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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#1
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Competitive Army Guidance: Need Help Making An Army?
I've been seeing some posts popping up asking things like "Is this a good army?" or "I have ______, ______, and ______, what's a good army that I can build?" and I thought that there should be a thread where the less experienced 'Scapers can go and ask the more experienced 'Scapers these kinds of questions. (Very similar to the Question Dump)
And now, with the reference to the Question Dump, your probably thinking "Why don't I just go to the dump and ask there?" And my answer to that is that I see the dump as more of a ruling clarification, not a army aide. If you guys disagree with me, then just say and I can PM an admin to delete this thread, but I really think it's a good idea. So let's start the discussions! |
#3
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Re: Competitive Army Guidance: Need Help Making An Army?
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But, if no one else thinks this is a good idea, I'll ask for an admin to delete, like I said. |
#4
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Re: Competitive Army Guidance: Need Help Making An Army?
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#5
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Re: Competitive Army Guidance: Need Help Making An Army?
I'm not saying that I disagree with you guys, people should learn how to read/look for answers, but they don't. Right now, there's four threads on the front page of this forum asking for advice making armies. I really think that this will help the site.
Last edited by Heroscaper62; January 19th, 2011 at 08:21 PM. |
#6
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Re: Competitive Army Guidance: Need Help Making An Army?
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With that in mind, I think I'll start. On Friday of this week my group is planning on running a tournament. We're looking at roughly 700 points on some fairly diverse boards. We're allowed 2 armies and we can pick our army based on the board we're playing on, though we have to choose before we know who we'll be playing against. I currently have my first army built, tested, and ready for action, with only minor tweaks. It's a melee squad heavy army centered around the Knights of Weston, so what I really need now is an army that will work well on a board with some real elevation change and movement difficulties. So far I have it started with: Q9 -- 180 Siege -- 300 Raelin -- 380 No need to worry about which sets that I may or may not have. Between the 5 of us, we have at least 1 of every set produced and our group is very flexible with proxies (Probably because we only want to play the figures we don't have...). I'm at a bit of an impass on what I should go with. All I have to go on for now is that I really ought to consider a tough melee squad or 2 for some shielding and then finish up with some good ranged support. Any ideas are most appreciated. |
#7
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Re: Competitive Army Guidance: Need Help Making An Army?
Stingers x4 and Kelda.
Stingers rip apart almost everything, and few things are as demoralizing as finally getting 3 wounds on Q9 just to see Kelda take them off. |
#8
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Re: Competitive Army Guidance: Need Help Making An Army?
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Laglor 110 Krav Maga Agents 100 700/12 AE are the ultimate elevation change and movement difficulty fixers. Laglor boosts the range of both the KMA and Q9 to 9 spaces allowing them to choose the best terrain and force your foe to come to you. Use the Raelin enhanced Siege and Q9 to body block for the squaddies. -alternatively- 3xDeathreavers 120 2xMicrocorp Agents 200 700/22 Rats are a genuine screen and great glyph grabbers. This army will make any opposing melee figures without disengage want to scream. MCA have impressive survivability and are murder from height. ~Aldin, optionally He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#9
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Re: Competitive Army Guidance: Need Help Making An Army?
Great ideas, actually. I'm afraid I'm going to have to discount the stingers, as our stingers seem to like the number 1 for some reason (In the average game I'll lose around half my stingers to the stupid drain; I only rarely roll for it anymore).
I might go with a hybrid AE, Kelda, and Rats. Might be a little weird, but the concept is still sound -- Heavy range, healing, and screeners. Thanks for the idea guys; my group will never see this one coming (I haven't played any of these units for a long, long time). Now I feel embarrassed for asking -- It seemed so easy for you guys. |
#10
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Re: Competitive Army Guidance: Need Help Making An Army?
i am trying to find a good last 110 points for this army:
Laglor Nakitas Q9 Any ideas? |
#11
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Re: Competitive Army Guidance: Need Help Making An Army?
Raelin or Krav + Filler of choice.
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#12
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Re: Competitive Army Guidance: Need Help Making An Army?
Raelin is always a good choice, and the Krav would fit nicely with that ranged bonus. What I think you lack, however, is a figure that can safely get involved in a melee. I know the Nakitas are capable with engagement strike, but that could be problematic against figures like Krug, who can also scare Q9. That being said, it might be a good idea to drop an Iron Golem (for Vydar theme) or some other good, melee figure(s). Your ranged figures certainly don't want for power.
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