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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Post
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Re: Public Design Post
Yeah I think instead of attacking normally would be better, especially since his attack can get so high.
EDIT: Also I like just Thunderclap, or Thunder Clap, because that's what it's called in the comics. life's short, why not make an impact on the world? make some peoples lives better, have a few good laughs, and then when it's all over go out with BANG! |
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Re: Public Design Post
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life's short, why not make an impact on the world? make some peoples lives better, have a few good laughs, and then when it's all over go out with BANG! |
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Re: Public Design Post
Thanks for the feedback, guys!
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Atlas could definitely use Gigantic Reach. Ionic Imbalance is pretty lengthy, but there should still be room for it. On Citizen V, so far we seem to be 2/2 on people thinking he needs something extra, and I can't say I totally disagree. Here's something I was originally considering for Zemo as a different kind of leadership power, but didn't end up using: Quote:
As far as different team incarnations working together, I think it should kinda be split into two camps. Charlatans for the original gang, compatible with Citizen V or potentially a T-Bolts Hawkeye (the two of whom would probably be just about impossible to play together). Then Osborn and Luke Cage would probably both be Criminal-recruiters, but again with different, mutually-exclusive styles. And Songbird would kind of slot into either build (not necessarily working with Osborn, since the two were always at odds). I know you have Osborn drafted; assuming he still resembles the old version you have in this thread, I think he'd fit into that schema pretty well. Last edited by Ronin; January 26th, 2015 at 11:48 PM. |
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Re: Public Design Post
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You could always tweak it so that he can only heal adjacent figures when wounded if you want to hit our intended theme closer. As for the healing ability having no penalty, it does have a penalty if he heals himself, since he's deducting from his own Attack/Defense. As for healing others... you've got an Event Hero who can get himself up to 12Attack/12 Defense. Healing one wound once a round isn't going to drive his cost up too much. |
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Re: Public Design Post
True, also I just realized that another healer figure could remove wounds from him without removing rage markers, allowing him to collect them indefinitely. That's obviously not good! How about this
WORLDBREAKER Add 2 to Hulk's Attack number, and 1 to Hulk's Defense number for each Wound Marker on this card. Before rolling for initiative, if Hulk has one or more Wound Markers on his card, you may remove 1 Wound Marker from this card, or the card of an adjacent figure. This version gives him the huge attack boost but keeps him from being untouchable with a crazy defense. Also it might leave enough room for thunder clap. life's short, why not make an impact on the world? make some peoples lives better, have a few good laughs, and then when it's all over go out with BANG! |
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Re: Public Design Post
With that change this would be the current version. Also which class do you thing works best? Honestly all of them work, but I feel like Warbound would be best, for potential Warbound synergy. Warrior is a close second, because I could see that being used for potential Warbound synergy as well. Gladiator could also be an option.
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life's short, why not make an impact on the world? make some peoples lives better, have a few good laughs, and then when it's all over go out with BANG! |
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Re: Public Design Post
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I'm still not 100% on board with the wording of Thunderclap. I see it as more of a directional thing and not 360 degrees around him. I usually see him clapping in front of himself and shooting a shockwave/airblast forward and clearing a path in front. 360 degrees is more like the stomp attack and I'd prefer to see it be more unique. Also it should be an "Instead of normal attack" or a losing his turn type of power not a power that allows a normal attack afterwards. Here is another crack at it... THUNDERCLAP SPECIAL ATTACK Range special. Attack 6. Choose 3 spaces in a straight line from Hulk. All figures on and adjacent to those 3 spaces are affected by this special attack. Hulk is not affected by this special attack. Roll 1 fewer attack die for each space Incredible Hulk moved this turn. Each figure rolls defense dice separately. After attacking, move each affected figure X spaces, where X is equal to the number of skulls rolled, up to a maximum of 4 spaces. Affected figures must be placed further away from Hulk than where they started. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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Re: Public Design Post
A Special Attack is an instead of normal attack power. The clause I had simply did not allow him to be moved first. I do like how you altered it though. It needs to be "Attack 6+special" though, and Hulk was immune from his clap in my version, he is not in yours, so there will need to be a line making him immune.
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Re: Public Design Post
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You could be correct about the 6+special but I am used to 6+ being used when there are modifiers to the number rolled but +special seems reasonable since there is an attack of 6 plus a special circumstance. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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