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#121
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Re: S.F. Bay Area — LEGACY TOURNAMENT — March 12
Regarding KoW vs Ashra, if you have 250 to spend knights are a better value, because you move 4 or 5 figures a turn compared to 3. I've fallen into this trap myself. I decided to play 5x Repulsors and 2x snipers in a 500 point game thinking my numbers would overwhelm, but numbers mean nothing when your order markers limit your movement and attack per turn. I got annihilated.
I think WoA are better in legacy, but mainly because the typical units that would tear them up from range are more expensive then they used to be. So they aren't that much better, but as a small cost counter-unit, I don't think they have to be. Small power units can't be turned into 'bread and butter' units just by cost change. DA is right; Legacy can't eliminate bad matchups. It can stop dominant builds. I'm kind of surprised nobody picked up Q9. 7 defense is downright scary at any cost. I like Legacy because I can play him with no guilt I'm glad everyone had fun! Sudema is top notch in Heroscape: Legacy. Try out this alternative unit cost system at your next game day or tournament. |
#122
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Re: S.F. Bay Area — LEGACY TOURNAMENT — March 12
Still chewing over your comments RV....
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#123
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Re: S.F. Bay Area — LEGACY TOURNAMENT — March 12
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We'll definitely have another tourney at Eudemonia soon. And if you don't bring the KoW and Alastair, I'll cry. |
#124
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Re: S.F. Bay Area — LEGACY TOURNAMENT — March 12
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#125
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Re: S.F. Bay Area — LEGACY TOURNAMENT — March 12
Agreed. The WOA are useful if not dominant. Getting them for few points and being able to get (much?) more capable supporting units can make the entire army formidable. I think that this is where Legacy points helps in general. The gulf between the elite and good units is reduced without getting into complex power/stat related changes to the units themselves. Increased numbers of figures and/or better options for the rest of the army hopefully bridge the remainder of the gap.
Don't get me wrong, I like changing the powers/stats of units like the CUC does. I think they're doing great work. It is more complicated however than simply changing the point costs of units. Personally, I wish WOC or Hasbro had something similar to the CUC's work and errata'd the weakest units with completely new cards to replace the old ones. They could have included these new cards in packs of Wave 14 and I'd have been so eager to get my hands on them. Heck, if they had included them in a unique Hero pack, they might have solved some of their problem in getting rid of those packs. |
#126
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Re: S.F. Bay Area — LEGACY TOURNAMENT — March 12
Hey, thanks Typhoon for orginizing this, it was really fun.
I don't know if the Deepwyrm drow did that bad, I think it was also me using them wrong. But I think if I had feilded Raelin, My archers would have done way better. I guess I just tried to make my two army ideas into one. Me and some of my friends are gonna do some more battles using this, and I think I'll try and do some switches to find out if the archers really are that bad. But once again, thanks! ~Killz |
#127
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Re: S.F. Bay Area — LEGACY TOURNAMENT — March 12
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You actually did the reasonable thing by pairing your antimelee figures (WoA) with one of the game's best antirange figures (KMA). I assume the Krav were the MVPs of your win over the 10th. I'm surprised you lost to the MacDirk army, and if you had won that one you would have been one of the 4-1s. It was a fairly strong showing, particularly considering that you had Crixus thrown in there as pseudo-filler. |
#128
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Re: S.F. Bay Area — LEGACY TOURNAMENT — March 12
Thanks again for the Tournement Typhon, it was a lot of fun.
I think I would have done better if I had fielded the Iron Golem and my 10th better. Thanks for all the advice for my battles Ronin and Serenity and Menchi. the only map I kinda didn't like was the Quicksilver fane because it was hard to manage my Golem because I would just be block and not able to get up and then the zetacron killed it. But the good side of that coin was I was able to sort of snipe my enemies with the 10th. Acts 16:31 And they said, "Believe on the Lord Jesus Christ and you will be saved,..." PM me if you want to know more. |
#129
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Re: S.F. Bay Area — LEGACY TOURNAMENT — March 12
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I sent off the Fortress Set to Killz today. It should arrive Wednesday, so hopefully you two can start playing with it soon. |
#130
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Re: S.F. Bay Area — LEGACY TOURNAMENT — March 12
Yeah together we have 5 fortress sets so that wll be fun playing with all of them.
Acts 16:31 And they said, "Believe on the Lord Jesus Christ and you will be saved,..." PM me if you want to know more. |
#131
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Re: S.F. Bay Area — LEGACY TOURNAMENT — March 12
If you were to hold another Legacy tournament (yes please ), it would be fun to test out higher point totals (for example: 540, 565, 555) to see how some units perform at that level.
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#132
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Re: S.F. Bay Area — LEGACY TOURNAMENT — March 12
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I'd love to have another tournament, and soon! Though I'm hoping that the next one can coincide with whatever first Saturday or Sunday that Killo actually gets off from his new job, so I'm not sure when that will be.... Only problem with much higher point totals is that games get longer. Or if we still hold games to the same length of 50 minutes, then more units remain on the board. I wonder if something like an even 500 might be a nice balance to strike.... You DO realize, don't you, that evil archfiends Menchi and RoninValentina are plotting to bring standard A+/A tournament fare to the next one — Nilfheim, KoW, Q9, 4th Mass, Rats, etc. — in order to see how well they do in a Legacy format. And the higher the point totals, the more room they have to fit all those scary units in. Last edited by Typhon2222; March 18th, 2011 at 08:59 PM. |
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