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Architects of the Realms of Valhalla Discussion and presentation of the maps approved by the ARV.


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  #625  
Old October 29th, 2021, 04:39 PM
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Re: NEW CONTEST - Marvel Scrolls

Submission #2: Dragon's Teeth
Requires: BftU, TT, Marvel x2

Also probably goes without saying, but this map is normal snow & ice, and the platforms are excluded from the Marvel walls.


DRAGON'S TEETH PDF

BACKSTORY
Quote:
PROLOGUE: Knowing that Jandar's army of minutemen would struggle to migrate through the harsh tundra of Thaelenk, General Vydar knew something had to be done to buy them time to reach the southern peninsula and fortify- or the Valledonn Fortress would fall. The hordes of Marro continued their rampage North through Laur, and it wouldn't be long before they reached the Dragon's Head Sea. If Vydar could hold off the Marro at a narrow pass known as Dragon's Teeth, it would buy Jandar's forces enough time to reach the peninsula and fortify. Suddenly, Vydar had a vision of a corporate entity that had trained it's troopers to not only survive the harshest of conditions, but thrive in them.
"As Me-Burq-Sa and his swarm of Marro approached the bottleneck, they kept a close eye ahead on the Grok Rider scouts that were leading the charge. The closer they got to Dragon's Teeth, the worse their visibility became. Me-Burq-Sa gave the reckless order to expedite their push through the pass, in hopes of beating the storm. Breaking off from the horde and galloping just behind his Grok Riders, Me-Burq-Sa quickly lost sight of his forward scouts as the blizzard consumed them. He continued his charge forward, anxiously awaiting to regain visibility. In the blink of an eye, he zoomed past what looked to be a dead Grok in the snow. Presuming it was not one of his scouts, he clears his eyes of frost and resumes his push through the pass. Me-Burq-Sa passes another dark blip in the snow, followed by another. He halts his mount to investigate what he saw, only to realize that they were his Riders, laying dead in the snow with fatal gunshot wounds to the head. He screeched in panic back to alert his army that lagged behind, but it was too late- the Microcorp Troopers were already in position, camouflaged in snow with thermal vision activated."

Last edited by AndreThaGiant; October 30th, 2021 at 12:23 AM.
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  #626  
Old October 30th, 2021, 06:11 PM
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Re: NEW CONTEST - Marvel Scrolls

Tendril


A tournament map using 1 BftU, 1 M:tCB, 1 FotA, and 1 VW, with 2 random glyphs.

Build Instructions

Spoiler Alert!


Gradient


A tournament map using 2 M:tCB and 2 TT (normal snow and ice), with 2 random glyphs.

Build Instructions

Spoiler Alert!


Last edited by superfrog; November 1st, 2021 at 11:12 PM.
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  #627  
Old October 31st, 2021, 07:03 PM
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Re: NEW CONTEST - Marvel Scrolls

One of the benefits of being a no-longer-sitting-judge is that I can submit my own entries! Woo! (?)

Pyre: 1 SotM, 1 MtCB, 1 VW
(Be sure to remove the top floor of the Warehouse Ruin)


Backstory:
Spoiler Alert!


Back Alley Fight: 1 BftU, 2 MtCB
(Be sure to remove the top floor of the Warehouse Ruins)


Backstory:
Spoiler Alert!

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Last edited by BiggaBullfrog; October 31st, 2021 at 10:04 PM.
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  #628  
Old October 31st, 2021, 09:52 PM
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Re: NEW CONTEST - Marvel Scrolls

Molten Madhouse



Sets: 2 M:Tcb 1VW 1 D&D:BftU

It was once a base for Kurrok the elementalist, but is now just a heap of melted rubble and pits of fiery death. The devastation was caused by a ritual to summon the wild fire of Avernus.

p.s. No second floor on the Marvel Ruins

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Last edited by Joecrazy3193; November 1st, 2021 at 04:07 PM.
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  #629  
Old October 31st, 2021, 10:06 PM
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Re: NEW CONTEST - Marvel Scrolls

Bloodbath Blvd



Sets:2 M:Tcb 1 FotA 1 D&D:BftU

Before this location was ripped from its universe, the local was ground zero for a zombie outbreak that was created by a pharmaceutical company named Morindan. Failed experiments turned into a nightmare, but yielded just the right information Utgar needed to begin research on creating more bodies for his legion.

p.s. No Second Floor on the Marvel Ruins

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Last edited by Joecrazy3193; November 1st, 2021 at 04:07 PM.
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  #630  
Old November 1st, 2021, 08:04 AM
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Re: NEW CONTEST - Marvel Scrolls

Thanks for the submissions!!!

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  #631  
Old November 1st, 2021, 11:42 AM
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Re: NEW CONTEST - Marvel Scrolls

Thanks for keeping us engaged!
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  #632  
Old November 1st, 2021, 01:45 PM
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Re: NEW CONTEST - Marvel Scrolls

Officially, this puts us at 10 submissions! Let's see if we can get a few more before the time is up!

Tonight is the deadline for submissions!

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  #633  
Old November 1st, 2021, 10:56 PM
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Re: NEW CONTEST - Marvel Scrolls

Figured I'd throw my hat in the ring...as it has been a while (though it should be noted Judge submissions can't win the prize after the live poll of the Top 10).

Obsidian
Sets: BftU, Marvel, VW


Bio: A "goldmine" of strong rock, the obsidian fields in the Volcarren Wasteland are a treasure trove of resources for tools, weapons and creative ornamentry. Lately, the allied forces have moved to secure these lands, only to find Utgar's Moltarns already waiting, glazed in the very stone they seek to obtain.

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  #634  
Old November 1st, 2021, 11:13 PM
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Re: NEW CONTEST - Marvel Scrolls

MULBERRY AVENUE
MAP BIOS: Marvel Terrain Theme. Year, 2565
“Windblown sands cover what little left of roads and buildings remain. Wild vegetation encroaches upon a once urban development. Scavenging for food is both necessary to survival yet terminally hazardous in this post-apocalyptic environment.
“Your party has spotted an as-yet undisturbed trunk of needed supplies from a wreck, half-buried in a dune of dirt, partially uncovered by recent erosion, where the asphalt avenue ahead bends. Your objective is to secure the supplies for your clan, by retrieving it, on foot due to its heavy weight, all the way back to your exit point, (demarcated as a cobblestone hex).
“Gaining the supplies is vital!
“But watch out, a foraging party from a competing clan also spotted the treasure trove even as you did! Starting with an equal chance at victory, yet only one of you can win the chest. Both of you most desperately need it!
All the while, wild zombies could be lurking anywhere!
“Let the game begin!”
*
Tournament players have courage, remember, this is a dangerous world to live in.
*
GAME NOTES:
Your starting line is anywhere you wish upon your side’s 24 hex rock terrain piece.
The building in this scenario has no roof to land upon, and it’s breakable wall had long ago crumbled into rubble, offering little cover.
Erland, Glyph of Summoning is in this building.
Kelda, Glyph of the Healer is in the spring-fed stream.
One matchbox sized car (the Unknown Glyph) is needed to represent the “trunk” where the supplies are locked away, half buried in sand.
Brandar’s Treasure Chest Glyph is in the trunk of that car. The Treasure Glyph is the prize. It cannot be moved though until the car is opened, not even by Heirloom.
Roll a d20. A roll of 1-4 is a failure and awakens three of the zombies laying about (when a failure roll is made, add them to the map on the Red start marker positions). Once added, each zombie, always last on initiative, will attack the easiest figure they can reach. A roll of 5-20 is successful in opening the trunk silently though, no consequences. When the trunk is opened, remove the 3-hex sand piece and replace it with a 2-hex sand piece.

*
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  #635  
Old November 2nd, 2021, 01:29 AM
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Re: NEW CONTEST - Marvel Scrolls

Marvelous Ruins



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A few sink holes in the foundation have nearly destroyed these once Marvelous ruins.
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  #636  
Old November 2nd, 2021, 10:10 AM
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Re: NEW CONTEST - Marvel Scrolls

Quote:
Originally Posted by WarurDan View Post
MULBERRY AVENUE
MAP BIOS: Marvel Terrain Theme. Year, 2565
“Windblown sands cover what little left of roads and buildings remain. Wild vegetation encroaches upon a once urban development. Scavenging for food is both necessary to survival yet terminally hazardous in this post-apocalyptic environment.
“Your party has spotted an as-yet undisturbed trunk of needed supplies from a wreck, half-buried in a dune of dirt, partially uncovered by recent erosion, where the asphalt avenue ahead bends. Your objective is to secure the supplies for your clan, by retrieving it, on foot due to its heavy weight, all the way back to your exit point, (demarcated as a cobblestone hex).
“Gaining the supplies is vital!
“But watch out, a foraging party from a competing clan also spotted the treasure trove even as you did! Starting with an equal chance at victory, yet only one of you can win the chest. Both of you most desperately need it!
All the while, wild zombies could be lurking anywhere!
“Let the game begin!”
*
Tournament players have courage, remember, this is a dangerous world to live in.
*
GAME NOTES:
Your starting line is anywhere you wish upon your side’s 24 hex rock terrain piece.
The building in this scenario has no roof to land upon, and it’s breakable wall had long ago crumbled into rubble, offering little cover.
Erland, Glyph of Summoning is in this building.
Kelda, Glyph of the Healer is in the spring-fed stream.
One matchbox sized car (the Unknown Glyph) is needed to represent the “trunk” where the supplies are locked away, half buried in sand.
Brandar’s Treasure Chest Glyph is in the trunk of that car. The Treasure Glyph is the prize. It cannot be moved though until the car is opened, not even by Heirloom.
Roll a d20. A roll of 1-4 is a failure and awakens three of the zombies laying about (when a failure roll is made, add them to the map on the Red start marker positions). Once added, each zombie, always last on initiative, will attack the easiest figure they can reach. A roll of 5-20 is successful in opening the trunk silently though, no consequences. When the trunk is opened, remove the 3-hex sand piece and replace it with a 2-hex sand piece.

*
Do you have build instructions or a picture? I’m really curious!

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