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  #1  
Old April 10th, 2008, 02:35 PM
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Quote:
Originally Posted by creepybluemonkey
What if they just had crappy base stats?

Like this:

Move 6
Range 1
Attack 2
Defense 2

Then they would be all about bonding and using the special attack to ambush weak figures, making them very thematic hunters. They could also be less than 75 points.
I would say Move of 5 (since that would give them an effective range of 8 ), and they could do 50pts so that it fills the gap with Khosumet/Anubian armies.

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Old April 10th, 2008, 02:35 PM
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these guys better have a relentless personality.

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  #3  
Old April 10th, 2008, 02:38 PM
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I can see using these little guys as hero assassins with their special, especially if the hero is already weakened.

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  #4  
Old April 10th, 2008, 02:43 PM
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Quote:
POUNCE SPECIAL ATTACK
Range 3. Attack 5.
A Wolf of Badru that moved but did not attack normally may use Pounce Special Attack. To pounce, choose a non-adjacent small or medium figure whose base is not higher or lower than 5 levels from the base of the attacking Wolf. If the figure is destroyed, immediately place the attacking Wolf on the space the figure occupied. If the figure is not destroyed, destroy the attacking Wolf.
Oh boy.
I'm loving it!
  #5  
Old April 10th, 2008, 02:45 PM
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Quote:
Originally Posted by boom
I can see using these little guys as hero assassins with their special, especially if the hero is already weakened.
I would say even if the hero isn't weakened... If you can get a whole squad up there, thats 3 attacks of 5, and if the Badru cost less than the hero, i'd take that!

Side Note: They will work best on squads, to help further limit squad scape, but those tricky KMA can still dodge the pounce!

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Old April 10th, 2008, 02:47 PM
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Any guesses at their base stats and cost?
6 Move
1 Range
2 Attack
2 Defense
60 points?
  #7  
Old April 10th, 2008, 02:50 PM
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Quote:
Originally Posted by AmishBurrito
Quote:
Originally Posted by boom
I can see using these little guys as hero assassins with their special, especially if the hero is already weakened.
I would say even if the hero isn't weakened... If you can get a whole squad up there, thats 3 attacks of 5, and if the Badru cost less than the hero, i'd take that!

Side Note: They will work best on squads, to help further limit squad scape, but those tricky KMA can still dodge the pounce!
I thought the KMA couldn't dodge specials...
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Old April 10th, 2008, 02:51 PM
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Quote:
Originally Posted by Einar's puppy
Quote:
Originally Posted by AmishBurrito
Quote:
Originally Posted by boom
I can see using these little guys as hero assassins with their special, especially if the hero is already weakened.
I would say even if the hero isn't weakened... If you can get a whole squad up there, thats 3 attacks of 5, and if the Badru cost less than the hero, i'd take that!

Side Note: They will work best on squads, to help further limit squad scape, but those tricky KMA can still dodge the pounce!
I thought the KMA couldn't dodge specials...

You thought wrong.
  #9  
Old April 10th, 2008, 02:56 PM
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Quote:
Originally Posted by Hex_Enduction_Hour
Any guesses at their base stats and cost?
6 Move
1 Range
2 Attack
2 Defense
60 points?
I was thinking somewhere around that too, but hopefully they will only be 45 or 50 points, not 60. I think it will just be better to even out khosumet.

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  #10  
Old April 10th, 2008, 02:57 PM
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I'm liking these guys for both resurrecting Khosumet with bonding and potentially being a great counter to the Raelin/Q9 combo. If the squad is =<75 points I would absolutely trade 25 points for a 5 attack on the Q-ster.

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  #11  
Old April 10th, 2008, 02:57 PM
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Quote:
Originally Posted by Jexik
I'm guessing they'll be Small 3. All the Small units so far have had Climb.
I would say that too. I am loving these wolves so glad I am ordering 4 sets.

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  #12  
Old April 10th, 2008, 02:58 PM
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Quote:
Originally Posted by AmishBurrito
Quote:
Originally Posted by NecroBlade
They're definitely going to have to cost more than the Anubians, IMO, mainly for the bonding.
I disagree, I could see them being cheap and weak stat units.

My logic:
Compare to Armoc Vipers: Move 7, 3/3 - 65pts (with bonding)
Stingers: Move 5, 3/3 - 60pts (with a similar ability with a chance of death)

and the stingers are ranged...
Just moving to the correct forum...

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