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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Workshop
Battle Beast is also an Unknown as much as I hate that.
My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
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Re: Public Design Workshop
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Re: Public Design Workshop
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EDIT: looking at the list I've put on the design, it may need limiting further, there's a lot of Asgardians on there now. Maybe either Humans and Mutates only, or removing Warriors entirely? |
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Re: Public Design Workshop
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SS Fighters brings The Thing (II), Luke Cage, and Tigra. Thing's thematic because he was a wrestler for a while. Hugo (the wrestler Poison works with) definitely would have SS as well, so they'd hire someone with it. Making it Human and Mutate only and you lose the Wolverines, Mammoth, Lobo, and all the Warriors listed apart from Vixen, Kenshi and Eternal Warrior. |
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Re: Public Design Workshop
Continuing with Street Fighter, we have T-Hawk!
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Last edited by Skinderella; October 26th, 2021 at 01:20 PM. |
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Re: Public Design Workshop
I’d probably see if there’s a more general and reusable class than Tribesman? We’ve been more conscious of adding new classes to the game in the past year, and I feel like a few members of the SF crew feel a bit lost because of their oddball classes.
The last two powers feel like there are a lot of hoops to jump through, but also feel incredibly powerful for a 140 pt. unit. Completely ending a Flying figure’s turn on a 10+ roll is pretty big IMO. |
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Re: Public Design Workshop
Tribesman is already a class with the Indigos, but I know what you're getting at. Another option is Warrior, although I wouldn't want him working with Poison since he despises pro wrestling. At this point though that's more a Poison issue I think, many of the Warriors don't really fit with what she's doing.
I wondered if they're too much. Would you say current Tomahawk Buster is too much for this price range in general, or just the turn ending aspect? I have a special attack version in the op, which in hindsight is simpler but still conveys what it does. Mexican Typhoon I wanted to keep under a similar vein to Zangief's Spinning Piledriver since they're both command grabs. I believe they share the same input too. |
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