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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G.

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  #2041  
Old June 5th, 2021, 07:13 PM
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Re: Ronin's Public Workshopping Thread

Quote:
GAS PREPARATIONS
Some of us just call that dinner.

(The "bait" aspect to the trap is a cool hook).

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #2042  
Old June 10th, 2021, 06:57 PM
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Re: Ronin's Public Workshopping Thread

Quote:

The figure used for this unit is a ??? figure from the ??? set.
Its model number and name are #??? / ???.

NAME = FLYING TIGER
SECRET IDENTITY = NO ONE HAS EVER BOTHERED TO NAME THIS DUDE

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = MERCENARY
PERSONALITY = ARROGANT

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 1
ATTACK = 5
DEFENSE = 5

POINTS = ???


AERIAL MANEUVERS
After rolling attack dice for a normal attack or after rolling defense dice, you may immediately move Flying Tiger up to X spaces with his Flying special power. X is the number of shields rolled.

AERIAL ACE
Figures with the Flying special power subtract 1 from their Defense numbers when attacked by Flying Tiger. If a figure attacked by Flying Tiger disengages from Flying Tiger and Flying Tiger engages that figure again during his turn, he may attack that figure again.

STEALTH FLYING
When Flying Tiger starts to fly, if he is engaged he will not take any leaving engagement attacks.

SUPER STRENGTH?

FLYING
Random Marvel baddie that shows up in 'big villain team-up' type stories a lot because he looks goofy and he's fun to draw into the background of a scene.

He shows up a bit in early Thunderbolts stuff and his main thing is just being a jerk who shows off how good at flying he is.
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  #2043  
Old June 10th, 2021, 07:05 PM
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Re: Ronin's Public Workshopping Thread

Aerial Ace is pretty neat.
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  #2044  
Old June 10th, 2021, 07:15 PM
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Re: Ronin's Public Workshopping Thread

Yeah. I think in practice it wouldn't activate terribly often because his post-attack movement isn't huge and the enemy can take steps to avoid it. More of a 'threat' power.
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  #2045  
Old June 10th, 2021, 07:33 PM
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Re: Ronin's Public Workshopping Thread

Aerial Ace is really cool, I like it a lot. Fun design!
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  #2046  
Old June 11th, 2021, 08:35 PM
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Re: Ronin's Public Workshopping Thread

Quote:

The figure used for this unit is a ??? figure from the ??? set.
Its model number and name are #??? / ???.

NAME = HOBGOBLIN
SECRET IDENTITY = ARNOLD "LEFTY" DONOVAN

SPECIES = MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = CRIMINAL
PERSONALITY = HYPNOTIZED

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 4
ATTACK = 4
DEFENSE = 4

POINTS = 135?


HOBGOBLIN'S MINION
After revealing an Order Marker on the card of a Unique Hero you control named Roderick Kingsley and before taking a turn with Kingsley, you may take a turn with Hobgoblin. If you do, Kingsley cannot move or attack during his turn.

TEST RUN
After Hobgoblin is destroyed, any figure you control named Roderick Kingsley adds 1 to its Defense number for the rest of the game.

GOBLIN GLIDER
When Hobgoblin defends against a normal attack from a non-adjacent figure without the Flying or Stealth Flying special power, 1 shield will block all damage. When Hobgoblin starts to fly he will not take any leaving engagement attacks.

SUPER STRENGTH

FLYING
A dupe from one of Hobgoblin's earlier appearances that he gets (via hypnosis) to test out the Goblin Formula for him.

In general the "Kingsley still gets a turn he just doesn't get to do anything" thing doesn't super benefit the Hobgoblin card we have. Kinda left it out there as a design hook in case we ever get around to a plainclothes Kingsley.
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  #2047  
Old June 11th, 2021, 08:38 PM
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Re: Ronin's Public Workshopping Thread

What would Kingsley do if he can't move or attack? Pick up an equipment glyph? If he had a special power that wasn't a special attack, like Braxas' Acid Breath, then would he be able to use it since it is neither moving nor attacking?

BTW, many years ago @GreyOwl did a Hobgoblin card. It basically had Pumpkin Bomb and Stealth Flying. Great design! Yours looks pretty good, too.


Last edited by Taeblewalker; August 28th, 2021 at 10:59 PM.
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  #2048  
Old June 12th, 2021, 12:17 AM
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Re: Ronin's Public Workshopping Thread

Yeah, he'd be limited to non-moving/attacking special powers. It's admittedly a bit cart-before-horse since we don't have a Roderick Kingsley who could do anything with that, but I'd get there given enough time.
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  #2049  
Old August 28th, 2021, 08:14 AM
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Re: Ronin's Public Workshopping Thread

Quote:
Originally Posted by Ronin View Post
Quote:

The figure used for this unit is a Heroclix figure from the ??? set.
Its model number and name are #??? / ???.

NAME = DAREDEVIL
SECRET IDENTITY = MATT MURDOCK

SPECIES = MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = FIGHTER
PERSONALITY = FEARLESS

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 6
RANGE = 4
ATTACK = 4
DEFENSE = 4

POINTS = ???


BLIND WARRIOR
Daredevil cannot be prevented from choosing a figure to attack by any special power on any Army Card or Glyph. When Daredevil attacks a figure on a Shadow Tile, that figure does not receive any additional defense dice for the Shadow Tile.

BATTLIN' BACK 16
After Daredevil attacks an enemy figure with his normal attack, roll the 20-sided die. Add 1 to your roll for each figure Daredevil is engaged with. If you roll 16 or higher, Daredevil may attack again. Daredevil may not attack more than three times in a turn.

RADAR DEFENSE 16
If Daredevil is attacked by an opponent's figure and at least 1 skull is rolled, roll the 20-sided die. Add 3 to your roll if the attacking figure moved 1 or more spaces this turn. If you roll 16 or higher, Daredevil takes no damage.
"Yellow costume DD" is something we've been missing for a long time, so tried to throw that together. Didn't really start out with an idea here, but made it a mechanical experiment, to blend DDI and DDII mechanics together. Wanted to synthesize a new version that felt a bit like both.

Aimed for a slightly lower power level than the other DDs, since he wasn't sporting the yellow look for a long time and it nails him down to the very beginning of his career.
I like this design quite a bit. Kinda want to see him released along with Matt and Foggy.
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  #2050  
Old August 30th, 2021, 12:07 PM
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Re: Ronin's Public Workshopping Thread

Yeah, we're overdue for a yellow DD! There's a potential release on the horizon that I actually want to fit him into... might be a bit, but he's on my radar (sense).
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  #2051  
Old September 2nd, 2021, 10:00 PM
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Re: Ronin's Public Workshopping Thread

nice. He's a mini I have that needs a card.
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  #2052  
Old February 3rd, 2022, 06:39 PM
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Re: Ronin's Public Workshopping Thread

Quote:

The figure used for this unit is a Heroclix figure from the 2099 set.
Its model number and name are #007 / Doom.

NAME = DOOM
SECRET IDENTITY = VICTOR VON DOOM

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = REVOLUTIONARY
PERSONALITY = EGOMANIACAL

SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 6
RANGE = 5
ATTACK = 5
DEFENSE = 6

POINTS = ???


REVOLUTIONARY TACTICS
After taking a turn with a card you control, if you control fewer Unique Heroes than there are enemy figures on the battlefield, you may take a turn with Doom or any Unique Hero within 5 clear sight spaces of Doom. You cannot activate a figure that has already been activated this turn, or take any additional turns after using this special power.

COUNTER STRATEGY
At the start of your player turn, you may reveal an "X" Order Marker on this card to choose an enemy figure. That figure subtracts 1 from its Defense number this turn.

PHASE SHIFTER
An opponent may never take temporary or permanent control of Doom. If there is at least one unrevealed Order Marker on this card, Doom can move through all figures, does not take leaving engagement attacks, and cannot be targeted for non-adjacent attacks.

SUPER STRENGTH

FLYING
____________________________________________________
Bio - Awakening to the bleak future of 2099, Victor von Doom found himself stripped of everything: his armor, his home, his kingdom... even his memories of what transpired during the near-century he was seemingly absent from the world. Displeased with corporate domination of world affairs, Doom became the world's most fearsome revolutionary. He toppled the new government in Latveria, and then used Latveria as a stepping stone to an economic attack on America. With the country laid low, he launched a military takeover, and declared himself President of the United States.
Pulling this one out of the sanctum for @Alexandros
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