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#37
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Re: Holocron of 2-1B (Design Phase)
Either could work.
Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#38
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Re: Holocron of 2-1B (Design Phase)
Okay, I'm favoring bonding with a droid with the power name. I'll write it up in a second.
"They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist |
#39
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Re: Holocron of 2-1B (Design Phase)
This is a double bonus LD! You're getting to work on two medical droid designs at once!
Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#40
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Re: Holocron of 2-1B (Design Phase)
2-1B
Rebel Alliance Droid Unique Hero Medical Precise Medium ? Life 3 Move 4 Range 1 Attack 0 Defense 3 Points 50 Rebellion Field Medic Instead of attacking, you may choose an adjacent friendly non-Droid Hero who follows the Rebel Alliance and you may remove one wound marker from the chosen figure's Army Card. Medical Triage Before taking a turn with 2-1B, you may first take a turn with one droid that has the Field Medic Assistant special power This second power probably needs grammatical help (since I'm not the best Grammar wise) "They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist Last edited by Heroscaper Guy; March 3rd, 2014 at 05:32 PM. |
#41
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Re: Holocron of 2-1B (Design Phase)
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#42
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Re: Holocron of 2-1B (Design Phase)
Hmm, not sure I want to limit the healing to Rebel Alliance. What does everyone else think?
Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#43
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Re: Holocron of 2-1B (Design Phase)
Considering he's a Rebel Unique Hero, I'm fine with it. I like it actually because the Rebels are a bunch of Heroes for the most part and I don't think Vader needs to be able to be healed and the Bounty Hunters don't need healed. I'm fine with the FX-7 being Idependent and being able to heal whatever (as that's the role they play in Battlefront II but as for the 2-1B, I like limiting it to Rebel heroes.
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#44
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Re: Holocron of 2-1B (Design Phase)
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#45
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Re: Holocron of 2-1B (Design Phase)
The Rebel only idea was mine so clearly I'm in favor for the reasons stated earlier. I think the uncommon FX-7s can then have a D20 power (thus it is not automatic and they are not as good as our named hero) that heals anyone from any faction.
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#46
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Re: Holocron of 2-1B (Design Phase)
Anyone else want to chime in on the rebel only part?
"They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist |
#47
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Re: Holocron of 2-1B (Design Phase)
Eh, not a huge fan of it, but it's not really a sticking point for me.
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#48
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Re: Holocron of 2-1B (Design Phase)
I suppose it's alright since the FX-7 (at least the concept we have right now) is not going to be limited by faction. As YK said, I do like that 2-1B's design shows that the Rebels value life more than the Empire.
Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |