hun, even the Hand.


So that's two votes each... okay.


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